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Attach Lights (Read 485 times)
Dec 20
th
, 2009 at 6:30am
JakesF14
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Blistering Barnacles!
South Africa
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Maybe someone can tell me, I want to add navigation lights to my model, and by using the MAX Script Attachpoint tool I add the NAVRED effect to the light part in the model, but when I try to export the model the export fails
see screenshot
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Reply #1 -
Dec 21
st
, 2009 at 1:21am
Fr. Bill
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now I have GMax!
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That is the FS9 Attachpoint tool. It will not work for aircraft at all!
FSX is the only sim that will allow attachpoints in aircraft models.
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
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opinion. I do
NOT
speak for any company, real or imagined...
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Reply #2 -
Dec 21
st
, 2009 at 1:35am
JakesF14
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Blistering Barnacles!
South Africa
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Fr. Bill wrote
on Dec 21
st
, 2009 at 1:21am:
That is the FS9 Attachpoint tool. It will not work for aircraft at all!
FSX is the only sim that will allow attachpoints in aircraft models.
Thank you ,but how do I attach my nav lights to the swing wings? Do i have to use the FSXsdk,and will it work in fs9?
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Reply #3 -
Dec 21
st
, 2009 at 8:22am
Felix/FFDS
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For FS9, you give a small polygon a material name, LIGHT_NAV_RED (the important thing is the "LIGHT_NAV" prefix) and the diffuse color is the light's color.
Per the FS9 Makemdl SDK document *Material Names"
LIGHT_NAV: A navigation point light is drawn, and the diffuse color is the light color.
....
As to your second question, no, you cannot compile an aircraft with the FSX SDK and have it work in FS9.
Felix/
FFDS
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Reply #4 -
Dec 21
st
, 2009 at 9:26am
JakesF14
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Blistering Barnacles!
South Africa
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Posts: 1866
Thank you very much Felix, it is much appreciated.
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