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AC-130 gun firing effect : possible ??? need help please (Read 605 times)
Apr 16th, 2010 at 6:54pm

AMANDIL   Offline
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Hello fellow flightsimers !

I don't really know a lot about effects and aircraft configurations in the 3D, so I was wondering if anybody could tell me, if it is possible, to change an effect that I previously downloaded, and how.
The thing is, I have a missile like effect, more like a fireball effect, that I would like to put on a C-130 Hercules to simulate a canon firing. But the effect I have makes the fireball go straight. I was wondering if it was possible to make it go to the left of the aircraft, at 90 degrees from it's course.
(For information, this effect would be for personnal use only and the creator of this effect authorised any person who downloaded it to change it as long as they respect the "creators rights", which I will.)

Or, best of all, do you know any effect like the one I'me looking for ? That would be simpler  Cheesy

I would really appreciate any comment or help for this Smiley

Thanks for any help Smiley
Happy flights !
AMANDIL

PS : I have FSX + Acceleration on Vista, if it can be important in any way.
 
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Reply #1 - Apr 16th, 2010 at 7:58pm

Travis   Offline
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Okay, I just tested this out, and it works:

Open up the effect file using notepad.  Look for the line that reads "Z Particle Velocity".  The two numbers there should be transferred to the "X Particle Velocity" line.  Make the Z line read "0.0, 0.0" and that should take care of it!
 

...
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Reply #2 - Apr 16th, 2010 at 9:37pm

BrandonF   Offline
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This is not the right forum for this question.  Wink
 
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Reply #3 - Apr 17th, 2010 at 7:07am

AMANDIL   Offline
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Thank you very much for your help travis, even though it isn't the right forum for my question. Sorry.

Anyways, I'me going to try that and see if it works. Thans a lot Smiley
 
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Reply #4 - Apr 17th, 2010 at 8:40am

AMANDIL   Offline
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Hey Travis, what you told me seems to work, but only when the airplane is not moving. In fact, when the airplane moves, the particules go to the rear.
So, can it be fixed so that they go directly 90 degres to the left ?
Something that could help me too is knowing what the X, Y and Z are. I'me having problems figuring that out... which one is horizontal, vertical, etc...
Last thing, do you know which value has to be changed in order to accelerate the movement of the particules ??

Anyone is welcome to answer Smiley and again I apologize for posting in the wrong forum.
Thanks in advance.
AMANDIL
 
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Reply #5 - Apr 17th, 2010 at 6:09pm

Travis   Offline
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Cannot find REALITY.SYS.
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X pos/neg = right/left
Y pos/neg = up/down
Z pos/neg = forward/backward

The "Particle Velocity" attributes are the speed at which the "bullets" move.

I believe "Rate" might increase or decrease the speed of fire.
 

...
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Reply #6 - Apr 17th, 2010 at 8:05pm

CAFedm   Offline
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Are the particles rear-facing or do they spread rearward with forward speed? If the latter, look for an entry in the effect like this:

"Drag=-1.00, -1.00"

Delete the entry, or change all the values to 0. Drag moves the particles relative to the wind (or possibly even forward speed of the plane).
 

Brian
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Reply #7 - Apr 18th, 2010 at 7:40am

AMANDIL   Offline
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Ok thanks a lot guys, really helpfull. The drag actually worked. Howether, there is one last problem... :/
the only thing that is going wrong is that the "bullets" start dropping and going down to the ground after a distance of "2 wingspan". What can be done so that they go straight until they hit the ground ?? With this little problem comes a weird thing too, the "bullets" (when more than one is "fired") do not follow each other and tend to spread while going down to the ground.
Does anybody have an idea ?

This thing is getting me crazy, so if this last change doesn't work, I think I'll just forget it. It's really complicated for me Tongue

Thanks again for your help
AMANDIL
 
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