Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Design Forums
›
Aircraft Repainting
› King Air
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages: 1
King Air (Read 1405 times)
Apr 16
th
, 2010 at 10:28am
Tyler012
Offline
Colonel
My Soul is in the Sky
KLBB
Gender:
Posts: 201
I've been wanting to repaint a King Air but I can't seem to find a blank texture for it. Is there one? Or can someone walk me through how to create one?
Just a sample of my personal art.
Back to top
IP Logged
Reply #1 -
Apr 16
th
, 2010 at 10:52am
JoBee
Offline
Colonel
Better to give than receive.
Posts: 582
Which King Air model for what sim version?
Don't argue with idiots, they drag you down to their level and beat you with experience.
Back to top
IP Logged
Reply #2 -
Apr 16
th
, 2010 at 11:40am
aussiewannabe
Offline
Colonel
Directive!
Posts: 2541
http://www.htaimodels.com/downloads.html
http://www.alliedfsgroup.com/?RhZbkYiCnAlN5waqbekYjCirg2y2UpmyoUmCnjb342
HP Media Center Photosmart m7260n | 3.0GHz Intel Pentium D 830 | 2 GB RAM | 320 GB HD | Sapphire X1950 GT 512MB | Silencer 610 Watt PSU
Back to top
IP Logged
Reply #3 -
Apr 16
th
, 2010 at 12:42pm
Tyler012
Offline
Colonel
My Soul is in the Sky
KLBB
Gender:
Posts: 201
For FSX. the King Air 350?
Just a sample of my personal art.
Back to top
IP Logged
Reply #4 -
Apr 16
th
, 2010 at 2:51pm
JoBee
Offline
Colonel
Better to give than receive.
Posts: 582
http://www.simviation.com/fs_paintkits3.htm
cheers,
Joe
Don't argue with idiots, they drag you down to their level and beat you with experience.
Back to top
IP Logged
Reply #5 -
Apr 16
th
, 2010 at 10:27pm
BrandonF
Offline
Colonel
The Future of Flight
Location: Earth...Duh!!!!
Gender:
Posts: 2296
That's the FS2004 king air. If I were you, I'd open the default white paint scheme for the FSX king air, add a new layer to the image with the blending mode set to "multiply." You can then paint on that layer.
Back to top
IP Logged
Reply #6 -
Apr 17
th
, 2010 at 1:45am
JoBee
Offline
Colonel
Better to give than receive.
Posts: 582
BrandonF wrote
on Apr 16
th
, 2010 at 10:27pm:
That's the FS2004 king air. ...
It
says
it's for FSX, guess I shoulda read the book instead of just looking at the cover.
Don't argue with idiots, they drag you down to their level and beat you with experience.
Back to top
IP Logged
Reply #7 -
Apr 17
th
, 2010 at 9:01am
Tyler012
Offline
Colonel
My Soul is in the Sky
KLBB
Gender:
Posts: 201
BrandonF wrote
on Apr 16
th
, 2010 at 10:27pm:
That's the FS2004 king air. If I were you, I'd open the default white paint scheme for the FSX king air, add a new layer to the image with the blending mode set to "multiply." You can then paint on that layer.
Iwas attempting to do that but i couldnt figure out which file i needed to open.
Just a sample of my personal art.
Back to top
IP Logged
Reply #8 -
Apr 17
th
, 2010 at 2:56pm
BrandonF
Offline
Colonel
The Future of Flight
Location: Earth...Duh!!!!
Gender:
Posts: 2296
beech_King_air_1_t.dds is the one you want to open.
Back to top
IP Logged
Reply #9 -
Apr 17
th
, 2010 at 7:44pm
Tyler012
Offline
Colonel
My Soul is in the Sky
KLBB
Gender:
Posts: 201
This is going to sound elementary, but I thought I could open it with Photoshop CS3, what do I need to open and modify it?
Just a sample of my personal art.
Back to top
IP Logged
Reply #10 -
Apr 17
th
, 2010 at 8:43pm
BrandonF
Offline
Colonel
The Future of Flight
Location: Earth...Duh!!!!
Gender:
Posts: 2296
Download DXTBmp. Once it is installed, open the beech_King_air_1_t.dds. Before you edit the image, we need to change your editing program to CS3. Go to the menu bar and click Prefs > Select Editor. Browse for the Photoshop.exe in your program files folder. Once the editor has been set, open the beech_King_air_1_t.dds file by either double clicking it, or go to Image > Send to Editor. Then CS3 will open ans you can start editing. Once you are finished editing, merge the layers down so that the image is "one layer." Click Save and close CS3. Now, in DXTBmp, go to Image > Reload After Edit. You should now see your new texture. Now go to File > Save As > DDS Texture. Save it to your desktop for ease. Remember to use the same file name! (beech_King_air_1_t) Then I think you know how to install it, but if you still need help, let me know.
Back to top
IP Logged
Reply #11 -
Apr 18
th
, 2010 at 10:30am
Tyler012
Offline
Colonel
My Soul is in the Sky
KLBB
Gender:
Posts: 201
Thank you!
Just a sample of my personal art.
Back to top
IP Logged
Reply #12 -
Apr 22
nd
, 2010 at 12:32pm
patchz
Offline
Colonel
What, me worry?
IN THE FUNNY PAPERS
Gender:
Posts: 10589
There is a way around using a paint kit, but it is extra work, depending on the textures. First, make a copy of one of the textures, preferably one that is not too complicated. Rename it and paste it into the aircraft folder. Then open that in DXTBmp and start changing all the off colors to the same as the base color. I use the Replacer tool in PSP. You will probably have to change the background color with the dropper several times and maybe even do some small paintbrush editing. But you will end up with a solid color aircraft. Now you can use it as you would a paint kit.
If you are just getting started in repaints, a little advice. Always check the alpha channel, as it often has a different setting for certain parts, especially the numbers. Some people prefer the numbers not to reflect. If you don't remove/color over these in the same shade as the rest, you will have the old numbers/design show up behind what you painted. I have done a couple where I actually copied the main texture and pasted it on a layer above the alpha after removing the previous so that the reflectivity was the same as before. But I usually just let the numbers reflect. It is mostly personal preference except sometimes they don't show up well when they are set to reflect. Depends on the color scheme. Hope this helps you. A lot of it is trial and error. And you usually remember better when you have erred and corrected.
If God intended aircraft engines to have horizontally opposed engines, Pratt and Whitney would have made them that way.
Back to top
IP Logged
Pages: 1
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design
- Scenery & Panel Design
- Aircraft Repainting ««
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.