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JBizz test (Read 267 times)
Nov 17th, 2009 at 4:16am

Madcat   Offline
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Here is my screen of it...

...

U can see what I saw and the nose tire was in the ground. I still think that the windows should be a little bit smaller but thats just me.

tested w/FS9
 

Former crew chief of the largest aircraft in the free world.  ...
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Reply #1 - Nov 17th, 2009 at 5:29am

JakesF14   Offline
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Madcat wrote on Nov 17th, 2009 at 4:16am:
U can see what I saw and the nose tire was in the ground. I still think that the windows should be a little bit smaller but thats just me.

tested w/FS9


Thanx, Appreciated! About the windows - - -i dont know really??? anyone else also think the windows are too big?
 

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Reply #2 - Nov 17th, 2009 at 5:33am

ShaneG   Offline
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I was thinking that about the windows as well. They look right for a business jet, but if you look at the only other supersonic civilian transport, the Concorde, it's windows are pretty small, and I'm guessing that it has something to do with it's cruising speed & altitude.

Granted, there has been no other SST since, so plenty of technical advances could have been made since Concorde, allowing you to have the larger windows.  Cool

 
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Reply #3 - Nov 17th, 2009 at 2:09pm

jaime   Offline
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indeed, I ben testing it my self and I feel the windows are pretty good, however I did notice that the model is a bit rough...I would suggest maybe looking to see if you can smooth out the polys or what ever is causeing the rough look on the body.


Ill repost that suggestion in the main topic for the plane to help keep all feed back in one area for you though!, over all its a really great start!!
 

one of the starters of the burner pandemic
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Reply #4 - Nov 17th, 2009 at 9:27pm

Capt.Propwash   Offline
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windows look fine to my untrained eye, but you might want to send it back to the machine shop to get that hairline crack at the top of the fuselage either filled in or covered before something really bad happens.


looks like where the 2 sides of textures meet up but your machinist shaved off 1/2 an inch on each side.
 

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Reply #5 - Nov 17th, 2009 at 9:50pm

BrandonF   Offline
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I  haven't been able to do much testing on the jet since my computer hasn't been working.  Cry Hope to test it soon!  Cool
 
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Reply #6 - Nov 18th, 2009 at 12:49am

JakesF14   Offline
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Capt.Propwash wrote on Nov 17th, 2009 at 9:27pm:
windows look fine to my untrained eye, but you might want to send it back to the machine shop to get that hairline crack at the top of the fuselage either filled in or covered before something really bad happens.


looks like where the 2 sides of textures meet up but your machinist shaved off 1/2 an inch on each side.


Aye Aye Captain!
Yes, the fuselage needs refining, but it is no use of spending hours smoothing and welding polygons together if i only going to cut into the fuselage again! the doors, landing lights, ect still needs to be cut, after all the cutting is done I will do the final smoothing  Smiley
 

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Reply #7 - Nov 18th, 2009 at 6:58am

garryrussell   Offline
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You really need to do the smoothing first and the doors ect have to be cot out of the smoothed final shape otherwise it will be difficult to blend it all in afterwards Smiley

Garry
 
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Reply #8 - Nov 18th, 2009 at 7:17am

JakesF14   Offline
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garryrussell wrote on Nov 18th, 2009 at 6:58am:
You really need to do the smoothing first and the doors ect have to be cot out of the smoothed final shape otherwise it will be difficult to blend it all in afterwards Smiley

Garry


That makes sense! Thanks Garry! Its my first model  Smiley I am learning every day!
 

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Reply #9 - Nov 18th, 2009 at 11:41am

jaime   Offline
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garryrussell wrote on Nov 18th, 2009 at 6:58am:
You really need to do the smoothing first and the doors ect have to be cot out of the smoothed final shape otherwise it will be difficult to blend it all in afterwards Smiley

Garry



I too second this, and also take it from our...well least mine...not sure if garry makes models (I assume he does) its better to smooth every thing on the model, then do the cutting out/animation of parts (when it comes to things like doors, windows, etc on the physical plane fuselage its self) then to cut then smooth...I seen people in my college cut then smooth with very disastrous results (granted they wernt working on a plane but still they had some pretty complex models)


and if posible, if your gonna add shine to the windows them selves and all have the windows on there own texture so that way if you want to tint the windows a bit you can, also PLEASE PLEASE PLEASE take your time and continue to do what your doing, listening to feed back of others is one of the best if not the best way to take your model from ok to "HOLY $NIT I MUST HAVE IT NOW NO MATTER WHAT" type of plane...(well you get the idea at least right?

point is listening to the feed back of thoes who are testing/working on the project with you is the best way to improve and it also offeres the advantage of having multiple sets of eyes to help catch small little erros that someone or you may have missed.


example I didnt notice the hairline crack in one of the windows, but I may wind up finding something else that was compleatly overlooked or thought to be "normal" which I do have a sugestion for the left wing.


when the wings are open (setting one or more) I can see bits and pieces of the wing piece through the fuselage (hard to describe) bast way to see what im talking about have the main body one color (say black) and the wings white or some other bright color and that should give ou an idea of what I am talkin about...link to picture coming shortly (or by PM if needed)
 

one of the starters of the burner pandemic
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