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Little help with speed (Read 1671 times)
Dec 8
th
, 2009 at 2:53am
JakesF14
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Blistering Barnacles!
South Africa
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The JBizz is going on very well! I am on that point where I need to work on the cfg file to actually get this lady to pick up her feet and go supersonic
Now a little help is needed: what in the CFG and/or air file control the speed. I know it is a number of things, such as engine thriust ect. My immediate problem is that the aircraft perform good, but I get the overspeed warning and the aircraft shakes with high speed - not even MACH 1 . I need to take it step by step. My first step is to get rid of the overspeed warning and the shaking.
Someone that can help perhaps?
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Dec 8
th
, 2009 at 6:01am
ShaneG
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Do you have this link yet?
http://msdn.microsoft.com/en-us/library/cc526949.aspx
That page completely breaks down and describes each section & it's function in the aircraft.cfg file.
Very handy.
I've been tweaking on the JBizz .cfg for more speed, I swapped in the engine section from a Mig-27, plenty of speed and power now, just need to get the COG correct for them.
♪♫♪‼
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Reply #2 -
Dec 8
th
, 2009 at 6:26am
JakesF14
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Blistering Barnacles!
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ShaneG wrote
on Dec 8
th
, 2009 at 6:01am:
Do you have this link yet?
http://msdn.microsoft.com/en-us/library/cc526949.aspx
That page completely breaks down and describes each section & it's function in the aircraft.cfg file.
Very handy.
I've been tweaking on the JBizz .cfg for more speed, I swapped in the engine section from a Mig-27, plenty of speed and power now, just need to get the COG correct for them.
Thanks Shane for the link. I've also swapped the engine performance section with an F-16, but left the engines , but added two more , in total 4 engines with the thrust from the f-5 engines as planned. the power is defenitely there, but the warnings, and stability is an issue
The link will defenitely help!
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Reply #3 -
Dec 8
th
, 2009 at 2:13pm
jaime
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Posts: 248
ive already gotten the warnings to wait longer, and if you want I could take what you have current and work in my adjustments and see what happens for that, I also got two custom paint schemes done up that need some minor fine tuning also...and other then that its really shaping up to be a great plane!
@Shane: I used the engine specs more of what an F-4 would use (i think I went more along the lines of the J series) since the F-4 phantom used the same type of engines that I think the Jbiz jet is supposedly using....least that's from my understanding and also based on the way the engine pieces are modeled...
@Jakes: I did adjust one of my textures so that way each part is labeled (I can send you the plane with the texture so you can see what i'm talking about or a screen shot if that helps) the tail does need to be remapped so the left side is mapped to the correct image since it is mapped to the same image as the right side, just so you know. I may need to show you a picture since its a bit hard to fully explain...but other then that it is really turning out to be a great plane to fly!
Oh and how does Mach 1.16 sound as full speed cruise? (throttles fire walled)
the Proof that its red lining at 1.16 at full throttle...now I just need to fine tune the stall out speeds and that should get the plane in order...and what speed are you looking to "over speed" at? I have it set to "over speed" at 900.0 KIAS as of the screen shot (second test at 50,000 AGL) and its holding right around the speed indicated in the shot also...level...
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Last Edit: Dec 8
th
, 2009 at 5:26pm by jaime
»
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Reply #4 -
Dec 9
th
, 2009 at 1:06am
JakesF14
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Thank you Jaime, Some bad news (for you) Ive changed a bit on the mapping of the textures already, and there is a lot of improvements, like landing lights added, ect. Also the scale is increased, as the fuselage was a bit too small for a business jet - the door hardly was realistic. So your repaints have to be ajusted
My aim is to achieve Mach 1.6 cruising speed. I'v only started to play around with the CFG, but now all my my mountains of work has dissapeared, and I have more time on hand to work on the JBizz
If you manage to achieve Mach 1.6, will you send me the CFG file please? My aim is to relase an updated BETA model as soon as the CFG is sorted out
see
here
for more updated news
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Reply #5 -
Dec 9
th
, 2009 at 3:29pm
jaime
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JakesF14 wrote
on Dec 9
th
, 2009 at 1:06am:
Thank you Jaime, Some bad news (for you) Ive changed a bit on the mapping of the textures already, and there is a lot of improvements, like landing lights added, ect. Also the scale is increased, as the fuselage was a bit too small for a business jet - the door hardly was realistic. So your repaints have to be ajusted
My aim is to achieve Mach 1.6 cruising speed. I'v only started to play around with the CFG, but now all my my mountains of work has dissapeared, and I have more time on hand to work on the JBizz
If you manage to achieve Mach 1.6, will you send me the CFG file please? My aim is to relase an updated BETA model as soon as the CFG is sorted out
see
here
for more updated news
she can hold M1.10 -1.12 at 50,000ft AGL...so I would guess this meets your requirements of M1.6 cruise?
