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› Engine rotation???
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Engine rotation??? (Read 408 times)
Jan 3
rd
, 2010 at 3:36pm
Dickert
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I can't get my engine to rotate even after all this time.
I know that one can model a disk and map a compressor section bit map to it, or model the compressor blades (which I did). How ever I could not get them to rotate. I have been all through the MakeMDL SDK and could not find a part name that worked. Can anyone help me out here?
Harold
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Reply #1 -
Jan 3
rd
, 2010 at 6:27pm
Dornep
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This is for FS9 since your using MakeMDL correct?
What do you have the part named now? Wouldn't prop0_slow, still, etc, work even if it is jet engine?
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Reply #2 -
Jan 3
rd
, 2010 at 6:42pm
Alrot.
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Oh darn ,I'm going to have to delete my other reply YOU are using FS9-SDK
Harold in FS9-SDK you won't need to make the spinning animation ---
just center the pivot and apply these names for each of the three disks
(for FS9-SDK and for Engine 0)
prop0_still
prop0_slow
prop0_blurred
It should spin alone like the tires and rudder in FS9-SDK
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Reply #3 -
Jan 7
th
, 2010 at 12:38am
Dickert
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Thanks for the help. I had made the compressor and turbine sections of my engine as individual parts and named them as such. So the Compressor was named prop0_still_compressor and the Turbine was prop0_still_turbine. You can do this with wheels and other key frame animation after all. It seems those names would not work. I deleted the suffix from the names but now had two parts with the same name - ok, lets see what that does... I thought that would not work but it did????? It's amazing how much more realistic the aircraft looks now that that big compressor stage is spinning!
Almost time to upload a new version.
Harold
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Reply #4 -
Jan 10
th
, 2010 at 3:25pm
Fr. Bill
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Dickert wrote
on Jan 7
th
, 2010 at 12:38am:
Thanks for the help. I had made the compressor and turbine sections of my engine as individual parts and named them as such. So the Compressor was named prop0_still_compressor and the Turbine was prop0_still_turbine.
You must use a numeric suffix to eliminate the "duplicate names" issue. The following would work because the numeric suffixes are included:
Code:
prop0_still_01_turbine prop0_still_02_compressor
However, it would be simpler to Link the compressor to the turbine, and only tag the turbine with an animation name!
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
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