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› Is anyone useing 3D lights redux?
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
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Is anyone useing 3D lights redux? (Read 1063 times)
Jan 20
th
, 2010 at 10:59pm
Tech Diver
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Concord, Massachusetts
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Posts: 196
If anyone here is using 3d lights redux, do you experience any slow-down as a result? I'm thinking of getting the software but I won't if it has a negative impact on FSX framerates.
Peter
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Reply #1 -
Jan 21
st
, 2010 at 3:23pm
ManuelL
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Hi Tech Diver,
I didn't notice any performance impact from the effect.
Just be aware that this is an addon where you really have to read the manual, if you want to use it for addon aircraft other than the FSX, Acceleration standard aircraft. For the standard aircraft the installation is automatic. For other aircraft you have to edit the aircraft.cfg and sometimes the panel.cfg file and there are some tricks (e.g. for landing lights that are attached to retractable gears). There are also more effects included than are listed in the manual and it might be worth while to have a look in the folder and try some of the other effects.
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Reply #2 -
Jan 22
nd
, 2010 at 7:40pm
MIKE JG
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Colonel
Gravity Always Wins...
Ohio
Posts: 845
This was one of the better payware purchases that I have made in my opinion. On my system, I do notice a slight performance drop, using it in FS9 fwiw when the effect/s are paired with lots of AI traffic.
That's the nice part, that you can also use it for AI as well as user models.
-Mike G.
Military AI traffic packages and scenery for the
Microsoft Flight Simulator
series.
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Reply #3 -
Jan 25
th
, 2010 at 9:40am
Tech Diver
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Concord, Massachusetts
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Posts: 196
Thank you both for your responses. Based on your critiques, I will definitely purchase the product.
Peter
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Reply #4 -
Jan 30
th
, 2010 at 11:40am
Tech Diver
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Colonel
Concord, Massachusetts
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Posts: 196
Bought it, love it, highly recommend it!
This product has greatly improves the realism of night flying, not just for your own aircraft, but for the AI ones as well. All stock aircraft are updated when you install the product, and custom ones are very easy to update manually. The only minor complication is that the Aircraft.cfg files are updated so that only the original airlines are visible. You will have to manually merge any repaints that you may have added, but that is no problem since your modified cfg files are backed-up.
Peter
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Reply #5 -
Feb 1
st
, 2010 at 8:51am
Tomaz
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Colonel
Hello!
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Really nice addon, I didn't notice any significant performance loss.
Power Supply: LC8850 850W
Motherboard: GA-EX58-UD4
CPU: i7 920 @ 4GHz
Memory: MMUSHKIN 3x2GB HP3-12800 DDR3 3x2GB 1600MHz
Hard Drive: Western Digital WD10EADS "Caviar ® Green™" 1000 GB Serial ATAII cache 32 MB
Video Card: Geforce GTX 285
Addons: ASA, GEX, UT2, FSPassengersX
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Reply #6 -
Feb 1
st
, 2010 at 10:54pm
MIKE JG
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Colonel
Gravity Always Wins...
Ohio
Posts: 845
Awesome. Glad you got it. It is honestly one of my favorite FS addons that I've ever installed. Really makes for some nice screenshots as well.
-Mike G.
Military AI traffic packages and scenery for the
Microsoft Flight Simulator
series.
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Reply #7 -
Feb 2
nd
, 2010 at 9:06am
Tech Diver
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Concord, Massachusetts
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Posts: 196
I concur. What really surprises me is that not all that many people know about this addon. I accidentally came upon it while looking at some really nice screen shots. I had to dig around until I found a photo that listed the addons that were used. Even a search for "Redux" in this forum yields hardly anything.
Peter
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Reply #8 -
Feb 2
nd
, 2010 at 2:12pm
MIKE JG
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Colonel
Gravity Always Wins...
Ohio
Posts: 845
The naming is a bit odd and who knows if it had a more normal name if more people would have it.
Now you are going to wear yourself out trying to put the Shockwave light effects on every AI and user model you have.
