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› In-cockpit camera view?
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In-cockpit camera view? (Read 482 times)
Jun 8
th
, 2010 at 3:30pm
microlight
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I've been thinking about trying to write a gauge that presents the sort of view you see on real in-flight screens with some airlines (e.g. Saudia) where you see what's going in front of a plane during takeoff and landing from a nose-mounted camera. Well, I was thinking of trying to simulate that by getting an icon-controlled pop-up to show a defined view (say, nose-mounted camera, slightly pointed down) from the 2D panel without having to press W or go to the VC view (only if there's no acctual VC, of course).
Anybody knwo if there's one already out there (re-inventing wheels and all that), or what I might need to do to write one?
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Jun 8
th
, 2010 at 4:40pm
skoker
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I believe I saw something like this before, payware although...
I'll see if I can find it
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Jun 9
th
, 2010 at 2:33am
JakesF14
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Well, IF there is one, and Payware as Skoker said, there will be no harm in making another one?! That would be cool!
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Jun 12
th
, 2010 at 9:11pm
Capt.Propwash
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only a suggestion, but what about open a NEW 2d cockpit view window.. then just hit "W" 2 times to get rid of the panel altogether, then you can put the new window whereever you want on your 2D or VC? It would give you a forward view to which you could see the ground/runway, horizon, sky... everything just fine, but you wont really have to write a whole new XML just for that.
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Jun 12
th
, 2010 at 10:20pm
BrandonF
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Capt.Propwash wrote
on Jun 12
th
, 2010 at 9:11pm:
only a suggestion, but what about open a NEW 2d cockpit view window.. then just hit "W" 2 times to get rid of the panel altogether, then you can put the new window whereever you want on your 2D or VC? It would give you a forward view to which you could see the ground/runway, horizon, sky... everything just fine, but you wont really have to write a whole new XML just for that.
Almost sounds more complicated than writing the gauge!
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