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JBizz Beta testers needed (Read 1467 times)
Oct 28
th
, 2009 at 10:29am
JakesF14
Offline
Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
Ok, I've done some fixes, and would appreciate some beta tests - I know there is still a transparent problem, that is a texture problem. I ve got positive feedback from Hagar regarding this and ive made that changes, so if you still see the problem and know how to fix them - please tell me?
oh and read the readme file - it tells the changes I made also
the download link is
HERE
after this phase is successfull, the moving parts is next
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Reply #1 -
Oct 28
th
, 2009 at 3:02pm
Mr Shanks
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Colonel
FSX Ace Combat
N.W. Scotland
Gender:
Posts: 198
JakesF14,
Nice little plane. I guess you know but the lights don't meet the wing tips, and the overspeed comes way to early for a jet thats going to be supersonic.
Other than that, its a great little thing, and i'll be downloading one when you get it all done.
Flying 'Spam' Can
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Reply #2 -
Oct 28
th
, 2009 at 5:20pm
JakesF14
Offline
Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
Mr Shanks wrote
on Oct 28
th
, 2009 at 3:02pm:
JakesF14,
Nice little plane. I guess you know but the lights don't meet the wing tips, and the overspeed comes way to early for a jet thats going to be supersonic.
Other than that, its a great little thing, and i'll be downloading one when you get it all done.
Thanx, as you may have noticed,it is a swing wing jet,and with the wings fwd,the lights does meet. But thats a headace for another day. Now im only testing the model for the objectives in the readme file. Will work on the performance way later. The test cfg is based on a Learjet. Appreciate all the comments.
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Reply #3 -
Oct 29
th
, 2009 at 4:54am
Hagar
Offline
Colonel
My Spitfire Girl
Costa Geriatrica
Posts: 33159
That's coming along nicely. The transparency is caused by the Alpha channel of the fuselage texture. I fixed it by making the Alpha channel white.
You might like to compare the display properties of your fuselage with the other parts of the aircraft that don't have the problem. I'm not familiar with Gmax so can't give specific advice.
Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the
Fox Four Group
Need help? Try
Grumpy's Lair
My photo gallery
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Reply #4 -
Oct 29
th
, 2009 at 5:01am
JakesF14
Offline
Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
Hagar wrote
on Oct 29
th
, 2009 at 4:54am:
That's coming along fine. The transparency is caused by the Alpha channel of the fuselage texture. I fixed it by making the Alpha channel white.
You might like to compare the display properties of your fuselage with the other parts of the aircraft that don't have the problem. I'm not familiar with Gmax so can't give specific advice.
Hi,
I also noticed that - but white Alpha channels is not preferebale as it then does not have any shine ??
good experience though - this is my very first model
you guys that know how deserve a medallion for all the friendly help!
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Reply #5 -
Oct 29
th
, 2009 at 5:08am
Hagar
Offline
Colonel
My Spitfire Girl
Costa Geriatrica
Posts: 33159
JakesF14 wrote
on Oct 29
th
, 2009 at 5:01am:
Hagar wrote
on Oct 29
th
, 2009 at 4:54am:
That's coming along fine. The transparency is caused by the Alpha channel of the fuselage texture. I fixed it by making the Alpha channel white.
You might like to compare the display properties of your fuselage with the other parts of the aircraft that don't have the problem. I'm not familiar with Gmax so can't give specific advice.
Hi,
I also noticed that - but white Alpha channels is not preferebale as it then does not have any shine ??
I realise that which is why I suggested checking the display properties of your fuselage in Gmax. There must be something different from other parts of the aircraft which don't appear to have the transparency problem.
Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the
Fox Four Group
Need help? Try
Grumpy's Lair
My photo gallery
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Reply #6 -
Oct 29
th
, 2009 at 5:55am
JakesF14
Offline
Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
Hagar wrote
on Oct 29
th
, 2009 at 5:08am:
JakesF14 wrote
on Oct 29
th
, 2009 at 5:01am:
Hagar wrote
on Oct 29
th
, 2009 at 4:54am:
That's coming along fine. The transparency is caused by the Alpha channel of the fuselage texture. I fixed it by making the Alpha channel white.