though you got to hold the throttles near 70 - 90% to get it to retain M1.11 at 50,000 but thats also partly due to the thinner atmosphear at the altitude, so after I run two or three more tests I think it will be good to go (yea Im picky and won't hand you the updates till Ive confirmed that its able to do what you want it to do and pass with flying colors), but as for the new updates textures, not a big deal, the ones I hammered were done as a test bed idea anyways and so I could have at least two versions to use when I needed to reload the CFG (when you reload either variant, even the same one, it will read the CFG and take the most current settings).
but as I said after a test or two and some possible fine tuning I think it should be ready for you to get it into the updated version, and if its ok could I get the updated version with the remapped textures so I can start reworking mine so they will fit correctly? and how would you want me to get the updated CFG file to ya? (PM me for how you want it sent to you)
Oh, and since you redid the size that *MIGHT* change the way the plane "handels" so if you want me to I could take the updated version and run some tests to make sure that my CFG will work properly and still achieve the M1.10 cruise speeds it holds at this point.
Main reason is since you made the plane a bit larger, the air file as well as the CFG are going to be different then what I currently have (mine is set up for the smaller version so its going to handel a bit differently then the newer larger version), if the size is not too much difference it may not be effected alot, but I think it may be better if I put in teh settings to test them and rework them to the newer updated plane then I could send that to you and put in the file the area that I edited so that way you can look and see what I did if you want? I just don't want you to accidently copy the CFG (older) I have over the CFG (newer) that you have and spent lots of time working on to get landing lights and that stuff in it and end up loosing work...
Let me know how you want to proceed with this since I would rather made changes to what I have done on the newer file and test to ensure that we still achieve the same results then to be the cause of you loosing all your hard work...or is the "newer" CFG still the same as what I have? (as in no changes)
ok with the current set up of the CFG i got, I can have it take off at full power, then retard the throttles to 50% (+/- 1 - 3%) and its fully capable of climbing to 50,000 on its own, takes about 15 minutes (estamated) but that should be about right for any type of plane, if I keep throttles at 50% (EPR reads 0.51 so im guessing that is telling me that the throttles are at 51% or +1 from half) and it gets up to M1.02 and holds that, which tells me that if throttles are set to around 55% - 60% it should be able to hold M1.06 no issue.
Some stats of the plane as is: (note these may and WILL change with out warning) and are current as of testing on 12/09/2009 at 16:13:00
Service ceiling: 50,000 cruise
Max speed: 600 Knots (estimated)
Cruise: Mach 1.06
Max Mach: 1.16 (full throttle @ 50,000) [not recommended to exceed M1.10]
Max service ceiling: 60,000
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Reply #6 -
Dec 10
th
, 2009 at 12:44am
JakesF14
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Thanks, Jaime. The CFG you worked on will not entirely work, as I've worked on the contact points, MOI aerodynamics and so on. thus only your engine specs will work mostly. I've also adjusted the engine positions on the CFG.
Thank you for the assistance. I would like to see the CFG if you could? you can email the CGF to jdsarc@gmail.com
Thanks
Jakes
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Reply #7 -
Dec 10
th
, 2009 at 1:26am
jaime
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ok, thats what I had a feeling happened, should make for a fun plane, expect the CFG with in the next day or so just so you know, gonna do a last minute fine tune and it should be headin up to ya
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Reply #8 -
Dec 10
th
, 2009 at 1:30am
JakesF14
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jaime wrote
on Dec 10
th
, 2009 at 1:26am:
ok, thats what I had a feeling happened, should make for a fun plane, expect the CFG with in the next day or so just so you know, gonna do a last minute fine tune and it should be headin up to ya
Cool! at the moment mine is also working good, but last night with a test, with the landing, I touched down, and keeped the nose in the air for as long as possible. The nose only touched down at 74 knots
a bit too unreal. But I think it is because of the extra set of flaps i've added to help with the swing wing performance.
