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Animating question (Read 504 times)
Oct 30
th
, 2009 at 10:04am
JakesF14
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Blistering Barnacles!
South Africa
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Posts: 1866
I am busy animating the swing wings. I am going to use the flaps for animating the wings (like the F-14). I've created a dummy, named l_wing, attached to the fuselage, and then the actual wing Ive named l_flap. Now the problem is when exported, and using the flaps setting, the RIGHT wing instead of the left is moving, and also the wingtip move UPWARDS instead of backwards. I switched the names, ect, and als reset the X-Form, but still the problem. I cannot find a good tutorial also that tells me how to do normal flaps. If someone passes by, and have the know-how, and willing to share, I will be forever gratefull
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Reply #1 -
Oct 30
th
, 2009 at 7:14pm
Felix/FFDS
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You're using the FS2004 exporter?
Then the l_flap movement is set not by the keytframe, but by the aircraft cfg, and it moves in the x axis.
you want to tag it l_flap_percent_key (or something like that) so yoiu can keyframe it.
Felix/
FFDS
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Reply #2 -
Oct 31
st
, 2009 at 1:50am
JakesF14
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Blistering Barnacles!
South Africa
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Felix/FFDS wrote
on Oct 30
th
, 2009 at 7:14pm:
You're using the FS2004 exporter?
Then the l_flap movement is set not by the keytframe, but by the aircraft cfg, and it moves in the x axis.
you want to tag it l_flap_percent_key (or something like that) so yoiu can keyframe it.
Hmmm I tought it might have something to do with the CFG. Thank you for the tip. Will do!
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Reply #3 -
Oct 31
st
, 2009 at 9:14am
MiltonShupe
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If you do not have the Makemdl SDK, you need to get it, along with the aircraft container SDK. They will help a bunch.
Here are the available naming conventions for the tag Felix referred to for renaming and animating the parts, and others.
Flaps (Key Framed) Mooney Bravo L_Flap_Key, R_Flap_Key Key 0 = 0% Deflection, Key 100 = 100% Deflection
Flaps (Leading and Trailing Edge) Boeing 777 R_Pct_Lead_Edge_Flap0 Key 0 = Retracted, Key 100 = 100% Deployed
Flaps (Leading and Trailing Edge) Boeing 777 L_Pct_Lead_Edge_Flap0 Key 0 = Retracted, Key 100 = 100% Deployed
Flaps (Leading and Trailing Edge) Boeing 777 R_Pct_Lead_Edge_Flap1 Key 0 = Retracted, Key 100 = 100% Deployed
Flaps (Leading and Trailing Edge) Boeing 777 R_Pct_Lead_Edge_Flap1 Key 0 = Retracted, Key 100 = 100% Deployed
Flaps (Leading and Trailing Edge) Boeing 777 R_Pct_Trail_Edge_Flap0 Key 0 = Retracted, Key 100 = 100% Deployed
Flaps (Leading and Trailing Edge) Boeing 777 R_Pct_Trail_Edge_Flap0 Key 0 = Retracted, Key 100 = 100% Deployed
Flaps (Leading and Trailing Edge) Boeing 777 R_Pct_Trail_Edge_Flap1 Key 0 = Retracted, Key 100 = 100% Deployed
Flaps (Leading and Trailing Edge) Boeing 777 R_Pct_Trail_Edge_Flap1 Key 0 = Retracted, Key 100 = 100% Deployed
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Reply #4 -
Nov 1
st
, 2009 at 4:37am
JakesF14
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By aircraft container SDK you mean an .AIR file editor? Thank you so much, I really appreciate all the help!
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Reply #5 -
Nov 1
st
, 2009 at 9:17am
Felix/FFDS
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JakesF14 wrote
on Nov 1
st
, 2009 at 4:37am:
By aircraft container SDK you mean an .AIR file editor? Thank you so much, I really appreciate all the help!
The aircraft container SDK tells you what goes in the aircraft.cfg file.
To get the accetable FS2004 animation (and other) tags, you need the makemdl.exe SDK.
Felix/
FFDS
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Reply #6 -
Nov 1
st
, 2009 at 9:31am
Hagar
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You can download all the FS2004 SDKs here.
http://www.scenery.org/tutorials_fs2k4_SDK.htm
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Reply #7 -
Nov 1
st
, 2009 at 11:07am
JakesF14
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Blistering Barnacles!
South Africa
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Posts: 1866
Felix/FFDS wrote
on Nov 1
st
, 2009 at 9:17am:
JakesF14 wrote
on Nov 1
st
, 2009 at 4:37am:
By aircraft container SDK you mean an .AIR file editor? Thank you so much, I really appreciate all the help!
The aircraft container SDK tells you what goes in the aircraft.cfg file.
To get the accetable FS2004 animation (and other) tags, you need the makemdl.exe SDK.
I really cannot do this without you guy's help. That is great! Thanx for the link, Hagar
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Reply #8 -
Nov 4
th
, 2009 at 12:14pm
JakesF14
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Blistering Barnacles!
South Africa
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Posts: 1866
Okey, main gear is animating in fs very impressive. The swing wings work. Still need to do the flaps and slats though. Oh my wheels dont turn yet...might be a contact point problem in the cfg?? They are bouncing over rough terrain though?
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Reply #9 -
Nov 18
th
, 2009 at 12:23pm
jaime
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I can haz fail now?
Posts: 248
contacts for the rear wheels are ok, the front need to be adjusted so the wheels sit on the ground, not below or sinking into it.
as for the spinning that also an animation thins, similar to the flaps situation...
If not please correct me, its been awhile since I last made an aircraft...
one of the starters of the burner pandemic
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