You might like to compare the display properties of your fuselage with the other parts of the aircraft that don't have the problem. I'm not familiar with Gmax so can't give specific advice.
Hi,
I also noticed that - but white Alpha channels is not preferebale as it then does not have any shine ??
I realise that which is why I suggested checking the display properties of your fuselage in Gmax. There must be something different from other parts of the aircraft which don't appear to have the transparency problem.
will play around with the settings, and see what happens!
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Reply #7 -
Oct 29
th
, 2009 at 9:06pm
BrandonF
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Colonel
The Future of Flight
Location: Earth...Duh!!!!
Gender:
Posts: 2296
I can place the lights if you'd like.
Just let me know.
Brandon
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Reply #8 -
Oct 30
th
, 2009 at 12:44am
JakesF14
Offline
Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
BrandonF wrote
on Oct 29
th
, 2009 at 9:06pm:
I can place the lights if you'd like.
Just let me know.
Brandon
Thank you,you can do that,but I think they have to be linked to the wings somehow for when the wings are swept aft and fwd?!
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Reply #9 -
Oct 30
th
, 2009 at 8:16am
RaptorF22
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Colonel
Gender:
Posts: 1643
Is it OK if I modify the CFG and other things a little?
Looks like a great jet!!!
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Reply #10 -
Oct 30
th
, 2009 at 8:54am
JakesF14
Offline
Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
RaptorF22 wrote
on Oct 30
th
, 2009 at 8:16am:
Is it OK if I modify the CFG and other things a little?
Looks like a great jet!!!
You are welcome, I don't mind- It is actually not even touched yet - just borrowed from a Cessna Citation Excell. I will work on the CFC way later - concentrating on the model for now! Glad you like it! I am busy wit animating the gear and swing wings as well as control surfaces
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Reply #11 -
Oct 30
th
, 2009 at 8:45pm
BrandonF
Offline
Colonel
The Future of Flight
Location: Earth...Duh!!!!
Gender:
Posts: 2296
JakesF14 wrote
on Oct 30
th
, 2009 at 12:44am:
BrandonF wrote
on Oct 29
th
, 2009 at 9:06pm:
I can place the lights if you'd like.
Just let me know.
Brandon
Thank you,you can do that,but I think they have to be linked to the wings somehow for when the wings are swept aft and fwd?!
Oh, I don't know how to link the lights to the winds or anything so never mind.
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Reply #12 -
Oct 31
st
, 2009 at 1:53am
JakesF14
Offline
Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
Oh pleeeez not the winds!! They will blow away on MACH 0.5!!
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Reply #13 -
Oct 31
st
, 2009 at 9:23am
MiltonShupe
Offline
Colonel
Fly FS
Gender:
Posts: 55
[Thank you,you can do that,but I think they have to be linked to the wings somehow for when the wings are swept aft and fwd?! [/quote]
You will need to use the gmax modeled lights for any animated parts. The list is in the Makemdl SDK. Here is a partial list of available lights (The name tags must be used as shown but can be appended with _02, _03 etc:
LIGHT_BEACON A beacon point light is drawn, and the diffuse color is the light color.
LIGHT_STROBE A strobe point light is drawn, and the diffuse color is the light color
LIGHT_RECO A recognition point light is drawn, and the diffuse color is the light color
LIGHT_WING A wing point light is drawn, and the diffuse color is the light color.
LIGHT_LOGO A logo point light is drawn, and the diffuse color is the light color.
LIGHT_NAV A navigation point light is drawn, and the diffuse color is the light color.
LIGHT_TAXI A taxi spotlight is drawn, and the diffuse color is the light color.
LIGHT_LAND A landing spotlight is drawn, and the diffuse color is the light color.
A material and color has to be assigned to these parts (which are typically just a 3 or 4 point very small planar) and it must be linked to a parent (light bezel or housing). The parent must be linked to the wing.
The pivot of the planar dictates the location of the light source; the pivot of the parent dictates the light beam direction (Z faces backwards to light beam). So, set them accordingly.
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Reply #14 -
Oct 31
st
, 2009 at 9:37am
skoker
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Colonel
Jordan never wore his
safety goggles...
