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Engine rotation??? (Read 408 times)
Jan 3rd, 2010 at 3:36pm

Dickert   Offline
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I can't get my engine to rotate even after all this time. 
I know that one can model a disk and map a compressor section bit map to it, or model the compressor blades (which I did).  How ever I could not get them to rotate.  I have been all through the MakeMDL SDK and could not find a part name that worked.  Can anyone help me out here?

Harold
 

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Reply #1 - Jan 3rd, 2010 at 6:27pm

Dornep   Offline
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This is for FS9 since your using MakeMDL correct?

What do you have the part named now? Wouldn't prop0_slow, still, etc, work even if it is jet engine?
 

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Reply #2 - Jan 3rd, 2010 at 6:42pm

Alrot.   Ex Member
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Oh darn ,I'm going to have to delete my other reply YOU are using FS9-SDK

Harold in FS9-SDK you won't need to make the spinning  animation ---

just center the pivot and apply these names for  each of the three disks
(for FS9-SDK and for Engine 0)
prop0_still
prop0_slow
prop0_blurred


It should spin alone like the tires and rudder in FS9-SDK
 
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Reply #3 - Jan 7th, 2010 at 12:38am

Dickert   Offline
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Thanks for the help.  I had made the compressor and turbine sections of my engine as individual parts and named them as such.  So the Compressor was named prop0_still_compressor and the Turbine was prop0_still_turbine.  You can do this with wheels and other key frame animation after all.  It seems those names would not work.  I deleted the suffix from the names but now had two parts with the same name - ok, lets see what that does...  I thought that would not work but it did?????  It's amazing how much more realistic the aircraft looks now that that big compressor stage is spinning!

Almost time to upload a new version.

Harold
 

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Reply #4 - Jan 10th, 2010 at 3:25pm

Fr. Bill   Offline
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Dickert wrote on Jan 7th, 2010 at 12:38am:
Thanks for the help.  I had made the compressor and turbine sections of my engine as individual parts and named them as such.  So the Compressor was named prop0_still_compressor and the Turbine was prop0_still_turbine. 


You must use a numeric suffix to eliminate the "duplicate names" issue. The following would work because the numeric suffixes are included:
Code:
prop0_still_01_turbine
prop0_still_02_compressor 



However, it would be simpler to Link the compressor to the turbine, and only tag the turbine with an animation name!
 

Bill
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