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GMax vs FSDS? (Read 2310 times)
Reply #15 - May 19th, 2010 at 8:51am

garryrussell   Offline
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You certainly can make that sort of thing in FSDS.

Take a look at Rick Pipers models Wink

Some things are easier to do at that level in max but it is possible in FSDS
 
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Reply #16 - May 28th, 2010 at 4:37pm

SkyNoz   Offline
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Well from my own experience using both, much people say that Gmax is really challenging to learn whitch it is... However, when I used FSDS it was and still is challenging for me to learn and use the tools effectiently to develop a detatiailed model. I was limited to certain detail and whatever modelling I wanted to do, the time was cut in half using Gmax. Gmax is a very challenging program, but will take your creativity to the next level. I recomend using both programs, but keep maybe FSDS as a priority and slowly use Gmax here and there to explore what capabillities you can achieve. To me FSDS is like the apple of design programs as Gmax is the pc. Hope this insight helps...
 

Project Kfir!&&...&&My Gmax page&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #17 - Aug 7th, 2010 at 11:45am

MIKE JG   Offline
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Do you like Coke or Pepsi??

That's pretty much what it boils down to.

BTW, I have put together a 6 part "Basics" video tutorial series (available at the MAIW website) on FSDS which will cover most of the stuff you need to know "before" you start producing models in FSDS.

I've since started on a scenery modeling tutorial series and will eventually get to an AI aircraft video tutorial series, all for FSDS users.

Like everyone has said, FSDS is more user friendly but has less capability than Gmas or 3dsMax.  So if you are a die hard FSDS user like myself, you simply learn the work arounds.  Wink
 

-Mike G.

...

Military AI traffic packages and scenery for the Microsoft Flight Simulator series.
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