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EZ Scenery Objects? (Read 1198 times)
Dec 12th, 2009 at 11:52am

xerxes   Offline
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Do I need to download scenery objects packages in order to use some versions of add-on scenery?  I know that some scenery has the objects included, but do some people create scenery where I need extra objects not included with the package?

Thanks guys!
 

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Reply #1 - Dec 12th, 2009 at 8:52pm

Kevin Jarvis   Offline
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Usually the read me will tell you if you need to download anything extra.

But it's still not a bad idea to go ahead and download the major files such as RWY12, Nova Gold and the like.

There is a single file download available that contains almost all of the files used today.

ezoliv33.zip  at Flightsim....sorry..haven't checked the library here.
 

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Reply #2 - Dec 13th, 2009 at 1:59am

xerxes   Offline
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Kevin Jarvis wrote on Dec 12th, 2009 at 8:52pm:
Usually the read me will tell you if you need to download anything extra.

But it's still not a bad idea to go ahead and download the major files such as RWY12, Nova Gold and the like.

There is a single file download available that contains almost all of the files used today.

ezoliv33.zip  at Flightsim....sorry..haven't checked the library here.



OK, I understand that these objects go into a 'Static Objects' folder in the addon scenery library?  Does the addon scenery automatically read these objects from this folder and use them, or do I take the objects from the static objects folder and physically place them into the proper addon scenery's own folder?
 

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Reply #3 - Dec 13th, 2009 at 10:29am

Capt.Propwash   Offline
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you treat the "Static Objects Library" in your ADDON SCENERY as any other ADDON SCENERY.  (open Flight sim and activate it in the sim -- reboot FS, then once your sim is open, open EZ SCENERY CREATOR) find the object that you want to place, and then put it in the sim.

when you are finished creating/updating the airport of choice.  Find all the files that you used to create/update the scenery and put them in 1 folder on your desktop (copy/paste)  This will become the STATIC OBJECTS LIBRARY that you will send with your package when you upload it so that everyone else can have the files needed to show the light poles, hangars, taxiway signs, etc etc etc.  See pic below of the folders that I had to make when I made KDVI - Desert View International.  http://www.simviation.com/cgi-bin/perlfect/search/search.pl?p=1&lang=en&include=...


...
 

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Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
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Reply #4 - Dec 13th, 2009 at 1:15pm

xerxes   Offline
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Capt.Propwash wrote on Dec 13th, 2009 at 10:29am:
you treat the "Static Objects Library" in your ADDON SCENERY as any other ADDON SCENERY.  (open Flight sim and activate it in the sim -- reboot FS, then once your sim is open, open EZ SCENERY CREATOR) find the object that you want to place, and then put it in the sim.

when you are finished creating/updating the airport of choice.  Find all the files that you used to create/update the scenery and put them in 1 folder on your desktop (copy/paste)  This will become the STATIC OBJECTS LIBRARY that you will send with your package when you upload it so that everyone else can have the files needed to show the light poles, hangars, taxiway signs, etc etc etc.  See pic below of the folders that I had to make when I made KDVI - Desert View International.  http://www.simviation.com/cgi-bin/perlfect/search/search.pl?p=1&lang=en&include=...


[img]



Oh I'm sorry, I guess I didn't specify.  I was wondering about being an end-user of some else's scenery, rather than creating my own.  I don't think I am quite ready for designing my own, also everyone else has done such a good job, and most USA airports have been done already, as well (at least the big ones).

So I guess my previous question still stands. Not necessarily using EZScenery, as I don't own it, moreso RWY12. Maybe I posted this in the wrong location.

Thanks.

Also, can you put all objects in the same 'Static Objects' folder, that is Nova, RWY12, and others, or does each product need it's own folder?
 

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Reply #5 - Dec 13th, 2009 at 1:36pm

JoBee   Offline
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It is important to first understand the different types of *.bgl files. There are several, however this topic relates to two.

One type is an "object library". It is exactly what it sounds like, a library of objects that can be used by scenery object placement tools. Each object has a unique identifier. This type of *.bgl will typically include an associated texture folder.

There are tons of them floating around in cyberspace and ezoliv33.zip is a collection of most that were available when it was compiled. For these files to work properly they need to be in an active scenery folder.

By themselves these files do not add any objects in the sim. They are simply a warehouse of objects available to scenery designers.

