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Scenery design program (Read 1215 times)
Jul 10th, 2010 at 11:13am

DaveSims   Offline
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Clear Lake, Iowa

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Well I've decided to jump back into scenery design.  I used to do some back in the days of FS02, never released, just for personal use.  I was using FSSC then.  I am wondering what programs are more common these days.  I have seen Rwy12 mentioned around, and have downloaded it but haven't installed it yet.  I don't know if I have what it takes to do it in GMAX or any other 3d program, and am not entirely sure if I want to take it that far yet.  My main goal is to remake the airport where I work.  The default is not very accurate at best.  Being as I work there, I have all types of layouts, photos, and satellite imagery to play with, so I think I can do pretty good with it.  If it was good enough, maybe even release it, not that there would be many people interested in flying out of Mason City, Iowa, except for maybe the Buddy Holly followers.

I should add, I would be primarily doing this for FS9, although FSX would be a possibility, I just don't use it as much
 
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Reply #1 - Jul 10th, 2010 at 12:53pm

skoker   Offline
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Try gmax first.  although it requires more work and texturing buildings your self, it is fairly easy to use as log as you
AVOID GROUND TEXTURES


They will be the death of me.... Grin
 


...
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Reply #2 - Jul 10th, 2010 at 2:21pm

DaveSims   Offline
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Clear Lake, Iowa

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skoker wrote on Jul 10th, 2010 at 12:53pm:
Try gmax first.  although it requires more work and texturing buildings your self, it is fairly easy to use as log as you
AVOID GROUND TEXTURES


They will be the death of me.... Grin


I tried GMAX once before, and was not even able to make a shape.  How difficult is it to A) Create the scenery, then B) Get the scenery properly placed and exported into FS9?  With FSSC it was pretty simple to get the location right, draw the taxiway and runways, and throw buildings into the scenery.
 
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Reply #3 - Jul 10th, 2010 at 3:28pm

DaveSims   Offline
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Clear Lake, Iowa

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Ok, the more I look into this, the better FSSC looks!  I remember it being pretty easy to use and setup the airport the way you want.  Exporting was a breeze thanks to a built-in bgl compiler.  The only problem is it isn't recommended for FS9 or higher.  I have tried GMAX and Rwy12, and neither seem to be what I expected.  GMAX seems to be overly involved and difficult, and Rwy12 doesn't do what I want or need.  It has taken me hours just to get the programs installed, and I still need even more third party software to make it all work. 

Maybe I will just keep living with what I have, all I really wanted to do was reshape the ramp areas and place buildings in the right locations, maybe add a little detail to the typically bland default airport.
 
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Reply #4 - Jul 10th, 2010 at 5:02pm

JoBee   Offline
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Here is a decent toolkit if your not interested in creating your own 3D models. And a good start if you are, though nothing here will do that.

For airport facility data such as ramps, parking, taxiways etc., you know, the flat stuff, ADE9X is the best and it's free. If you are familiar with Afcad2.21, ADE9X is a new and much improved version. With ADE9X you can create and edit approaches too. It will work for both FS9 and FSX. Get it here- http://www.airportdesigneditor.co.uk/

ADE9X has the ability to place objects, though it is not WYSIWIG . For free it does a great job for most objects, however detailed placement such as jetways can be a bit tedious because you have to compile, then re-start the sim to see changes. There is also a bit of setup to do if you want to use EZ-Scenery-type object libraries. But still pretty good for free.

If you don't mind spending $30 USD then Instant Scenery is the way to go for object placement. It is WYSIWIG and automatically recognizes EZ-Scenery libraries. If you value your time you will save money with Instant Scenery. Available here- http://www.flight1.com/products.asp?product=instscen2

Another great freeware program for FS9 is SBuilder. I use it to create new airport backgrounds, flatten polys, roads and coastlines, and more. It also can place objects about the same as ADE9X. One of my pet peeves about scenery created with older Scasm-based software is they tend to wipe out autogen far beyond the scope of the addon. There is a better way. Once you get the hang of SBuilder it is easy to create a custom airport background that uses FS9's default autogen-excluding texture classes. No more need to create excludes to remove trees from runways and aprons.

There is a bit of a learning curve to mastering SBuilder, however there are some great tutorials around. There is also SBuilderX for FSX, but I have not used it. You can get SBuilder here- http://www.fsdeveloper.com/

It is in the downloads under Scenery Design>Tools. BTW, that website is a great resource for all FS design.

Hope this helps get you started.

cheers,
Joe
 

Don't argue with idiots, they drag you down to their level and beat you with experience.
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Reply #5 - Jul 10th, 2010 at 5:24pm

JoBee   Offline
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Something I intended for the previous post, but forgot...

I do not claim to be a 3D modeler and GMax scares the heck outta me, maybe because I have spent zero time trying to learn it.

I have made some simple stuff with Google Sketchup (no link provided, Google it...hehe).

There is a good tutorial for converting Sketchup models to FS9 models here- http://www.calclassic.com/ . Look, oddly enough, under tutorials.