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Reply #9 -
Dec 10
th
, 2009 at 3:42pm
JoBee
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As a casual observer I would like to comment it is fun to watch you folks work through this whole process. Looks like a great learning experience.
jaime wrote
on Dec 9
th
, 2009 at 3:29pm:
...she can hold M1.10 -1.12 at 50,000ft AGL...so I would guess this meets your requirements of M1.6 cruise?
Mach 1.10-1.12 is Mach 1.10-1.12 regardless of altitude and therefore not =M1.6
If my understanding of Mach is correct.
http://en.wikipedia.org/wiki/Mach_number
cheers,
Joe
Don't argue with idiots, they drag you down to their level and beat you with experience.
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Reply #10 -
Dec 10
th
, 2009 at 6:04pm
jaime
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I can haz fail now?
Posts: 248
i ment M1.06 cruise my bad...if were looking for 1.60 mach we may need to refine the engin tuning more, but we are at least on a start in the right direction for m1.06 cruise
Some stats of the plane as is: (note these may and WILL change with out warning) and are current as of testing on 12/09/2009 at 16:13:00
Service ceiling: 50,000 cruise
Max speed: 600 Knots (estimated)
Cruise: Mach 1.06
Max Mach: 1.16 (full throttle @ 50,000) [not recommended to exceed M1.10]
Max service ceiling: 60,000
stall (flaps up/wings in cruise mode): 102.0KIAS
stall full flaps/winds open 82KIAS
by setting it up like that its going to force the pilot to land around 85 - 100KIAS hopefully making it a bit more realistic...(I hope)...but as this plane is still beta and in prototype stages things are bound to change on this...stats are NOT finial...oh and message sent, check your inbox jakes, oyu should have a nice present waiting for ya involving our flying master piece were all working on
now only if I could get a work (properly) mach gauge that would work correctly...oye!
oh at this time it tops out at or near M1.16, but for a business jet like this that should suffice for now, since I can run from KSDF to KEDW (louisville stanford field to edwards AFB in nevada) and make the trip in about 2 hours (two hour less then the standard jets which take around 4 to 4.5 hours) so the tuning still is going on but the current set up should move this in the right direction you want, I didnt mess with the existing engine settings (thrust and power and all that fun stuff) since I didn't know what you had in store for that stuff and didn't want to make adjustments incase you had updated them already, once the newer version comes out if you need me to ill dive into that stuff if you haven't already...
and you also may notice a bunch of "shokwave lights" enteries, thoes are for the lights I have for my sim, you can comment them out if you want (or remove them) your call
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Last Edit: Dec 10
th
, 2009 at 7:15pm by jaime
»
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Reply #11 -
Dec 11
th
, 2009 at 1:34am
JakesF14
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Blistering Barnacles!
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JoBee, It is fun indeed. hard work, but fun to see the results. And all is done with the help of the SimV crew!
you can have a look at the progress
here
Jaime, thanks, Ive worked a lot on the CFG since, and the resilt is surprising. Will have a new beta model ready early next week
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Reply #12 -
Dec 11
th
, 2009 at 1:26pm
jaime
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I can haz fail now?
Posts: 248
Sweetness, cant wait to get my hands on it and to start working on my paints (which you have two of I think on the one i sent to you)been holding off working on it more due to the fact your about to put up another newer version so I want to get my hands on that befure continueing my tuning of it...jaja
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Reply #13 -
Mar 16
th
, 2010 at 1:59am
Dickert
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Does it ever fly fast
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Hey Jake, where are you at with the speed thing now? Have you done an accurate measurement of the intake area? The frontal drag of jet engines is actually quite large and if you have that spec set too high in the CFG, it is like having the brakes on. For example, I had my intake area too big by .5 sq/ft. Reducing it that amount took my speed from Mach 1.7 to 1.8! You could find a lot of speed here – but don’t fudge it.
There are a few ways to approach the specs issue. You can copy and paste and just get it flying – even cheating, or you can accurately measure everything off your own 3D drawings just as if it was a real aircraft. Doing the latter will ultimately be more satisfying since if someone asks you “Could this thing really fly?” you would be able to actually say “YES” - given the constraints of the game engine.
