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.MDL conversions?? (Read 1745 times)
Jun 10
th
, 2010 at 3:08am
Salcidomd
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Alamosa,Colo
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Hello simviation its been alooooong time! ok i have recently repainted a A-7 corsair II made by Rey Lopez. and i was curious about how to change the model i have FSDS V3 but am not sure how to change a .MDL if thats even possable the reason is i wanna remove and or apply Weapons loads and using his design make the Two seat, Airforce and YA-7F versions. now again i know not to change somone elses work without permission but if i am not mistaken ( i hope i am ) i was under the impression Mr. Lopez has passed so in that case where to i go for permission??
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Reply #1 -
Jun 10
th
, 2010 at 3:49am
garryrussell
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You cannot alter a compiled mode;
You need the source files.
If a devolper does pass away..it is not free to use.....the copyright passes to their heirs.
Garry
«
Last Edit: Jun 10
th
, 2010 at 6:44pm by garryrussell
»
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Reply #2 -
Jun 10
th
, 2010 at 12:21pm
Salcidomd
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Alamosa,Colo
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That being the case do you or anyone know how to contact the heirs of rey lopez's A-7E corsair?? im am NOT looking to profit this is strictly for my own use i still only use FS2002 and am a Newbie to the FSDS and design spectrum.
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Reply #3 -
Jun 10
th
, 2010 at 6:46pm
garryrussell
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Try his email
There may me someone checking it as some folk may not know and it just might get answered.
Garry
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Reply #4 -
Jun 10
th
, 2010 at 6:49pm
BrandonF
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Ive seen so many people ask how to convert an MDL, it's not even funny!
Actually, when I started out, I asked this too. I now realize that I should have done some more research.
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Reply #5 -
Jun 14
th
, 2010 at 10:55pm
Salcidomd
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Alamosa,Colo
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well unfortunitly i dont have his email either but ill keep lookng i cant even find where i downloaded the A-7 From hmmm i did make allot of repaints for it though
VA-46
VA-46 lovis
EDWARDS AFB COLORS
VA-113 low vis
VAQ-34
VX-5
VX5 Low vis
that model is allot of fun for me
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Reply #6 -
Jun 18
th
, 2010 at 1:13pm
Wing Nut
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You know, this comes up often enough that there really ought to be a sticky about it...
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Reply #7 -
Jun 18
th
, 2010 at 4:46pm
ShaneG
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Wing Nut wrote
on Jun 18
th
, 2010 at 1:13pm:
You know, this comes up often enough that there really ought to be a sticky about it...
It's a good idea, but I'm no modeler, and wouldn't know enough of the particulars to make any sense with it.
Someone post a good explanation about it, and I'll sticky it.
♪♫♪‼
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Reply #8 -
Jun 18
th
, 2010 at 5:17pm
BrandonF
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I'll do it!
I'll start a topic when I get a chance and you can sticky it.
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Reply #9 -
Jun 18
th
, 2010 at 5:25pm
BrandonF
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Topic posted.
It's called "Converting MDL files - A Common Question."
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Reply #10 -
Jul 7
th
, 2010 at 2:37pm
Salcidomd
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ok i guess maybe a nother approch what about using "clear" textures or transparent textures
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Reply #11 -
Jul 8
th
, 2010 at 9:10am
JakesF14
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Salcidomd wrote
on Jul 7
th
, 2010 at 2:37pm:
ok i guess maybe a nother approch what about using "clear" textures or transparent textures
I haven't done it before, but I think Ive read somewhere that a pure green alpha channel makes the texture completely transparent.
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Reply #12 -
Jul 8
th
, 2010 at 12:42pm
Fr. Bill
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JakesF14 wrote
on Jul 8
th
, 2010 at 9:10am:
Salcidomd wrote
on Jul 7
th
, 2010 at 2:37pm:
ok i guess maybe a nother approch what about using "clear" textures or transparent textures
I haven't done it before, but I think Ive read somewhere that a pure green alpha channel makes the texture completely transparent.
Since Alpha channels are converted to a gray scale when converted to DXT3 .bmp or .DDS/DXT3 or .DDS/DXT5 format...
...the "pure green" is converted to "pure black" (RGB:0,0,0)
The only reason for using "pure green" is for human consumption, i.e., it's pretty tough to "see" pure black!
Also, while I agree with the intent of the "sticky post" do realize that it's disengenous to state that there aren't any programs that will convert .mdl files. There are -in fact- several...
...however in every case the amount of work needed to make the mess-of-welded-mesh back into a viable format simply isn't worth the effort required!
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #13 -
Jul 8
th
, 2010 at 2:12pm
BrandonF
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The reason I put in the sticky that there are no programs to convert mdl files is to discourage people from trying to use them, but I guess I could edit the post...
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Reply #14 -
Jul 12
th
, 2010 at 2:13pm
Fr. Bill
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now I have GMax!
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BrandonF wrote
on Jul 8
th
, 2010 at 2:12pm:
The reason I put in the sticky that there are no programs to convert mdl files is to discourage people from trying to use them, but I guess I could edit the post...
No, don't change it! Those who ask such questions wouldn't understand the "real answer" anyway, so why bother?
They will either "move along" or attempt to learn Max/GMax/FSDS/GSU themselves, and then won't be tempted to take "shortcuts!"
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #15 -
Jul 12
th
, 2010 at 3:03pm
BrandonF
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LOL, OK. I changed it back to how I originally had it, stating that there aren't any programs for it. And what's GSU?
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Reply #16 -
Jul 14
th
, 2010 at 2:41pm
Fr. Bill
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now I have GMax!
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Google Sketchup (GSU).
http://sketchup.google.com/#utm_campaign=en&utm_source=en-ha-na-us-google&utm_me...
Arno's Model Converter X (MCX) now has the capability to import COLLADA (.dae) files from GSU and convert them to FS9 or FSX scenery model (.mdl) files.
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
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NOT
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Reply #17 -
Jul 14
th
, 2010 at 3:59pm
BrandonF
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OK, thanks. I've used sketchup before. just never heard it called GSU.
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Reply #18 -
Jul 15
th
, 2010 at 2:36pm
BrandonF
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Cheater!
We are trying to discourage people from doing this, so don't talk about it!
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Reply #19 -
Jul 15
th
, 2010 at 3:17pm
RaptorF22
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Oops, sorry.
And I just read his post, I guess that would have helped my search.
Although the ModelConverterX does not convert animations or textures and it exports the models at the end of all the animations so it looks weird.
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Reply #20 -
Jul 15
th
, 2010 at 3:22pm
BrandonF
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When I've used it, (yes, i've used it!
) the parts aren't that messed up. there are still lots of bugs it causes.
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Reply #21 -
Jul 15
th
, 2010 at 3:43pm
Fr. Bill
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I used to have a life;
now I have GMax!
Hammond, IN
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BrandonF wrote
on Jul 15
th
, 2010 at 3:22pm:
When I've used it, (yes, i've used it!
) the parts aren't that messed up. there are still lots of bugs it causes.
That's because MCX is coded for
scenery
, not aircraft!
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #22 -
Jul 15
th
, 2010 at 4:01pm
BrandonF
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The Future of Flight
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oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooh...
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Reply #23 -
Jul 15
th
, 2010 at 4:26pm
RaptorF22
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Ooohhhh!!
*facepalm*
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