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GMax vs FSDS? (Read 2311 times)
Apr 14th, 2010 at 10:45am

macklinbob   Offline
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Other than price what advantage does GMax have over FSDS?

I have been able to design an object using FSDS but I am having a terrible time learning GMax. It just does not seem intuitive.

But by using MDL2DXF I have been able to get some airplanes into GMax. Many are semi clean but most seem to have a few errors.

Bob Macklin
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Bob Macklin
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Reply #1 - Apr 14th, 2010 at 2:42pm

HectorD   Offline
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macklinbob wrote on Apr 14th, 2010 at 10:45am:
Other than price what advantage does GMax have over FSDS?

I have been able to design an object using FSDS but I am having a terrible time learning GMax. It just does not seem intuitive.

But by using MDL2DXF I have been able to get some airplanes into GMax. Many are semi clean but most seem to have a few errors.

Bob Macklin
Seattle, Wa.

Gmax is much more powerful than FSDS in my opinion and I find Gmax easier to use than FSDS. You just need to learn the basics.

Go to FSdeveloper.com and watch video tutorials on using gmax.
 
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Reply #2 - Apr 14th, 2010 at 7:48pm

BrandonF   Offline
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If you are using MDL2DXF to convert a model, you probably want to get permission from the original author, as you should not do this if you are going to release a project as a download. Most of the time, converting a model from a mdl gives you a not so high quality result, and it is probably better to email the original author for the source file.
 
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Reply #3 - Apr 14th, 2010 at 11:48pm

Alrot.   Ex Member
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I went too Gmax /3dmax a long time ago but Flight Simulator Design Studio once was the only one back in FS2002 and part of fs2004,Never seen it ,but I seen great airplanes made with that tool ,and I''m not sure that software also came with a tool to make the sounds ,and I think FS panel studio came from the same company (not sure ).
Many 50/50 are using FSDS as gmax ,but Gmax its free

   BrandonF wrote on Apr 14th, 2010 at 7:48pm:
If you are using MDL2DXF to convert a model, you probably want to get permission from the original author, as you should not do this if you are going to release a project as a download.


Oh Yes , that was the curst the legacy that ACES team leave us ,anyone Now can easyly take your work remap it and claim is theirs  ,what where they thinking?   Huh

I instaled FS2004 this afternoon and all I got to say is FSX besides all its imperfections and details Is the best ,is like compare windows 95 with Windows 7 ,but I think Posky and many others prefer to export the models using the old FS9 SDK to protect their job ,

To me the worst mistake of FSX was the way so easy we can bring back FSX-SDK models to gmax or any other ,this was impossible in FS9-SDK MDLs  
 
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Reply #4 - Apr 15th, 2010 at 12:12am

Felix/FFDS   Offline
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Alejandro Rhodes wrote on Apr 14th, 2010 at 11:48pm:
I went too Gmax /3dmax a long time ago but Flight Simulator Design Studio once was the only one back in FS2002 and part of fs2004,Never seen it ,but I seen great airplanes made with that tool ,and I''m not sure that software also came with a tool to make the sounds

Neither does gmax/max

Quote:
,and I think FS panel studio came from the same company (not sure ).


FS Panel Studio is a separate program from a different company.

Quote:
Many 50/50 are using FSDS as gmax ,but Gmax its free

   BrandonF wrote on Apr 14th, 2010 at 7:48pm:
If you are using MDL2DXF to convert a model, you probably want to get permission from the original author, as you should not do this if you are going to release a project as a download.


Oh Yes , that was the curst the legacy that ACES team leave us ,anyone Now can easyly take your work remap it and claim is theirs  ,what where they thinking?   Huh


MDL2DXF did not come out of ACES.  Again, it was a utility created by a developer.  IT cannot handle FS-X MDLs.

THe result is one solid mesh, no animations, no textures, etc.  Even if you get the mesh into gmax (or even FSDS), you still have to spend so much time  spearating, tagging, animating and mapping the pieces that by the time you finish your first project, you'd have been faster creating it from scratch.

The usefulness is actually for developers that lost their source files - HD crashes do tend to happen.



