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Pilot head (Read 532 times)
Jul 28
th
, 2010 at 9:42am
JakesF14
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Colonel
Blistering Barnacles!
South Africa
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Does anyone knows of a XML script for animating a pilot head randomly?
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Reply #1 -
Jul 28
th
, 2010 at 12:05pm
BrandonF
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The Future of Flight
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In FSX, "ambient01" works for just having a part animate freely, but I'm not sure that it works in FS9. It wouldn't hurt to try.
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Reply #2 -
Jul 29
th
, 2010 at 1:15pm
Fr. Bill
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now I have GMax!
Hammond, IN
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For FS9 add the prefix "tick18_" to the part's name...
e.g., tick18_pilothead
Create up to a 1008 frame animation track and have the pilot scan the instruments, raise his head and scan outside, repeat as needed for a more "random" look.
This is ~56 second animation "loop," so there's plenty of time for three or four complete "scan and pan" sequences!
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #3 -
Jul 30
th
, 2010 at 3:40am
JakesF14
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Blistering Barnacles!
South Africa
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Awesome Thanks so much!
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Reply #4 -
Aug 3
rd
, 2010 at 5:50am
ferb82
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2nd Lieutenant
I Like Flight Simulation!
Posts: 1
Fr. Bill wrote
on Jul 29
th
, 2010 at 1:15pm:
For FS9 add the prefix "tick18_" to the part's name...
e.g., tick18_pilothead
Create up to a 1008 frame animation track and have the pilot scan the instruments, raise his head and scan outside, repeat as needed for a more "random" look.
This is ~56 second animation "loop," so there's plenty of time for three or four complete "scan and pan" sequences!
That what I need! Thanks!
__________
Website design
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