And I should thank people like Tom Gibson, Jon Masterson, Arno Gerretsen and Luis Sá and their teams and many others for giving us these great resources.

cheers,
Joe
 

Don't argue with idiots, they drag you down to their level and beat you with experience.
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Reply #6 - Jul 10th, 2010 at 6:16pm

skoker   Offline
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Gmax isn't hard to export as long as you have the right coordinates.  Also modeling and texturing isn't that hard either.  Its really all just moving around a few points and having the right plugins. Wink
 


...
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Reply #7 - Jul 11th, 2010 at 8:38am

matthewdev   Offline
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skoker wrote on Jul 10th, 2010 at 6:16pm:
Gmax isn't hard to export as long as you have the right coordinates.  Also modeling and texturing isn't that hard either.  Its really all just moving around a few points and having the right plugins. Wink


You're right though it can have some nasty export errors in my experience...  Undecided
 
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Reply #8 - Jul 11th, 2010 at 10:36am

DaveSims   Offline
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Clear Lake, Iowa

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JoBee wrote on Jul 10th, 2010 at 5:02pm:
Here is a decent toolkit if your not interested in creating your own 3D models. And a good start if you are, though nothing here will do that.

For airport facility data such as ramps, parking, taxiways etc., you know, the flat stuff, ADE9X is the best and it's free. If you are familiar with Afcad2.21, ADE9X is a new and much improved version. With ADE9X you can create and edit approaches too. It will work for both FS9 and FSX. Get it here- http://www.airportdesigneditor.co.uk/

ADE9X has the ability to place objects, though it is not WYSIWIG . For free it does a great job for most objects, however detailed placement such as jetways can be a bit tedious because you have to compile, then re-start the sim to see changes. There is also a bit of setup to do if you want to use EZ-Scenery-type object libraries. But still pretty good for free.

If you don't mind spending $30 USD then Instant Scenery is the way to go for object placement. It is WYSIWIG and automatically recognizes EZ-Scenery libraries. If you value your time you will save money with Instant Scenery. Available here- http://www.flight1.com/products.asp?product=instscen2

Another great freeware program for FS9 is SBuilder. I use it to create new airport backgrounds, flatten polys, roads and coastlines, and more. It also can place objects about the same as ADE9X. One of my pet peeves about scenery created with older Scasm-based software is they tend to wipe out autogen far beyond the scope of the addon. There is a better way. Once you get the hang of SBuilder it is easy to create a custom airport background that uses FS9's default autogen-excluding texture classes. No more need to create excludes to remove trees from runways and aprons.

There is a bit of a learning curve to mastering SBuilder, however there are some great tutorials around. There is also SBuilderX for FSX, but I have not used it. You can get SBuilder here- http://www.fsdeveloper.com/

It is in the downloads under Scenery Design>Tools. BTW, that website is a great resource for all FS design.

Hope this helps get you started.

cheers,
Joe


I have downloaded both ADE and SBuilder, and hope to install them and give them a try the next time I am off work.  ADE appears to be a lot like the older FSSC, which is what I was hoping to find.  At least for now, all I am looking at doing is updating the runway numbers (they changed 5 years ago)and remodelling the ramp and terminal areas to be more like the actual airport where I work.  Depending on how much time I have and how much luck I have with these programs, I may go even farther (I see Sbuilder has the ability to go photoreal with the background textures).  I may release it, although I doubt there would be much interest in this particular airport.
 
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Reply #9 - Jul 11th, 2010 at 3:03pm

CAFedm   Offline
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ADE & SBuilder will pretty much do everything you want except create custom objects (that's where gmax or fsds comes in). Another nice thing about ADE and SBuilder being that both have versions intended for FS9 & FSX, so different programs don't need to be learned if working between the two versions of FS.
 

Brian
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Reply #10 - Jul 11th, 2010 at 3:52pm

DaveSims   Offline
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Clear Lake, Iowa

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Ok, I've been tinkering with ADE.  It seems like what I was looking for so far.  I do like the ability to open stock airports and edit them, something FSSC couldn't do.  Now I am just debating whether its worth just trying to edit the exisiting, or start from scratch.
 
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Reply #11 - Jul 12th, 2010 at 10:40pm

Capt.Propwash   Offline
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there are 2 main programs that I use that are ultimate fool proof.

AFCAD 2.2.1 (freeware on here)

and Abacus EZ-SCENERY 


with Abacus EZ SCENERY, you are IN THE SIM and you can see what the object is that you want to place, you are in slew mode so that you can move it around, up and down, and put it EXACTLY where you want it to be BEFORE you save it.


 

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Reply #12 - Jul 14th, 2010 at 2:38pm

Fr. Bill   Offline
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Capt.Propwash wrote on Jul 12th, 2010 at 10:40pm:
there are 2 main programs that I use that are ultimate fool proof.

AFCAD 2.2.1 (freeware on here)


ADE9X is the successor to AFCAD 2.2.1, which was abandoned years ago by Lee Swordy.

As a result, ADE9X is fully FS9 and FSX SDK compliant, and has tons more features.

In short, it is AFCAD on Steriods...  Grin
 

Bill
... Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 NOTE: Unless explicitly stated in the post, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
...
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