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Merging a exterior model with a VC (Read 156 times)
Nov 22nd, 2009 at 11:08pm

Jeff.Guo   Offline
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I got the Wilco ERJ v2 pack a few days back, but the POSKY exterior is still much, much better. So if I wanted to combine the Wilco VC, along with all the avionics and stuff, with the POSKY exterior model, how would I go about doing that?

Step by step walk through would be nice, and pretend I'm a complete idiot.

Thanks in advance,
Jeff
 
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Reply #1 - Nov 23rd, 2009 at 7:13am

garryrussell   Offline
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Unless it'd FS.X there is no possiblility of combining existing models.

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Reply #2 - Nov 23rd, 2009 at 8:29am

Jeff.Guo   Offline
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It is FSX...

...I know its possible, and I seen others do it.
 
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Reply #3 - Nov 23rd, 2009 at 8:39am

garryrussell   Offline
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Yep if FS.X you might be able to, although some models and VC have stuff added to stop them being used on other models.

So it's a case of finding out and giving it a go Smiley

Garry
 
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Reply #4 - Nov 23rd, 2009 at 9:53am

Alrot.   Ex Member
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Both have to be FSX  ,Posky as far as I know doesn't have FSX true models Yet
 
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Reply #5 - Nov 23rd, 2009 at 3:18pm

Rich H   Offline
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Alejandro Rhodes wrote on Nov 23rd, 2009 at 9:53am:
Both have to be FSX  ,Posky as far as I know doesn't have FSX true models Yet

Alex is absolutely right, the Posky ERJs and FS9 SDK models, so you won't be able to simply swap them around I'm afraid.
 

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Reply #6 - Nov 23rd, 2009 at 3:21pm

ShaneG   Offline
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Rich H wrote on Nov 23rd, 2009 at 3:18pm:
Alejandro Rhodes wrote on Nov 23rd, 2009 at 9:53am:
Both have to be FSX  ,Posky as far as I know doesn't have FSX true models Yet

Alex is absolutely right, the Posky ERJs and FS9 SDK models, so you won't be able to simply swap them around I'm afraid.



Isn't the Posky 777, and 737 also FS9 SDK?  They do VC merges for FSX with those.
 
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Reply #7 - Nov 23rd, 2009 at 4:11pm

Hagar   Offline
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ShaneG wrote on Nov 23rd, 2009 at 3:21pm:
Rich H wrote on Nov 23rd, 2009 at 3:18pm:
Alejandro Rhodes wrote on Nov 23rd, 2009 at 9:53am:
Both have to be FSX  ,Posky as far as I know doesn't have FSX true models Yet

Alex is absolutely right, the Posky ERJs and FS9 SDK models, so you won't be able to simply swap them around I'm afraid.



Isn't the Posky 777, and 737 also FS9 SDK?  They do VC merges for FSX with those. 

I suspect the latest versions of those aircraft are true FSX models.
 

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Reply #8 - Nov 23rd, 2009 at 4:14pm

Rich H   Offline
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ShaneG wrote on Nov 23rd, 2009 at 3:21pm:
Rich H wrote on Nov 23rd, 2009 at 3:18pm:
Alejandro Rhodes wrote on Nov 23rd, 2009 at 9:53am:
Both have to be FSX  ,Posky as far as I know doesn't have FSX true models Yet

Alex is absolutely right, the Posky ERJs and FS9 SDK models, so you won't be able to simply swap them around I'm afraid.



Isn't the Posky 777, and 737 also FS9 SDK?  They do VC merges for FSX with those. 

Ye, they do both FS9 and FSX models. They might do it; hopefully for their other aircraft in the future.
 

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Reply #9 - Nov 23rd, 2009 at 11:40pm

skoker   Offline
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ShaneG wrote on Nov 23rd, 2009 at 3:21pm:
Isn't the Posky 777, and 737 also FS9 SDK?  They do VC merges for FSX with those. 

they actually just released their updated true FSX models within the week.  You should go there more often Shane...
Roll Eyes Grin

it's been what?  6-7 months since you posted there! Grin
 


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Reply #10 - Nov 24th, 2009 at 5:50am

ShaneG   Offline
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skoker wrote on Nov 23rd, 2009 at 11:40pm:
they actually just released their updated true FSX models within the week.  You should go there more often Shane...
  6-7 months since you posted there! Grin


Since I don't fly jets in FSX, I have no reason to go there.  Wink

And I don't know how you've been treated there, but it will be a cold day in hell before I EVER post at their forum again.  Wink
My only post there was to encourage them, when they were trying to copy our Xv9 contest.  I got a nice PM from them telling me I should go back to my own forum.  Roll Eyes

Hence, why you'll never find a Posky plane on my hard-drive.  Cool


I was at their forum the other day looking for info on this, this is what I found, posted last week, that I made the above statement on:

http://forum.projectopensky.com/index.php?showtopic=38599&view=&hl=FSX%20SDK%20n...