Stability is going to be a weight and balance issue, but at high speed, the pressure around the airframe moves upsetting the balance, and even yanking your controls form your hands. Using an all-flying tail is part of the answer for most sonic designs, but Flight Sim 9 (don’t know about X) will not let you have such a tail. A compromise is to make the Horizontal stabilizer bigger and the elevator smaller but with more deflection, and also lots of trim.
The big question is what is a realistic airframe weight?
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Mar 16
th
, 2010 at 2:53am
JakesF14
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Blistering Barnacles!
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Dickert wrote
on Mar 16
th
, 2010 at 1:59am:
Hey Jake, where are you at with the speed thing now? Have you done an accurate measurement of the intake area? The frontal drag of jet engines is actually quite large and if you have that spec set too high in the CFG, it is like having the brakes on. For example, I had my intake area too big by .5 sq/ft. Reducing it that amount took my speed from Mach 1.7 to 1.8! You could find a lot of speed here – but don’t fudge it.
There are a few ways to approach the specs issue. You can copy and paste and just get it flying – even cheating, or you can accurately measure everything off your own 3D drawings just as if it was a real aircraft. Doing the latter will ultimately be more satisfying since if someone asks you “Could this thing really fly?” you would be able to actually say “YES” - given the constraints of the game engine.
Stability is going to be a weight and balance issue, but at high speed, the pressure around the airframe moves upsetting the balance, and even yanking your controls form your hands. Using an all-flying tail is part of the answer for most sonic designs, but Flight Sim 9 (don’t know about X) will not let you have such a tail. A compromise is to make the Horizontal stabilizer bigger and the elevator smaller but with more deflection, and also lots of trim.
The big question is what is a realistic airframe weight?
Hi Harold,
Actually, I've been very busy lately, leaving few time for designing. At the moment I am working on the stability of the aircraft. It had a lot of shakes on low altitudes above 280kts. soon I realised the AIR file play a big role as well. So between the CFG and the AIR file tweaks and adjustments I managed to achieve relatively good stability, and manage to reach Mach 1.35 fairly easy at 15 000 ft. If i can get Mach 1.4 as a cruising speed, I will be more than happy. I never realised the intake make such a big difference?! If you want to, you can have a look at the model as it is now. I am still busy working on the aerodynamics, but maybe you see something I missed?? The model can be downloaded
here
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Mar 16
th
, 2010 at 6:02pm
Dickert
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Does it ever fly fast
enough?
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Hi Jake,
I installed your aircraft and the first thing that happened when I started FS9 is it updated the scenery files? What is that all about? Also, there are some files for the gauges directory, did you progam those or are they freeware you picked up somewhere? And what about that Auto Pilot?
Next, what are you talking about when you say it will not go fast. On my confuser it went up to Mach 4.04 at sea level with only a little shaking, and I got Mach 4.65 at FL500 with the aircraft smooth as silk. Other aircraft will have the elevator fludder at those speeds but non on yours. Pulling up on the elevator at Mach 4.+ and it's momentum had me hitting the 100,000 ft barrier in no time. The hardest part of flying this thing was keeping the screen from blacking out with high G's. My own aircraft design starts to become pitch sensitive at FL400.
I like the chrome effect on the engines and leading edges. Do you have a tutorial on how to do that. I can't seem to get that kind of shine on my aircraft.
I found the cockpit windows restrictive and you should add more glass. There are no side windows? Hard to do a visual circuit that way...
Also the engines seem physically small for the size of the aircraft and the power they put out.
So you are leaving me with a lot of questions .... "How did he do that?"
I can see there are a bunch of things to finish off, but over all - Very Cool!!!
Harold
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Mar 17
th
, 2010 at 3:38am
JakesF14
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Blistering Barnacles!
South Africa
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Dickert wrote
on Mar 16
th
, 2010 at 6:02pm:
Hi Jake,
I installed your aircraft and the first thing that happened when I started FS9 is it updated the scenery files? What is that all about? Also, there are some files for the gauges directory, did you progam those or are they freeware you picked up somewhere? And what about that Auto Pilot?
Next, what are you talking about when you say it will not go fast. On my confuser it went up to Mach 4.04 at sea level with only a little shaking, and I got Mach 4.65 at FL500 with the aircraft smooth as silk. Other aircraft will have the elevator fludder at those speeds but non on yours. Pulling up on the elevator at Mach 4.+ and it's momentum had me hitting the 100,000 ft barrier in no time. The hardest part of flying this thing was keeping the screen from blacking out with high G's. My own aircraft design starts to become pitch sensitive at FL400.
