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Google SketchUp (Read 3287 times)
Nov 14
th
, 2009 at 12:54pm
B-Valvs
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Is it possible to make a SketchUp model work with ADE and FSX?
Thanks.
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Last Edit: Nov 15
th
, 2009 at 11:37pm by B-Valvs
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Reply #1 -
Nov 15
th
, 2009 at 12:05am
skoker
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Nope to my knowledge and repeated attempts
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Reply #2 -
Nov 15
th
, 2009 at 2:05pm
B-Valvs
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I couldn't make it work either.
Does anyone know for sure?
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Reply #3 -
Nov 15
th
, 2009 at 4:20pm
Felix/FFDS
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I'm assuming you're using the freeware version - so it doesn't have 3DS/dxf exporting capabilities.
You'd need the payware version to export to 3DS, then import into gmax to finish off.
Felix/
FFDS
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Reply #4 -
Nov 15
th
, 2009 at 11:36pm
B-Valvs
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This isn't my own model, it's someone else's they made available for download. I don't know if it was made with the freeware version or not, but since it's not working, I'll assume it was.
http://sketchup.google.com/3dwarehouse/details?mid=77ef2533be6a5931af51f5344de19...
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Reply #5 -
Nov 16
th
, 2009 at 8:03pm
Felix/FFDS
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You DO realize that it's faster to make that building in gmax and export it than it is to convert and place it?
It's just a 5-point box, with relatively simple textures.
(and no, I really don't have time to do it myself)
Felix/
FFDS
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Reply #6 -
Nov 17
th
, 2009 at 3:44pm
B-Valvs
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I don't have any experience in modelling or texturing. I was hoping this would work so I don;t have to re invent the wheel. Would anyone else be willing to convert or make one?
Edited:
Is there a way to open the SketchUp file in another 3D modelling program?
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Reply #7 -
Nov 17
th
, 2009 at 7:25pm
jrom
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B-Valvs wrote
on Nov 17
th
, 2009 at 3:44pm:
I don't have any experience in modelling or texturing. I was hoping this would work so I don;t have to re invent the wheel. Would anyone else be willing to convert or make one?
Edited:
Is there a way to open the SketchUp file in another 3D modelling program?
If you export the file to Google Earth (.kmz) you then use windows explorer to change the file extention to .zip (they are in the same encoding) you should find a .dae file inside. Google for a dae to 3ds converter, and you have the model.
Texturing isn't quite as easy, though.
43 6F 6E 67 72 61 74 73 20 6F 6E 20 64 65 63 6F 64 69 6E 67 20 6D 79 20 73 65 63 72 65 74 20 63 6F 64 65 21 0D 0A 0D 0A 48 65 72 65 20 69 73 20 79 6F 75 72 20 72 65 77 61 72 64 3A 0D 0A 0D 0A 68 74 74 70 3A 2F 2F 79 6F 75 74 75 2E 62 65 2F 64 51 77 34 77 39 57 67 58 63 51
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Reply #8 -
Nov 17
th
, 2009 at 10:00pm
B-Valvs
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I just found this great tutorial for it:
http://forums.devshed.com/game-development-141/converting-sketchup-models-to-3ds...
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Reply #9 -
Nov 17
th
, 2009 at 10:04pm
B-Valvs
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Okay, tutorial worked. I have the 3ds file. (Here's where the stupid part comes in) What do I do with that file now? Sorry if this is obvious, I've never done anything with 3D models in FSX before.
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Reply #10 -
Nov 18
th
, 2009 at 12:16am
jaime
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no question is stupid, unless tis one thats never asked...
now since you got that 3ds file you will want to import it into what ever program handels 3ds (say gmax or what ever your going to use) then you want to apply some type of texture so you can have something on it instead of a gray/blank "thing" in FSX, then you will want to attempt to export the model/file into a workable FSX scenery unit and then place it some how and test.
one of the starters of the burner pandemic
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Reply #11 -
Nov 18
th
, 2009 at 2:14pm
jrom
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B-Valvs wrote
on Nov 17
th
, 2009 at 10:04pm:
Okay, tutorial worked. I have the 3ds file. (Here's where the stupid part comes in) What do I do with that file now? Sorry if this is obvious, I've never done anything with 3D models in FSX before.
What a stupid question.
JK
There's always a first time.
Use the "import" option in GMAX. Most other 3d modiling programs can import .3ds files too.
WARNING: It will not be textured.
43 6F 6E 67 72 61 74 73 20 6F 6E 20 64 65 63 6F 64 69 6E 67 20 6D 79 20 73 65 63 72 65 74 20 63 6F 64 65 21 0D 0A 0D 0A 48 65 72 65 20 69 73 20 79 6F 75 72 20 72 65 77 61 72 64 3A 0D 0A 0D 0A 68 74 74 70 3A 2F 2F 79 6F 75 74 75 2E 62 65 2F 64 51 77 34 77 39 57 67 58 63 51
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Reply #12 -
Nov 18
th
, 2009 at 3:17pm
B-Valvs
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When I try to import it it says it's "No object found: Mesh 4" and "Improper files format"
It a 3ds file.