For these objects to show up in the sim a scenery designer will use an object placement tool to create the second type of *.bgl. These *.bgls do not actually contain the objects, they tell the sim to place an object (by use of its unique identifier) at a specific location.

If a "scenery object placement" *.bgl calls for an object from an "object library" that is not in an active scenery folder on your PC, the object will not show up.

xerxes wrote on Dec 12th, 2009 at 11:52am:
Do I need to download scenery objects packages in order to use some versions of add-on scenery? 

Yes, sometimes you do. The readme will typically list what object libraries the designer used and you will not see the objects in their scenery unless you have the object libraries in an active scenery folder.

Some designers include object libraries in their downloads. Unless they are custom libraries for that specific scenery this is not necessary. This practice unnecessarily bloats downloads, leads to duplication of files on end-user computers and, at times, can cause display anomalies. When designers include object libraries that you already have, you do not need to install them again.

Hope this helps.

cheers,
Joe
 

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Reply #6 - Dec 13th, 2009 at 2:01pm

Capt.Propwash   Offline
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xerxes wrote on Dec 13th, 2009 at 1:15pm:
Also, can you put all objects in the same 'Static Objects' folder, that is Nova, RWY12, and others, or does each product need it's own folder?



most definitely.  Just make 1 folder and name it whatever you want "static object library" and throw all of the other program's static object library (texture) files into it. Just make sure that you activate it like you would any other addon scenery file.

FS9 / Addon Scenery / Static Objects Library


FS9 Settings / Scenery Library / ADD > Static Object Library :: exit and reboot
 

The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.

Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
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Reply #7 - Dec 13th, 2009 at 2:03pm

JoBee   Offline
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We posted at the same time, hopefully my first post will answer some of your questions.

xerxes wrote on Dec 13th, 2009 at 1:15pm:
Also, can you put all objects in the same 'Static Objects' folder, that is Nova, RWY12, and others, or does each product need it's own folder?


Nova, and others like it are not actually objects, but simply a set of textures that can be used by "object libraries".

I keep those sets of textures in the main FS9 texture folder ...FS9\Texture

Some people do keep all object libraries in one folder. Many use the Static Objects folder that gets created when you install the RWY12 program.

I choose to have a seperate folder for each designer, for those that created many libraries. Folks like Sidney Schwartz, Woody Fouts, etc.

I do this for a couple reasons.

Makes updating easier, though this happens less and less as times go by.

There are some object libraries that contain texture files that have the same name that are not the same file. Many designers may include a texture named concrete.bmp, and if you look at them they are different.

By separating my object libraries by designer hopefully their objects will display their textures.

It has been said that my approach is unnecessary and a little AR, might be.

I had this setup before the compilations came out and it works for me.

A final note about RWY12.

At the time of it's release it was cutting edge. Those days are long gone. Much of what is known now, wasn't known then. Because of that you will find many scenery addons that have readme files stating that "RWY12 must be installed for this to work". We now know this to be false.

You do have to have the 3 RWY12 object libraries installed in an active scenery folder, but you do not need to have the program itself installed. Unless you want to use it to create your own scenery.

Compared to what is available today, granted mostly payware, RWY12 is difficult and tedious to work with.

cheers,
Joe
 

Don't argue with idiots, they drag you down to their level and beat you with experience.
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Reply #8 - Dec 13th, 2009 at 8:58pm

xerxes   Offline
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Thanks a lot guys.  Joe, you are great at explaining things so we new guys understand.  You summed it up well in a few sentences and I understand it much better now.

I say I'm a new guy at this, meaning scenery and messing with design and such.  I have been using MSFS since 1988.  I think I had the 3.0 (?).  I recall I could design basic scenery then, but it looked rather cartoonish!  One part of it had an square grid arena area where you could fly a Sopwith Camel and dogfight another a/c. There were only 4 small flying areas; around Chicago south to Bloomington, San Fran terminal area and a couple others I don't remember now.  In between was 2800 miles of flat green space!  Smiley I was doing this on a Tandy 1000 I think.  I'm glad we are way past this now.

I do look forward to the day when all landclass, mesh, airport scenery for the entire Earth is all in one easy-to-buy package (if ever).

Anyway thanks for the great info.  I can't wait to get started on it.
 

Dumbest guy on the planet.
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