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› Problem with file - keeps crashing???
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Problem with file - keeps crashing??? (Read 664 times)
May 29
th
, 2010 at 10:55pm
Dickert
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Does it ever fly fast
enough?
Ontario Canada
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Posts: 170
My newest project (the Valkyret) has a problem with the fuselage file. I have even tried importing the fuselage into a new file. Every time I try to do more than two modifications, Gmax crashes saying the program is out of memory. That only happens with the fuselage for the Valkyret. When I work on any other parts of the Valkyret in a file that does not have the fuselage included, there is no problem. Same if I work on the other two aircraft - no problem. With the Valkyret fuselage included, then – CRASH!! I have seen a post somewhere for how to address this problem but can’t remember where. Anyone know how to deal with this??
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Reply #1 -
May 31
st
, 2010 at 5:32pm
RaptorF22
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Here is a thread that you posted a while ago on this subject:
http://205.252.250.26/cgi-bin/yabb2/YaBB.pl?num=1273292454/1#1
Hope this helps!
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Reply #2 -
May 31
st
, 2010 at 11:50pm
Dickert
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Colonel
Does it ever fly fast
enough?
Ontario Canada
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Posts: 170
Hi RaptorF22
NOPE, it didn't help. That is why I ask the question again, in a different way.
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Reply #3 -
Jun 1
st
, 2010 at 2:10am
JakesF14
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Blistering Barnacles!
South Africa
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Harold, First question, do you export selected parts only or just export? Ive had a hickup a hile ago where I also could not export, but only when I use export selected. when normal export is used, there is no problem.
The other thing you can check is textures? I once had a specific texture that would not export as well?
Oh and what is your PC specs you use for Gmax?
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Reply #4 -
Jun 1
st
, 2010 at 10:01am
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
JakesF14 wrote
on Jun 1
st
, 2010 at 2:10am:
Harold, First question, do you export selected parts only or just export? Ive had a hickup a hile ago where I also could not export, but only when I use export selected. when normal export is used, there is no problem.
The other thing you can check is textures? I once had a specific texture that would not export as well?
Oh and what is your PC specs you use for Gmax?
It seems that he's not trying to export, just work on the project.
Harold, you might be experiencing one of Gmax's rather fun "superglitches".
I've run into these a couple of times while working, and they are just unexplainable. It could be anything wrong with the model. You can send it to me if you want and I'll take a quick look at it, but chances are you're SOL. That is why when I'm working I save multiple copies of the same project. Usually divided up into Exterior and Interior, and each is numbered (Interior05, Interior06, Interior07, etc). Save often and you won't have this issue any more. You run into one of these hiccups and you just revert back to an earlier save. Gmax even has a little + sign next to the save button in the save dialog that does this exact thing automatically.
At any rate, check your PMs for my email.
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Reply #5 -
Jun 1
st
, 2010 at 10:19am
JakesF14
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Colonel
Blistering Barnacles!
South Africa
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Posts: 1866
Sorry - and Thank you Travis. I was reading so fast, I never realised it was not an export problem.
A question for Harold though - have you played around with the settings here:
Customise - Preferences - Viewports - configure driver..?
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Reply #6 -
Jun 1
st
, 2010 at 11:37am
Dickert
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Colonel
Does it ever fly fast
enough?
Ontario Canada
Gender:
Posts: 170
Hi JakeF14, Thanks for attempting to help but this has nothing to do with exporting. In fact I am able to export parts or the whole aircraft and fly it in Flight Sim even with the problem in the file. However I am still waiting to here from you on how you did your chrome textures on your Business Jet.
Travis, I think this may be one of those Superglitches you talked about. If I move any vertex around, weld, etc, I have to save after every operation, and then reload the project file. I have been using number sequenced file saves too. There are no textures in the file, and the problem is there even if I import the fuselage into a new file.
I read somewhere that having two vertexs or planes in the same spot could do something like this so I welded everything within .0001 but that didn’t help. I am now trying to separate all the opposite facing faces from each other – like the inside and outside of the jet intake, and also the wing trailing edges. I had thought I did a wonderful sculpting job on this aircraft with all the flowing lines but now I am stuck.
The image shows the fuselage with the blended wing and engine nacelle (inside and outside). This is all one part, and you can see how GMax is changing the light where vertexs are welded at the corners. I wonder if this has anything to do with the problem. Am I doing any good by splitting up this model into separate parts?
Harold
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Reply #7 -
Jun 1
st
, 2010 at 3:08pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Harold, I NEVER allow my models to become one solid piece unless required by the sim or I have complex curves. Even with the curves you have on that one, I would have at least two separate sections. For instance, the engine housing and fuselage would be separated, as well as the wing root. Or perhaps the wing root would be included with the housing. At any rate, you're dealing with some sophisticated curvatures and close polys, so it doesn't surprise me that you're having some issues. But with a little luck you should be able to figure it out.
Another thing you might question is whether or not it's your system doing something it oughtn't. Has anyone else tried loading the file?
Apparently, you can now attach files directly to posts!
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Reply #8 -
Jun 2
nd
, 2010 at 6:42am
JakesF14
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Blistering Barnacles!
South Africa
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Posts: 1866
Hi Harold,
I have sent you a PM but here is the answer about the chrome again...
http://www.fsworld.co.za/community/viewtopic.php?f=7&p=269#p269
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