1G3
Gender:
Posts: 4611
You want me to make you a sound pack?
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Reply #15 -
Nov 1
st
, 2009 at 1:55am
JakesF14
Offline
Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
Milton, thank you very much! I was wondering how to link the lights! Thanks to you I can do it now!
skoker wrote
on Oct 31
st
, 2009 at 9:37am:
You want me to make you a sound pack?
Skoker, that could be awesome! The nearest I can get to sound is playing guitar...hehe. I wil appreciate it if you could help!
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Reply #16 -
Nov 1
st
, 2009 at 4:16pm
skoker
Offline
Colonel
Jordan never wore his
safety goggles...
1G3
Gender:
Posts: 4611
Do you have a particular plane you would like it to sound like? Or I can do a generic jet sound. If you need a panel I do that too!
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Reply #17 -
Nov 1
st
, 2009 at 4:45pm
JakesF14
Offline
Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
skoker wrote
on Nov 1
st
, 2009 at 4:16pm:
Do you have a particular plane you would like it to sound like? Or I can do a generic jet sound. If you need a panel I do that too!
Well, I use the powerplant from the F-5 tiger, but 4 of them without AB , if it helps? Sounds for landing gear,ect, can be generic. You can use ur imagination. Something unique. For the panel... I want to try to build one. good experience,but will let you know if i see up to it. Thanks for the help! I am curious now...
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Reply #18 -
Nov 9
th
, 2009 at 5:35pm
RaptorF22
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Colonel
Gender:
Posts: 1643
Awesome, love the update!!
BTW, how do you make a sound pack?
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Reply #19 -
Nov 9
th
, 2009 at 10:00pm
BrandonF
Offline
Colonel
The Future of Flight
Location: Earth...Duh!!!!
Gender:
Posts: 2296
Skoker said he'd do a panel, but I could too. Only if he wants.
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Reply #20 -
Nov 10
th
, 2009 at 2:27am
JakesF14
Offline
Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
RaptorF22 wrote
on Nov 9
th
, 2009 at 5:35pm:
Awesome, love the update!!
BTW, how do you make a sound pack?
Hmm the sound pack is a secret...LOL
Skoker offered to do a sound pack, and as far as I know he is good on track with it, I am thankfull
With the panel, I am going to need help later. My Idea is to make the VC first, and then make a 2D from the VC. In my opinion it is easier to make a 2D panel from a 3D than to try and recreate a 2D in 3D ?
so if someone have any info on how to start a VC it will be much appreciated
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Reply #21 -
Nov 17
th
, 2009 at 12:02am
jaime
Offline
Colonel
I can haz fail now?
Posts: 248
I always did 3D first then I went to 2D since I always found the 3D was more complicated (obviously) and all i had to do was take screen shots of the 3D and use the images to make the panels...ill see if i can dig up some of the planes and images I did this methoud with, even though they were more FS 2000 and 2002 era models/planes but still same should work for FSX no??
also if you still want people willing to test planes for you and possibly help with repainting or getting other color schemes for it I wouldn't mind lending a hand, been awhile but I still know my way around the CFG files and then some
Ok this is quite odd, every time I modify the texture (adding my own type of color scheme and designs) the exterior disappears and all I see is the cabin interior area...could someone help me sort out what may be going on? I am trying to use FSrepaint V2 for FSX at the time, since I dont have any of my photo shop stuff (or gimp) installed and I dont want to take the time to reinstall the programs at the moment (just want to hammer out some ideas real fast before I spend time with installing photo shop and that stuff)
«
Last Edit: Nov 17
th
, 2009 at 1:04am by jaime
»
one of the starters of the burner pandemic
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Reply #22 -
Nov 17
th
, 2009 at 1:09am
JakesF14
Offline
Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
jaime wrote
on Nov 17
th
, 2009 at 12:02am:
Ok this is quite odd, every time I modify the texture (adding my own type of color scheme and designs) the exterior disappears and all I see is the cabin interior area...could someone help me sort out what may be going on? I am trying to use FSrepaint V2 for FSX at the time, since I dont have any of my photo shop stuff (or gimp) installed and I dont want to take the time to reinstall the programs at the moment (just want to hammer out some ideas real fast before I spend time with installing photo shop and that stuff)
thanks for the tips, I also thought of it that way
With what model do you have this problem with?
