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Google SketchUp (Read 3314 times)
Reply #15 -
Nov 18
th
, 2009 at 9:37pm
B-Valvs
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jaime wrote
on Nov 18
th
, 2009 at 9:20pm:
thats definatly NOT a good sign...gonna consult my books and see exactly whats going on there if possible, what program are you using to convert with, and what was the 3DS file from?
I'm using the converter in this tutorial, 1st post:
http://forums.devshed.com/game-development-141/converting-sketchup-models-to-3ds...
3DS file from?
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Reply #16 -
Nov 20
th
, 2009 at 6:42pm
jrom
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You could attach the .kmz file to this thread, I could try my hand at it.
43 6F 6E 67 72 61 74 73 20 6F 6E 20 64 65 63 6F 64 69 6E 67 20 6D 79 20 73 65 63 72 65 74 20 63 6F 64 65 21 0D 0A 0D 0A 48 65 72 65 20 69 73 20 79 6F 75 72 20 72 65 77 61 72 64 3A 0D 0A 0D 0A 68 74 74 70 3A 2F 2F 79 6F 75 74 75 2E 62 65 2F 64 51 77 34 77 39 57 67 58 63 51
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Reply #17 -
Nov 20
th
, 2009 at 7:01pm
B-Valvs
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Okay. Here it is.
Edited:
It won't let me attach the kmz file, so here's a zip.
SaratogaAirport.zip (Attachment deleted)
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Reply #18 -
Nov 25
th
, 2009 at 3:37pm
Felix/FFDS
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Arno Guerretson (FSDeveloper.com) has continued his development of MOdelConvertX which now reads the COllada format.
At least, if you create the Sketchup model yourself, you can export it as a collada file (.dae) and using the utility, you can convert it to 3DS
Felix/
FFDS
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Reply #19 -
Nov 25
th
, 2009 at 6:09pm
RaptorF22
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Here is a program that converts KMZ files directly to MDL format:
http://lc0277.nerim.net/wiki/index.php?software
And in my copy of SketchUp 7 it will export to 3DS.
So I have attached a .zip file with gmax 3ds and skp formats of the file.
Hope this helps!
Saratoga_County_Airport.zip (Attachment deleted)
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Reply #20 -
Nov 25
th
, 2009 at 8:50pm
B-Valvs
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That program looks great. I'm going to try it out tonight.
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Reply #21 -
Nov 27
th
, 2009 at 11:06pm
B-Valvs
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RaptorF22 wrote
on Nov 25
th
, 2009 at 6:09pm:
Here is a program that converts KMZ files directly to MDL format:
http://lc0277.nerim.net/wiki/index.php?software
And in my copy of SketchUp 7 it will export to 3DS.
So I have attached a .zip file with gmax 3ds and skp formats of the file.
Hope this helps!
Okay, I finally got the FSX MDL file using that. Now how do I get from the MDL to a BGL so I can use it with my scenery design program.
Ahhhhh!!!! So close!!! This is so frustrating!!!
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Reply #22 -
Nov 28
th
, 2009 at 1:12pm
RaptorF22
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There is a program called
Library Creator XML
that will do it.
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Reply #23 -
Nov 28
th
, 2009 at 2:19pm
B-Valvs
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RaptorF22 wrote
on Nov 28
th
, 2009 at 1:12pm:
There is a program called
Library Creator XML
that will do it.
I have that, but can it be used to convert MDL to BGL?
Just figured it out. I have the BGL file and I'm going to try it in ADE. Fingers crossed.
Edited:
The program says "There are no usable objects in this file." It's refering to the BGL.
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Reply #24 -
Nov 29
th
, 2009 at 9:49am
RaptorF22
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Well, I've never used Collada2X; it might not work.
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Reply #25 -
Nov 29
th
, 2009 at 11:16am
B-Valvs
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Is there an alternate way to place scenery objects? Other than ADE? (free)
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Reply #26 -
Nov 30
th
, 2009 at 9:18am
RaptorF22
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Well, there is a program called
Whisplacer
.
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Reply #27 -
Nov 30
th
, 2009 at 9:48pm
B-Valvs
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I'll give that a try, thanks.
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