Quote:
I instaled FS2004 this afternoon and all I got to say is FSX besides all its imperfections and details Is the best ,is like compare windows 95 with Windows 7 ,but I think Posky and many others prefer to export the models using the old FS9 SDK to protect their job ,

To me the worst mistake of FSX was the way so easy we can bring back FSX-SDK models to gmax or any other ,this was impossible in FS9-SDK MDLs  


There are very few MDL files that can't be converted... whether the result is worth using, that's another thing.

 

Felix/FFDS...
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Reply #5 - Apr 15th, 2010 at 12:16am

BrandonF   Offline
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And from what I hear, MDL2DXF only works on older FS98 models. But unfortunately there is a program by FS Developer.com that can convert FSX MDLs to 3Ds files. This is stupid since anyone can convert someone else's work. And it leaves all the texture mapping there!  Angry

PS: Felix, I'm aware MDL2DXF is from another developer.  Wink
 
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Reply #6 - Apr 15th, 2010 at 12:18am

Felix/FFDS   Offline
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macklinbob wrote on Apr 14th, 2010 at 10:45am:
Other than price what advantage does GMax have over FSDS?

I have been able to design an object using FSDS but I am having a terrible time learning GMax. It just does not seem intuitive.



Bob- I'll not comment on the conversion of MDL files.

However, gmax is the more powerful modelling program.  I've had gmax since version 1.0 came out (i teh FS2002 days) and still haven't been able to create a complete model with it.  I will admit, though, that it's more my lack of dedication to really learning it.

The key advantage of FSDS is that, as a flightsim specific program, it compiles your model in one step, versus having to create an mdl file, then manually create all the various model folder files and sub-folders.

However, that's not a major "advantage"  when you have access to powerful modelling tools, not to mention that while FSDS does use the SDK, the SDK tools were created with gmax and max in mind.

Using FSDSxTweak (a free utility from Dave Nunez), however, brings FSDS to enjoy practically all of the FS-X SDK eye candy benefits.

and yes, I am a die hard FSDS user.

 

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Reply #7 - Apr 15th, 2010 at 10:19pm

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I'm the exact opposite of Felix: I learned on Gmax and find using FSDS difficult ( Roll Eyes) mainly because of a lack of need to figure it out.

Gmax is also a useful tool if you are trying to develop for other games or have other intentions, most of which come from learning the systems and figuring out what the gadgets do.

That being said, the learning curve on Gmax is tremendous.  You have to REALLY want to design.  I come from a technical drafting family background, so it was a bit easier for me to pick up Gmax after using AutoCAD and TurboCAD for so many years.  But for those that have never tried their hand at making models, choosing FSDS is probably a better option!
 

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Reply #8 - Apr 15th, 2010 at 10:34pm

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GMax is my first time using design software, and although the journey was difficult, today I know all of the basics pretty well.
 
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Reply #9 - Apr 16th, 2010 at 3:51am

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Max is complex but once learned there is a lot you can do that you can't do so easily in FSDS

For example....if you have a part made form a 24 point tube and need to increase it to 32 you can do it in Max but in FSDS you will have to start again.

There are a lot of automated functions in Max that need to be done manually in FSDS.

FSDS does enable you to model well and some functions are more straightforward...like texturing but that's only really an issue whilst getting familiar and then corners can be cut.

Basically FSDS is easier to learn but Max is easier to use.

I have been on Skype with someone who has demonstated how Max can perform functions like blending and adding or subtracting windows so much easier than FSDS but the terminology is confusing and it is easy to get lost, but that is only a case of practice.

If you want to get going and make models then FSDS is all you need.

A lot of Max's complications is because it is a 3D modelling programme so carries a lot that will never be used for Flight Sim.

FSDS being a programme for FS, is more ready to go and things are not hidden away from sight to the same extent.

But strip away the complexities of Max then there is more there than in FSDS, but FSDS is adequate for your needs.

Having aid all this...some modellers move parts back and forth between both depending on what stage the model is at.

Whatever you do choose.......having knowledge of the other can only be to you benefit.

Garry



 
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Reply #10 - Apr 16th, 2010 at 4:15am

JakesF14   Offline
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Travis wrote on Apr 15th, 2010 at 10:19pm:
I'm the exact opposite of Felix: I learned on Gmax and find using FSDS difficult ( Roll Eyes) mainly because of a lack of need to figure it out.