Now, you tell me, why I wasn't aware of the two new FSX models that just came out.  I'm willing to bet Hiroshi wasn't too thrilled with the idea.  Wink


Quote:
 
      Hiroshi Igami
    * POSKY Member
    * Group: Admin
    * Posts: 5938
    * Joined: 31-July 02

Posted 16 November 2009 - 12:11 AM


I think you are new at here so didn't read anything about FSX and FS2004.
Also proberly you don't know FS2004 or earlier.

FSX uses more resource and much CPU power compared to FS2004.
And thinking from the modeling side , FS2004 and FSX is fully a different Sim.
And a quite odd version at the MS flightsim history.
At MSFS , usally compatibility is kept.
But at FSX , no , even it doesn't have a upper compatibility between Service packs.
It's more like XBOX or like some game machines , not a PC software.
And some add-on builders left this world due of those.
So bad even the market shrinked.

Why making things for FS2004 is it has much better performance then FSX.
Ofcourse advantage of FSX is not zero but cost overs what you can get more.

And for Virtual cockpits , I don't like it.
Why? simply may feel better but there is no meaning of having a unclear guages showed up.
It's much better using 2D cockpits with more then 2 monitors.(I usally use 2 )
Then can see the guages correct and clear.
Have a try using the 2D cockpit at those way , and feel how easy to see.

Also at FSX , if you make a VC part can use at a aircraft made at FSX SDK.
For example our 737NG FSX model and 777-200V2 FSX model.
Then whats the problem?
If you are a VC lover , just make a VC and build in to your PC , it's possible and thats FSX.

Another reason why don't make a pure FSX model.

1.About the Bump mapping.
At a huge jetliner , bump mapping (one of the advantage at FSX) is not must since 1 pixel will be too large.
I don't want to see a 5inch diameter rivet on a fuselage ... if thinking of having those at jetliner will mean needs a ultra huge bitmap texture files.
And that means just chew up memory and performace will be terrible.

2.There is already a bunch of FS2004 painted aircrafts .. it's better to have a FSX model which can use those.
Our semi FSX model is for those use.

3.Bone animation
This is the another point.
May feel simple but for making a smooth curving wing , has to put a bone in the parts.
If only 1 parts , I don't matter but it's not that easy , one parts curves , has to curve others and in the end , almost all parts needs a bone.
And has to set animation settings.
See PMDG's 747-400 , they didn't do for free.
And as a freeware builder , it's not so fun to build up those too ... the things can get is not much as time to use.

4.FSX SDK is not upper compatible from existing FS series.
It's like they are saying "Hey we made a new Windows , and all the tools are new and great , you guys should remake!"
Convert is not easy , specially if there is bunch of animation and parts like a huge jetliner.

5.Self Shadow
Self Shadow is even a crap .. if you closely see , shadow is made at pixel level.
This means if you want a smooth Self shadow , it needs a higher texture resolution at this approch.
And that will use bunch of memory too.

What I feel about FSX is FSX has putted in many things without a vision and long term plan.
If thinking about total performance , should thought about will exceed 2GB memory use and go to swap area.(32bit Windows Apprication software memory is limited to 2GB )
And if really thought of those , should have thinked about making a 64bit version.

FSX was not good enough to jump to.





 
 
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Reply #11 - Nov 24th, 2009 at 7:29am

JakesF14   Offline
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MOTHER EARTH!! I will stick to FS2004 and a cup of coffee!

ok will get FSX when South Africa win the 2010 soccer world cup!  Smiley   Smiley
 

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Reply #12 - Dec 6th, 2009 at 8:43pm

jaime   Offline
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meh he just doesnt seem to have the "correct" settings...I got every thing maxed out and my system works ju7st fine...and more and more addons are slowly working for FSX...just need to understand the way the files behave and how to write them if your gonna be making things for FSX...but meh...
 

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Reply #13 - Dec 9th, 2009 at 11:19pm

Fr. Bill   Offline
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Hirosi's observations are nothing but ignorant utter misconception, confusion, and outright bologna...

He is a fine pixel-pusher, but is completely clueless otherwise.
 

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Reply #14 - Dec 11th, 2009 at 12:01am

jaime   Offline
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Fr. Bill wrote on Dec 9th, 2009 at 11:19pm:
Hirosi's observations are nothing but ignorant utter misconception, confusion, and outright bologna...

He is a fine pixel-pusher, but is completely clueless otherwise.


true....and kinda what I was going at with my comment :p...but yea...think I could get some ham and cheese with that bologna? maybe a glass of organic milk while im at it? oh and all meat and food organic too?

oh wait this is SimV forums....burger king is a few blocks away....drat...
 

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