Just a word of caution. DON'T trust every set of coordinates for the SW lights that you might come across on the internet. It's been my experience that many people don't know what they're doing when they post their coordinates for specific models.
The other thing that will drive you nuts is trying to decide which of their effects to use. There's so many to choose from just for landing lights for example that you spend a lot of time just swapping out effects to see which ones look the best.
If you need help adding them to your AI aircraft just say so since the AI models don't have a panel file to control the nose taxi light you have to use a different method.
Here's a shot I took recently that makes use of them:
http://www.simviation.com/yabbuploads/MGAI_Hopeless_Diamond_003.jpg
-Mike G.
Military AI traffic packages and scenery for the
Microsoft Flight Simulator
series.
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Reply #9 -
Feb 3
rd
, 2010 at 3:54am
Tomaz
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That's true... but you have a lot of good configurations for most of the popular addon aircrafts on their official forum.
Power Supply: LC8850 850W
Motherboard: GA-EX58-UD4
CPU: i7 920 @ 4GHz
Memory: MMUSHKIN 3x2GB HP3-12800 DDR3 3x2GB 1600MHz
Hard Drive: Western Digital WD10EADS "Caviar ® Green™" 1000 GB Serial ATAII cache 32 MB
Video Card: Geforce GTX 285
Addons: ASA, GEX, UT2, FSPassengersX
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Reply #10 -
Feb 3
rd
, 2010 at 9:13am
Tech Diver
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Colonel
Concord, Massachusetts
Gender:
Posts: 196
MIKE JG wrote
on Feb 2
nd
, 2010 at 2:12pm:
If you need help adding them to your AI aircraft just say so since the AI models don't have a panel file to control the nose taxi light you have to use a different method.
Mike, could you possibly expand upon this? I am not familiar with this technique you speak of.
Peter
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Reply #11 -
Feb 3
rd
, 2010 at 11:27pm
MIKE JG
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Colonel
Gravity Always Wins...
Ohio
Posts: 845
With the AI models, you can't really have the nose wheel mounted taxi light illuminated during takeoff, flight and landing phases because once the gear goes into the well, you're left with a 3D light effect hovering below the fuselage in place where the taxi light would be if the gear leg was still down.
For user aircraft, you can make an entry into the Panel config file to trigger the nosewheel light effect to go out when the gear is not down. But with AI models, you don't have that option so you have to do something else.
The solution, while not perfect is to program the AI light effects that are attached to landing gear legs as a type #6 light, which is the taxi light definition. In AI model parameters this will activate that light effect any time the model is in active taxi mode from its parking spot to the hold short node of the runway and vice versa on the way in.
The "not perfect" bit is that your AI models take the runway, takeoff and land, without any 3D light effects from the nose gear or main struts if equipped.
For AI models, there is usually still a simulated light on the gear strut it's just that you can't use the SW light effects during those periods for AI aircraft.
Hope that helps.
-Mike G.
Military AI traffic packages and scenery for the
Microsoft Flight Simulator
series.
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Reply #12 -
Feb 3
rd
, 2010 at 11:30pm
MIKE JG
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Colonel
Gravity Always Wins...
Ohio
Posts: 845
Tomaz wrote
on Feb 3
rd
, 2010 at 3:54am:
That's true... but you have a lot of good configurations for most of the popular addon aircrafts on their official forum.
Yep that's true. However when they first came out last year, I noticed a lot of people posting configs that they didn't even bother to check. They simply took the configs that were currently in place and swapped in the SW light effects instead. Due to the way the SW effects look, this doesn't always work.
It's just another example of people being lazy and not bothering to check their own work.
I would think by now though that the settings have been pretty well tested and confirmed.
-Mike G.
Military AI traffic packages and scenery for the
Microsoft Flight Simulator
series.
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Reply #13 -
Feb 4
th
, 2010 at 10:29pm
Tech Diver
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Colonel
Concord, Massachusetts
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Posts: 196
Mike, thanks for the excellent information on the AI aircraft. I will implement the type-6 taxi light as you suggest.
Peter
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