Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Design Forums
›
Aircraft & 3D Design
› GMax vs FSDS?
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages:
1
2
GMax vs FSDS? (Read 2310 times)
Reply #15 -
May 19
th
, 2010 at 8:51am
garryrussell
Offline
Colonel
Hello!
Gender:
Posts: 677
You certainly can make that sort of thing in FSDS.
Take a look at Rick Pipers models
Some things are easier to do at that level in max but it is possible in FSDS
Back to top
IP Logged
Reply #16 -
May 28
th
, 2010 at 4:37pm
SkyNoz
Offline
Colonel
Project Kfir!
Gender:
Posts: 1720
Well from my own experience using both, much people say that Gmax is really challenging to learn whitch it is... However, when I used FSDS it was and still is challenging for me to learn and use the tools effectiently to develop a detatiailed model. I was limited to certain detail and whatever modelling I wanted to do, the time was cut in half using Gmax. Gmax is a very challenging program, but will take your creativity to the next level. I recomend using both programs, but keep maybe FSDS as a priority and slowly use Gmax here and there to explore what capabillities you can achieve. To me FSDS is like the apple of design programs as Gmax is the pc. Hope this insight helps...
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
Back to top
IP Logged
Reply #17 -
Aug 7
th
, 2010 at 11:45am
MIKE JG
Offline
Colonel
Gravity Always Wins...
Ohio
Posts: 845
Do you like Coke or Pepsi??
That's pretty much what it boils down to.
BTW, I have put together a 6 part "Basics" video tutorial series (available at the MAIW website) on FSDS which will cover most of the stuff you need to know "before" you start producing models in FSDS.
I've since started on a scenery modeling tutorial series and will eventually get to an AI aircraft video tutorial series, all for FSDS users.
Like everyone has said, FSDS is more user friendly but has less capability than Gmas or 3dsMax. So if you are a die hard FSDS user like myself, you simply learn the work arounds.
-Mike G.
Military AI traffic packages and scenery for the
Microsoft Flight Simulator
series.
Back to top
IP Logged
Pages:
1
2
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design ««
- Scenery & Panel Design
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.