Hello at all.
I`m new in this Forum,German and 74 years old.
But my brain works fine.
I`m able to make all I need for FS9.
Gmax and FSDS are without secrets.
Often I make new airports for myself.
I`m a friend of special aircrafts.
My problem is to fill special airports with special
parking aircrafts.
Ok, I can make it myself but I think that`s crazy.
Here are a lot of aircrafts,I would like them.
I know the way to let them as static in cfg and then reserved parking places
in AFCAD and Ai.
But this is a long long way to do that.
I think there is the easier way.
FSDS convert the modell in xml and bgl.
Max convert the Modell in xml and mdl.
I make a flying Modell at first without all animations
and special things for flying aircrafts.
Convert to the 2 lines xml and bgl.
save it and then I make the animations.
So I get both.
Is it crazy to wish that from other developer
to add this two lines ???
There is another wrong thing.
The bmp names.
There are developer,making static aircrafts.
Mostly for FSDS ( ez library ).
Aircrafts has 1 Folder within all other folders.
Static donīt accept this.
Textures must be in the texturfolder for all objects.
(Addon Scenery / Texture )
If I download different static aircrafts,it don`t work
because the different textures has all the same name.
fuse.bmp,wing.bmp and so on.
There must be different named for each aircraft.
The way over FS library has the same negative result.
So I must rename all textures and
new lay on the different parts.
A lot of unnecessary work.
What do you think?
Is there something wrong in my mind? :-D
regards
nandi