I like the chrome effect on the engines and leading edges. Do you have a tutorial on how to do that. I can't seem to get that kind of shine on my aircraft.
I found the cockpit windows restrictive and you should add more glass. There are no side windows? Hard to do a visual circuit that way...
Also the engines seem physically small for the size of the aircraft and the power they put out.
So you are leaving me with a lot of questions .... "How did he do that?"
I can see there are a bunch of things to finish off, but over all - Very Cool!!!
Harold
Thanks Harold,
It is strange that it updated your scenery, as I've downloaded it myself and installed on my notebook a week ago, with no problem? As for the gauges, they are all freeware found on SimV, did not do any programming. When it is officially released I will give credit to the developers
Also the MACH 4 is very weird?? maybe you can email the aircraft.cfg file? would like to have a look at it, and compare it with mine?
The windows... wel yeah, I realised it does not give good circuit outlook. I think I will add side windows... All work to be done. I does not have a tutorial on the chrome leading edges, but will compile something and send it to you!. Thank you for all the advice!
My email address is johan@jdsarc.co.za
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Mar 18
th
, 2010 at 6:20pm
Thud
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Yeah I had the same thing with speed. Also when I was going around Mach 4 at sea level, I pulled straight up, barley lost any speed on the way, and made it to 400,000 ft. Hard to perform reentry
But other than that I really like your plane, looking forward for the finished version.
Windows Vista (32bit) HP Pavilion a6000 E2180 @2.00 GHz 500GB Seagate Barracuda 7200 3GB RAM IPIB-LB Motherboard Nvidia 512MB 9800 GT
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Reply #18 -
Mar 20
th
, 2010 at 4:28am
JakesF14
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Blistering Barnacles!
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Complaining about a superfast jet?? Hehe. Thank you for the feedback,wil have a look into that.!
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Reply #19 -
Mar 21
st
, 2010 at 5:55pm
jaime
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I can haz fail now?
Posts: 248
seemes we just found a new replacement for the old shuttle....self powered too...WIN!
anyways the speed set up I had previously wasn't working right for you or did you need to tweek it more? if its still having issues where is the most current version so I can take a look and see whats going on? or is the one on your site the most current as of this month?
also the camera position is (at least IMO) way too far back, im working on fine tuning that and resolving that, as for the speed bit it seems rather stable...in fact maybe a tad slower then I want in the sense of what its supposed to do...
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Reply #20 -
Mar 23
rd
, 2010 at 6:36am
JakesF14
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Blistering Barnacles!
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Hi Jaime,
The speed is not a problem, but keeping it realistic with the real world is. To achieve Mach 1.6 is Easy, but you dont want to reach 120 KIAS in 2 seconds. So there must be a balance in all. The difficulty comes in with the variable geometry wings. And I like to experiment with the CFG, I learn a lot this way!
Thanks for the feedback!
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Reply #21 -
Mar 23
rd
, 2010 at 11:38pm
jaime
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I can haz fail now?
Posts: 248
i agree it shouldnt reach mach 1.6 in 2 seconds...as for the variable wings, I would suggest another setting, one that allows the wings to be 100% extended (open) with flaps UP, then the next setting (or settings depending on what you want) should involve the flaps extending...would make it a bit more realistic since when I travel at less then mach speeds I would like to have the wings full open with flaps UP and not extended kinda thing...(I hope this makes sense to you) its kinda like the F-14 tomcat...
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Reply #22 -
Mar 24
th
, 2010 at 3:00am
JakesF14
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Blistering Barnacles!
South Africa
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jaime wrote
on Mar 23
rd
, 2010 at 11:38pm:
i agree it shouldnt reach mach 1.6 in 2 seconds...as for the variable wings, I would suggest another setting, one that allows the wings to be 100% extended (open) with flaps UP, then the next setting (or settings depending on what you want) should involve the flaps extending...would make it a bit more realistic since when I travel at less then mach speeds I would like to have the wings full open with flaps UP and not extended kinda thing...(I hope this makes sense to you) its kinda like the F-14 tomcat...
when you tested the aircraft you would have noticed that the flaps already control the variable wings. The tricky part is to incorporate the flap settings with the wing gometry/performance.
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Reply #23 -
Mar 24
th
, 2010 at 8:34am
Thud
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About those swing wings, I can't get them to work.