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Reply #23 -
Nov 17
th
, 2009 at 1:12am
jaime
Offline
Colonel
I can haz fail now?
Posts: 248
your biz jet, i would post a screen shot but my system uses 1600 X what ever (1200 i think?) and I don't have any decent programs to cut down the size with out messing the image...
PS: if you want me to Ill lend a hand and help you out as best as I can, I also have a friend who does this stuff with me so I may ask him if he would like to help from time to time as his life permits
EDIT: removed the bad texture and the model shows up ok (blank white) so im not really sure what is happening except for the fact that FSRepaint is causeing this issue to occure (which in all my years of messing with FSrepaint V1 and V2 this has never happened at all)...so im a bit perplexed and I been at this stuff since the days of FS95 and FS98...
oh not sure if this will make a difference but I am using it in FSX
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Reply #24 -
Nov 17
th
, 2009 at 1:23am
JakesF14
Offline
Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
jaime wrote
on Nov 17
th
, 2009 at 1:12am:
your biz jet, i would post a screen shot but my system uses 1600 X what ever (1200 i think?) and I don't have any decent programs to cut down the size with out messing the image...
PS: if you want me to Ill lend a hand and help you out as best as I can, I also have a friend who does this stuff with me so I may ask him if he would like to help from time to time as his life permits
EDIT: removed the bad texture and the model shows up ok (blank white) so im not really sure what is happening except for the fact that FSRepaint is causeing this issue to occure (which in all my years of messing with FSrepaint V1 and V2 this has never happened at all)...so im a bit perplexed and I been at this stuff since the days of FS95 and FS98...
the problem may be with the texture not being named correctly, and/or not converted to the correct extended bitmap format with alpha channel? as in the readme file I dont reccomend repaints now, as I didn't tried it myself on this model myself yet
, but If you can tell me to what extended bitmap you converted it, or even zip and email me the texture I will gladly have a look. . have to be sorted out anyway. email me at johan@jdsarc.co.za
Thanks
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Reply #25 -
Nov 17
th
, 2009 at 1:25am
jaime
Offline
Colonel
I can haz fail now?
Posts: 248
JakesF14 wrote
on Nov 17
th
, 2009 at 1:23am:
jaime wrote
on Nov 17
th
, 2009 at 1:12am:
your biz jet, i would post a screen shot but my system uses 1600 X what ever (1200 i think?) and I don't have any decent programs to cut down the size with out messing the image...
PS: if you want me to Ill lend a hand and help you out as best as I can, I also have a friend who does this stuff with me so I may ask him if he would like to help from time to time as his life permits
EDIT: removed the bad texture and the model shows up ok (blank white) so im not really sure what is happening except for the fact that FSRepaint is causeing this issue to occure (which in all my years of messing with FSrepaint V1 and V2 this has never happened at all)...so im a bit perplexed and I been at this stuff since the days of FS95 and FS98...
the problem may be with the texture not being named correctly, and/or not converted to the correct extended bitmap format with alpha channel? as in the readme file I dont reccomend repaints now, as I didn't tried it myself on this model myself yet
, but If you can tell me to what extended bitmap you converted it, or even zip and email me the texture I will gladly have a look. . have to be sorted out anyway. email me at johan@jdsarc.co.za
Thanks
Thanks, I just figured it out...resaved it as DXT3 instead of 5...
DAM JAIME GET IT RIGHT ASS....FRACK....of all the stupid errors thats the simplest one to over look...
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Reply #26 -
Nov 17
th
, 2009 at 1:45am
JakesF14
Offline
Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
jaime wrote
on Nov 17
th
, 2009 at 1:25am:
JakesF14 wrote
on Nov 17
th
, 2009 at 1:23am:
jaime wrote
on Nov 17
th
, 2009 at 1:12am:
your biz jet, i would post a screen shot but my system uses 1600 X what ever (1200 i think?) and I don't have any decent programs to cut down the size with out messing the image...
