Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Design Forums
›
Aircraft & 3D Design
› Help with solid objects
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages: 1
Help with solid objects (Read 360 times)
May 13
th
, 2010 at 5:59am
JakesF14
Offline
Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
When working with a solid object, and you subtract one object from another using boolean operation, sometimes the object is nod solid anymore. Is there a way you can convert that object to a solid again?
I am using Gmax and FS9SDK
Thanks
Jakes
Back to top
IP Logged
Reply #1 -
May 13
th
, 2010 at 8:35am
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
I'm assuming you mean the difference between these:
I've never really figured out what the deal is with that. It seems that the more complex the objects are means that it won't have a solid interior when you cut. In that case, I tend to click the radio button for "Cut" under "Parameters" of the boolean operation instead of just "Subtraction (A-B)". This leaves the mesh there, but cuts the polys in the shape you want. You can then extrude the correct polys however you want. After every boolean, though, make SURE you "Selected Weld" the vertices so that you don't wind up with the dreaded "collocated vertices found" when you export!
Back to top
IP Logged
Reply #2 -
May 13
th
, 2010 at 8:50pm
BrandonF
Offline
Colonel
The Future of Flight
Location: Earth...Duh!!!!
Gender:
Posts: 2296
I hate when that stupid boolean thingy occurs. Drives me crazy.
Back to top
IP Logged
Reply #3 -
May 14
th
, 2010 at 1:49am
JakesF14
Offline
Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
You guessed right Travis! Thanks for the answer. It was a shot in the dark, whishing there was answers..
Well it is strange in a way that If you flip that object, you get the invisiblae faces to be visible. so actually you need to just flip the invisible then?
Ugggh ok back to work!
Back to top
IP Logged
Reply #4 -
May 14
th
, 2010 at 8:26am
Tech Diver
Offline
Colonel
Concord, Massachusetts
Gender:
Posts: 196
If the faces re-appear when viewed from a different angle, then it sounds like the faces are there but the surface normals are reversed.
Peter
Back to top
IP Logged
Pages: 1
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design ««
- Scenery & Panel Design
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.