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› Texturing Merhods?
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Texturing Merhods? (Read 270 times)
Nov 16
th
, 2009 at 4:35pm
macklinbob
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Colonel
I Like Flight Simulation!
Seattle, Wa.
Gender:
Posts: 24
I have been playing with some of the FS development tools for a little over a month.
I was not getting along very well with G-Max so I purchased a copy og FSDS. I learned FSDS in about 3 days. At least I was able to get past the place I got hung up with G-Max.
It looks to me as if there are 2 basic methods of texturing. With FSDS you paint the parts during constuction. I don't see a way to change the paint on a plane made with FSDS without reverting to FSDS and painting each part.
I have found dome airplanes that appear to be done this way. The bitmaps in the texture folder can be changed but the airplane doed not change.
I have tried modifing several airplanes where there were multiple textures. These all did what I expected. These all use the extended bitmap files rather than the normal flat bitmaps used with FSDS.
I guess I need to go back and do some simple objects wit G-Max to learn how it works.
I am a retired EE with over 20 years experiance working with 2D drawing tools. This has been my 1st experiance wit the 3D drawing tools.
Bob Macklin
Seattle, Wa.
Bob Macklin
Seattle, Wa
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Reply #1 -
Nov 17
th
, 2009 at 11:20am
jaime
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Colonel
I can haz fail now?
Posts: 248
I assume you were hung at applying textures? if so I have some experience with gmax, never could make models worth any thing, but I could at least get textures/parts colored, I currently do not have gmax installed or i would take screen shots and make a walk through guide that explains step by step...unfortunatly windows decided to take a dump on me with out warning (infinate BSOD at logo screen) so I had to rebuild the file system and tables and wound up loosing some stuff
...I will see if I still have the tutorial I used saved some place or try to find you a link but Im not gonna make promises since I may have lost that as well....
one of the starters of the burner pandemic
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