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Time to take autorudder off, where should I start? (Read 722 times)
Jan 3rd, 2010 at 12:52am

Aiden327   Offline
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I added up my christmas money and I finaly decided on which pedals to get. Becuase I am in need of a new joystick and a yoke would not work with any off my military sims I decided to get a Logitech G940 set. It looks amazing with a large dual throttle perfect for twin engine aircraft and its very similar to the design of the A-10c stick.

I have tried using my racing pedals for about 2 months now with DCS: Blackshark and I understand fully how to apply the pedals to a hellicopter. Now my questions revolve around Fixed wing aircraft.

I noticed along time ago with my twist stick that the rudder does not "turn" the plane but rotates it around the point of lift, and the effect of the rudder seems temporary as the aircraft refuses to stay where you leave it and returns to its original position. I belive I understand why this happens, but I was wondering if somebody could explain it to me in detail?

My other question is how do I apply this to the slipping effect of a fixed wing aircraft during a turn? Do I turn first and then move the rudders to correct the slipping indicator or to I move them with the banking of the wings trying not to over correct?

Also what is the proper way to put my feet on the pedals, I have always heard to keep your heals on the floor to avoid engaging the brakes in mid air, however the pedals I am getting with the stick have notches for your heals and are modeled after F/A-18 and A-10 pedals.  Grin

Thanks

Aiden

 
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Reply #1 - Jan 3rd, 2010 at 6:58am

Brett_Henderson   Offline
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The aerodynamics of it all, are too complex to cover in one post (or thread)(or entire forum).. but you've got a good grasp on the basics.

You can turn (change heading), by rudder alone, but as you've "seen", it's awkward and inefficient. Yawing will point the nose, hence redirect thrust, so you end up with a new heading.. but you're fighting the tendency of the airplane to want to fly straight and level, like fighting a "weather-vane".

When you turn by banking, you're redirecting lift, so the airplane happily "flies" toward it's new heading. Compensating for the loss off vertical lift by elevator, is also part of coordianting a turn, as can be adding power for extended, steep turning.

Rudder use is as much an art, as it is a science. And the turn-coordinator is used at first by students, as a reference. You'll soon develop a feel that's even more accurate, because a pefectly coordinated turn, is not always a centered ball.

Now.. as you first enter a turn, you'll experience "adverse yaw". This is the tendency for the nose to yaw a bit, in a direction opposite the turn... Once the turn is established, perfect coordination could very well be with no rudder input at all.. depending on the airplane, its airspeed, its weight and current CoG. During a climbing turn, it can take OPPOSITE rudder to coordinate it all.. and remember.. elevator and thrust are variables too.

A maneuver designed to help illustrate the adverse yaw, is called ,  "Dutch Rolls". It's the act of banking left, then right (repeatedly), while using the rudder to keep the nose pointed at a fixed landmark.

So.. in summary.. you'll use the rudder as you enter a turn to counteract adverse yaw.. and then use it (or not use it) for coordination, dependent on all the variables mentioned. Even in the sim, you'll end up getting a visual feel for what's a good turn, and what isn't.. and rudder use will become something you do without thinking about it.. Cool

"Heals on the floor" are for takeoff and landing. You don't want the brakes applied as the wheels first touch pavement.. and you certainly don't want to be dragging the brakes as you're buildin up takeoff airspeed. Applying wheel brakes in flight is harmless.
 
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Reply #2 - Jan 3rd, 2010 at 12:32pm

Aiden327   Offline
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Thank your for the reply, that makes alot of sense. I am now so eager to try this out, but my set is still shipping  Cry

If I have any more questions I will ask when I get the pedals.

Aiden
 
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Reply #3 - Jan 3rd, 2010 at 2:56pm

JoBee   Offline
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Great post Brett.

You always give thorough and concise replies.

Brett_Henderson wrote on Jan 3rd, 2010 at 6:58am:
Applying wheel brakes in flight is harmless.

In fact, isn't applying brakes in flight commonly done before retracting gear?

cheers,
Joe
 

Don't argue with idiots, they drag you down to their level and beat you with experience.
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Reply #4 - Jan 3rd, 2010 at 3:46pm

Brett_Henderson   Offline
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Good point.. yes.. Even a Piper Arrow, is going some 80mph when it lifts off.. and tires spinning at 80mph  could    expand (centrifugal force) enough to be problematic when going into the gear bay.. I try to tap the brakes before retraction..
 
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Reply #5 - Jan 3rd, 2010 at 4:06pm

Aiden327   Offline
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Very good point, I will remeber that. Should be a few days before it ships  Cheesy
 
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Reply #6 - Jan 5th, 2010 at 10:47am

C   Offline
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JoBee wrote on Jan 3rd, 2010 at 2:56pm:
In fact, isn't applying brakes in flight commonly done before retracting gear?


I wouldn't say so. Most aircraft where it could be an issue (ie big ones) will have automatic systems which stop the wheels rotating during retraction, or even cruder, abrasive strips in the wheel well to stop them (particularly on nose gear, where applying the brakes will do nothing to stop the wheel(s) rotating!). Smiley Friction on the axle's going to start slowing them quite quickly anyway.
 
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