Gmax is also a useful tool if you are trying to develop for other games or have other intentions, most of which come from learning the systems and figuring out what the gadgets do.

That being said, the learning curve on Gmax is tremendous.  You have to REALLY want to design.  I come from a technical drafting family background, so it was a bit easier for me to pick up Gmax after using AutoCAD and TurboCAD for so many years.  But for those that have never tried their hand at making models, choosing FSDS is probably a better option!


What he said... I am an architect, so the understanding of drawint, and the technical side helps a little, but still a steep learning curve. You really have to have the will to do it! The good part is that I found that SimV have a whole lot of great developers that are willing to help when help is needed!
 

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Reply #11 - May 5th, 2010 at 7:34pm

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GMax is definitely the way to go... It's a completely different work flow than other FS-oriented modeling tools, but that's also what makes it shine...

The way GMax works is the same as it's 'bigger brother, 3D Studio Max... this is one of the most used professional 3D design tools in the world, and it can do just about anything... that's also what makes it more complex to use...

There's enough 3D science inside Max to occupy the intellects of 5 different professionals... I've been working with it for about 6 years now, and I'm still finding things I've never seen before... but really, the only thing you should master is poly-modelling in 3DS, or Mesh Modeling in GMax... for FS applications these techniques are just about enough to cover your needs... not forgetting also the basics of 3D models, like pivot points, Hierarchies and that whole lot of badness...

But it's really quite cool once you get the hang of it Wink

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Reply #12 - May 7th, 2010 at 7:17pm

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To learn GMax, start with the tutorials that come with the program.  Start at page one and work through it one step at a time.  You do not actually need to make the parts the tutorial says, you could make airplane parts, but follow the tutorial at first.  So for example, when the tutorial has you make a set of stairs with the array method, you could make a turbine stage instead using the same intructions.  Make your pilot instead of the charator, etc.
 

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Reply #13 - May 19th, 2010 at 2:55am

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Last I heard, you couldn't do this in FSDS.  With all the renderers and plugins you can get for Gmax these days, it's almost where it's big brother (3ds Max) was at version 5 or 6.  True, it's still not all the bells and whistles, but this is a simple design and certainly not out of the question...
 

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Reply #14 - May 19th, 2010 at 3:03am

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Wing Nut wrote on May 19th, 2010 at 2:55am:
Last I heard, you couldn't do this in FSDS.  With all the renderers and plugins you can get for andwhistles,butthisisasimpledesignandcertainlynotoutofthequestion...
I'mnotsurewhathappenedtotheeditbutton.It'sbeenawhilesinceIpostedanything.Embarrassed[img]http://www.simviation.com/yabbuploads/EAA2.jpg

 

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Reply #15 - May 19th, 2010 at 8:51am

garryrussell   Offline
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You certainly can make that sort of thing in FSDS.

Take a look at Rick Pipers models Wink

Some things are easier to do at that level in max but it is possible in FSDS
 
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Reply #16 - May 28th, 2010 at 4:37pm

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Well from my own experience using both, much people say that Gmax is really challenging to learn whitch it is... However, when I used FSDS it was and still is challenging for me to learn and use the tools effectiently to develop a detatiailed model. I was limited to certain detail and whatever modelling I wanted to do, the time was cut in half using Gmax. Gmax is a very challenging program, but will take your creativity to the next level. I recomend using both programs, but keep maybe FSDS as a priority and slowly use Gmax here and there to explore what capabillities you can achieve. To me FSDS is like the apple of design programs as Gmax is the pc. Hope this insight helps...
 

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Reply #17 - Aug 7th, 2010 at 11:45am

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Do you like Coke or Pepsi??

That's pretty much what it boils down to.

BTW, I have put together a 6 part "Basics" video tutorial series (available at the MAIW website) on FSDS which will cover most of the stuff you need to know "before" you start producing models in FSDS.

I've since started on a scenery modeling tutorial series and will eventually get to an AI aircraft video tutorial series, all for FSDS users.

Like everyone has said, FSDS is more user friendly but has less capability than Gmas or 3dsMax.  So if you are a die hard FSDS user like myself, you simply learn the work arounds.  Wink
 

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