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Reply #13 -
Nov 18
th
, 2009 at 6:31pm
Felix/FFDS
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Welcome to the wonderful world of modelling - not all 3DS is the same ...
Felix/
FFDS
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Reply #14 -
Nov 18
th
, 2009 at 9:20pm
jaime
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thats definatly NOT a good sign...gonna consult my books and see exactly whats going on there if possible, what program are you using to convert with, and what was the 3DS file from?
one of the starters of the burner pandemic
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Reply #15 -
Nov 18
th
, 2009 at 9:37pm
B-Valvs
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jaime wrote
on Nov 18
th
, 2009 at 9:20pm:
thats definatly NOT a good sign...gonna consult my books and see exactly whats going on there if possible, what program are you using to convert with, and what was the 3DS file from?
I'm using the converter in this tutorial, 1st post:
http://forums.devshed.com/game-development-141/converting-sketchup-models-to-3ds...
3DS file from?
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Reply #16 -
Nov 20
th
, 2009 at 6:42pm
jrom
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You could attach the .kmz file to this thread, I could try my hand at it.
43 6F 6E 67 72 61 74 73 20 6F 6E 20 64 65 63 6F 64 69 6E 67 20 6D 79 20 73 65 63 72 65 74 20 63 6F 64 65 21 0D 0A 0D 0A 48 65 72 65 20 69 73 20 79 6F 75 72 20 72 65 77 61 72 64 3A 0D 0A 0D 0A 68 74 74 70 3A 2F 2F 79 6F 75 74 75 2E 62 65 2F 64 51 77 34 77 39 57 67 58 63 51
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Reply #17 -
Nov 20
th
, 2009 at 7:01pm
B-Valvs
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Okay. Here it is.
Edited:
It won't let me attach the kmz file, so here's a zip.
SaratogaAirport.zip (Attachment deleted)
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Reply #18 -
Nov 25
th
, 2009 at 3:37pm
Felix/FFDS
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Arno Guerretson (FSDeveloper.com) has continued his development of MOdelConvertX which now reads the COllada format.
At least, if you create the Sketchup model yourself, you can export it as a collada file (.dae) and using the utility, you can convert it to 3DS
Felix/
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Reply #19 -
Nov 25
th
, 2009 at 6:09pm
RaptorF22
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Here is a program that converts KMZ files directly to MDL format:
http://lc0277.nerim.net/wiki/index.php?software
And in my copy of SketchUp 7 it will export to 3DS.
So I have attached a .zip file with gmax 3ds and skp formats of the file.
Hope this helps!
Saratoga_County_Airport.zip (Attachment deleted)
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Reply #20 -
Nov 25
th
, 2009 at 8:50pm
B-Valvs
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That program looks great. I'm going to try it out tonight.
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Reply #21 -
Nov 27
th
, 2009 at 11:06pm
B-Valvs
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RaptorF22 wrote
on Nov 25
th
, 2009 at 6:09pm:
Here is a program that converts KMZ files directly to MDL format:
http://lc0277.nerim.net/wiki/index.php?software
And in my copy of SketchUp 7 it will export to 3DS.
So I have attached a .zip file with gmax 3ds and skp formats of the file.
Hope this helps!
Okay, I finally got the FSX MDL file using that. Now how do I get from the MDL to a BGL so I can use it with my scenery design program.
Ahhhhh!!!! So close!!! This is so frustrating!!!
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Reply #22 -
Nov 28
th
, 2009 at 1:12pm
RaptorF22
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There is a program called
Library Creator XML
that will do it.
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Reply #23 -
Nov 28
th
, 2009 at 2:19pm
B-Valvs
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RaptorF22 wrote
on Nov 28
th
, 2009 at 1:12pm:
There is a program called
Library Creator XML
that will do it.
I have that, but can it be used to convert MDL to BGL?
Just figured it out. I have the BGL file and I'm going to try it in ADE. Fingers crossed.
Edited:
The program says "There are no usable objects in this file." It's refering to the BGL.
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Reply #24 -
Nov 29
th
, 2009 at 9:49am
RaptorF22
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Well, I've never used Collada2X; it might not work.
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Reply #25 -
Nov 29
th
, 2009 at 11:16am
B-Valvs
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Is there an alternate way to place scenery objects? Other than ADE? (free)
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Reply #26 -
Nov 30
th
, 2009 at 9:18am
RaptorF22
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Well, there is a program called
Whisplacer
.
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Reply #27 -
Nov 30
th
, 2009 at 9:48pm
B-Valvs
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I'll give that a try, thanks.
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