Windows Vista (32bit) HP Pavilion a6000 E2180 @2.00 GHz 500GB Seagate Barracuda 7200 3GB RAM IPIB-LB Motherboard Nvidia 512MB 9800 GT
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Reply #24 -
Mar 24
th
, 2010 at 9:50am
JakesF14
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Blistering Barnacles!
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Thud wrote
on Mar 24
th
, 2010 at 8:34am:
About those swing wings, I can't get them to work.
The normal flaps (F5 -F8)?Strange?? tell me what Sim you are using? I haven't test it completely on FSX, but had good feedback from FSX testers. ??
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Reply #25 -
Mar 28
th
, 2010 at 11:22am
Thud
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Oh, I tried it with F5-F8 just now, it works fine, I usually use F6-F7.
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Reply #26 -
Mar 29
th
, 2010 at 3:10am
JakesF14
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Thud wrote
on Mar 28
th
, 2010 at 11:22am:
Oh, I tried it with F5-F8 just now, it works fine, I usually use F6-F7.
I noticed that there is a certain range that the flaps (swing wings) dont animate. If wings are full forward, and you press F6, it does not animate, but when you press it several times, it works. I will have a look into that. Thanks for letting me know!
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Reply #27 -
Apr 10
th
, 2010 at 11:44pm
jaime
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I can haz fail now?
Posts: 248
JakesF14 wrote
on Mar 24
th
, 2010 at 3:00am:
jaime wrote
on Mar 23
rd
, 2010 at 11:38pm:
i agree it shouldnt reach mach 1.6 in 2 seconds...as for the variable wings, I would suggest another setting, one that allows the wings to be 100% extended (open) with flaps UP, then the next setting (or settings depending on what you want) should involve the flaps extending...would make it a bit more realistic since when I travel at less then mach speeds I would like to have the wings full open with flaps UP and not extended kinda thing...(I hope this makes sense to you) its kinda like the F-14 tomcat...
when you tested the aircraft you would have noticed that the flaps already control the variable wings. The tricky part is to incorporate the flap settings with the wing gometry/performance.
hmmmm...ok...but do you have any plan to set it up so someone could have the flaps all the way up (stowed) with the wings full open, or both (I know it may be tricky but I think it would make it more realistic since most swing wings out there can have the wings full open with flaps up)
Oh and I have been using the plane with FSX and its been nothing but more or less smooth working, except for a few very minor things which I shouldn't have an issue correcting...IE camera possition in flight deck (behind the seat...)
one of the starters of the burner pandemic
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Reply #28 -
Apr 12
th
, 2010 at 8:55am
JakesF14
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Blistering Barnacles!
South Africa
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Posts: 1866
jaime wrote
on Apr 10
th
, 2010 at 11:44pm:
JakesF14 wrote
on Mar 24
th
, 2010 at 3:00am:
jaime wrote
on Mar 23
rd
, 2010 at 11:38pm:
i agree it shouldnt reach mach 1.6 in 2 seconds...as for the variable wings, I would suggest another setting, one that allows the wings to be 100% extended (open) with flaps UP, then the next setting (or settings depending on what you want) should involve the flaps extending...would make it a bit more realistic since when I travel at less then mach speeds I would like to have the wings full open with flaps UP and not extended kinda thing...(I hope this makes sense to you) its kinda like the F-14 tomcat...
when you tested the aircraft you would have noticed that the flaps already control the variable wings. The tricky part is to incorporate the flap settings with the wing gometry/performance.
hmmmm...ok...but do you have any plan to set it up so someone could have the flaps all the way up (stowed) with the wings full open, or both (I know it may be tricky but I think it would make it more realistic since most swing wings out there can have the wings full open with flaps up)
Yes,
When full flaps, just select three notches back (3x F6), you should have wings forward without flaps.
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Reply #29 -
Apr 12
th
, 2010 at 8:34pm
jaime
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Colonel
I can haz fail now?
Posts: 248
tried that and the wings only go full open with flaps down
I can do one notch back and that usually is ok for me at this time but I hope in the future they will have the ability to go full open with out flaps...but I love the plane and have a nice flight each day with it
hope you will continue working on it...oh and I do have a NASA paint scheme on it also
looks awesome!
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Reply #30 -
Apr 13
th
, 2010 at 8:00am
JakesF14
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Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
Thank Jaime! Enjoy!
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