PS: if you want me to Ill lend a hand and help you out as best as I can, I also have a friend who does this stuff with me so I may ask him if he would like to help from time to time as his life permits
EDIT: removed the bad texture and the model shows up ok (blank white) so im not really sure what is happening except for the fact that FSRepaint is causeing this issue to occure (which in all my years of messing with FSrepaint V1 and V2 this has never happened at all)...so im a bit perplexed and I been at this stuff since the days of FS95 and FS98...
the problem may be with the texture not being named correctly, and/or not converted to the correct extended bitmap format with alpha channel? as in the readme file I dont reccomend repaints now, as I didn't tried it myself on this model myself yet
, but If you can tell me to what extended bitmap you converted it, or even zip and email me the texture I will gladly have a look. . have to be sorted out anyway. email me at johan@jdsarc.co.za
Thanks
Thanks, I just figured it out...resaved it as DXT3 instead of 5...
DAM JAIME GET IT RIGHT ASS....FRACK....of all the stupid errors thats the simplest one to over look...
I actually used extended 32bit 888-8 for the fuselage
try that also?
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Reply #27 -
Nov 17
th
, 2009 at 1:47am
jaime
Offline
Colonel
I can haz fail now?
Posts: 248
no, oddly enough DXT3 worked just fine, I believe DXT3 and that are the same or at least close enough to each other the two kinda go hand in hand, (yay)
Least I know what will work correctly on it
I think I may try my hand at making a few unique ideas, hope you don't mind me stripping all emblems off the plane and having at it.
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Reply #28 -
Nov 17
th
, 2009 at 1:54am
JakesF14
Offline
Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
jaime wrote
on Nov 17
th
, 2009 at 1:47am:
no, oddly enough DXT3 worked just fine, I believe DXT3 and that are the same or at least close enough to each other the two kinda go hand in hand, (yay)
Least I know what will work correctly on it
I think I may try my hand at making a few unique ideas, hope you don't mind me stripping all emblems off the plane and having at it.
I do not mind if you go mad for personal use right now. the main reason I dont want repaints posted now is because somtimes I go back to screenshots other testers post to see figure out something, for example if I want to move the main landing gear, the textures need to be adjusted) and sometimes it include the textures as well as their positions, and if the correct textures I've supplied is applied, It helps a lot
but for your personal use, go mad!
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Reply #29 -
Nov 17
th
, 2009 at 2:02am
jaime
Offline
Colonel
I can haz fail now?
Posts: 248
I wasnt planning to post any repaints yet...unless they were pictures to get ideas from the community...)...plus once your ready to put the plane out "officially" i would try to help ya out and include some repaints I do in the package so people have some different variants to pick from
anyways its turnning out really nice!
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Reply #30 -
Nov 17
th
, 2009 at 2:11am
JakesF14
Offline
Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
jaime wrote
on Nov 17
th
, 2009 at 2:02am:
I wasnt planning to post any repaints yet...unless they were pictures to get ideas from the community...)...plus once your ready to put the plane out "officially" i would try to help ya out and include some repaints I do in the package so people have some different variants to pick from
anyways its turnning out really nice!
If you have any ideas on liveries to include in the package, PM me, we can discuss it?
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Reply #31 -
Nov 17
th
, 2009 at 2:47am
jaime
Offline
Colonel
I can haz fail now?
Posts: 248
ok sounds cool
Ok I got two variants more or less done, aside from a few minor things which im sure are correctable, I have one (will upload screen shot soon) that is ready to go more or less, only thing thats holding it up is a possible texture mapping issue, the right tail is mirrored to the left, but you have two pieces for the tail so each side is mapped to its own piece.
I have the text and all that (and the logos) worked out perfictly so thats good, I just need to see if some how the texture was mapped incorrectly by mistake, if you want to see a picture of what Im talking about let me know and ill upload one also.
and the model of the plane seemes like it may need to be smoothed out some, I think the polys are a bit rough...other then that its really turning out to be a neat plane that i will enjoy flying!
«
Last Edit: Nov 17
th
, 2009 at 2:53pm by jaime
»
one of the starters of the burner pandemic
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