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JBizz Beta testers needed (Read 1463 times)
Oct 28
th
, 2009 at 10:29am
JakesF14
Offline
Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
Ok, I've done some fixes, and would appreciate some beta tests - I know there is still a transparent problem, that is a texture problem. I ve got positive feedback from Hagar regarding this and ive made that changes, so if you still see the problem and know how to fix them - please tell me?
oh and read the readme file - it tells the changes I made also
the download link is
HERE
after this phase is successfull, the moving parts is next
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Reply #1 -
Oct 28
th
, 2009 at 3:02pm
Mr Shanks
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Colonel
FSX Ace Combat
N.W. Scotland
Gender:
Posts: 198
JakesF14,
Nice little plane. I guess you know but the lights don't meet the wing tips, and the overspeed comes way to early for a jet thats going to be supersonic.
Other than that, its a great little thing, and i'll be downloading one when you get it all done.
Flying 'Spam' Can
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Reply #2 -
Oct 28
th
, 2009 at 5:20pm
JakesF14
Offline
Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
Mr Shanks wrote
on Oct 28
th
, 2009 at 3:02pm:
JakesF14,
Nice little plane. I guess you know but the lights don't meet the wing tips, and the overspeed comes way to early for a jet thats going to be supersonic.
Other than that, its a great little thing, and i'll be downloading one when you get it all done.
Thanx, as you may have noticed,it is a swing wing jet,and with the wings fwd,the lights does meet. But thats a headace for another day. Now im only testing the model for the objectives in the readme file. Will work on the performance way later. The test cfg is based on a Learjet. Appreciate all the comments.
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Reply #3 -
Oct 29
th
, 2009 at 4:54am
Hagar
Offline
Colonel
My Spitfire Girl
Costa Geriatrica
Posts: 33159
That's coming along nicely. The transparency is caused by the Alpha channel of the fuselage texture. I fixed it by making the Alpha channel white.
You might like to compare the display properties of your fuselage with the other parts of the aircraft that don't have the problem. I'm not familiar with Gmax so can't give specific advice.
Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the
Fox Four Group
Need help? Try
Grumpy's Lair
My photo gallery
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Reply #4 -
Oct 29
th
, 2009 at 5:01am
JakesF14
Offline
Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
Hagar wrote
on Oct 29
th
, 2009 at 4:54am:
That's coming along fine. The transparency is caused by the Alpha channel of the fuselage texture. I fixed it by making the Alpha channel white.
You might like to compare the display properties of your fuselage with the other parts of the aircraft that don't have the problem. I'm not familiar with Gmax so can't give specific advice.
Hi,
I also noticed that - but white Alpha channels is not preferebale as it then does not have any shine ??
good experience though - this is my very first model
you guys that know how deserve a medallion for all the friendly help!
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Reply #5 -
Oct 29
th
, 2009 at 5:08am
Hagar
Offline
Colonel
My Spitfire Girl
Costa Geriatrica
Posts: 33159
JakesF14 wrote
on Oct 29
th
, 2009 at 5:01am:
Hagar wrote
on Oct 29
th
, 2009 at 4:54am:
That's coming along fine. The transparency is caused by the Alpha channel of the fuselage texture. I fixed it by making the Alpha channel white.
You might like to compare the display properties of your fuselage with the other parts of the aircraft that don't have the problem. I'm not familiar with Gmax so can't give specific advice.
Hi,
I also noticed that - but white Alpha channels is not preferebale as it then does not have any shine ??
I realise that which is why I suggested checking the display properties of your fuselage in Gmax. There must be something different from other parts of the aircraft which don't appear to have the transparency problem.
Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the
Fox Four Group
Need help? Try
Grumpy's Lair
My photo gallery
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Reply #6 -
Oct 29
th
, 2009 at 5:55am
JakesF14
Offline
Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
Hagar wrote
on Oct 29
th
, 2009 at 5:08am:
JakesF14 wrote
on Oct 29
th
, 2009 at 5:01am:
Hagar wrote
on Oct 29
th
, 2009 at 4:54am:
That's coming along fine. The transparency is caused by the Alpha channel of the fuselage texture. I fixed it by making the Alpha channel white.
You might like to compare the display properties of your fuselage with the other parts of the aircraft that don't have the problem. I'm not familiar with Gmax so can't give specific advice.
Hi,
I also noticed that - but white Alpha channels is not preferebale as it then does not have any shine ??
I realise that which is why I suggested checking the display properties of your fuselage in Gmax. There must be something different from other parts of the aircraft which don't appear to have the transparency problem.
will play around with the settings, and see what happens!
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Reply #7 -
Oct 29
th
, 2009 at 9:06pm
BrandonF
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Colonel
The Future of Flight
Location: Earth...Duh!!!!
Gender:
Posts: 2296
I can place the lights if you'd like.
Just let me know.
Brandon
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Reply #8 -
Oct 30
th
, 2009 at 12:44am
JakesF14
Offline
Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
BrandonF wrote
on Oct 29
th
, 2009 at 9:06pm:
I can place the lights if you'd like.
Just let me know.
Brandon
Thank you,you can do that,but I think they have to be linked to the wings somehow for when the wings are swept aft and fwd?!
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Reply #9 -
Oct 30
th
, 2009 at 8:16am
RaptorF22
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Colonel
Gender:
Posts: 1643
Is it OK if I modify the CFG and other things a little?
Looks like a great jet!!!
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Reply #10 -
Oct 30
th
, 2009 at 8:54am
JakesF14
Offline
Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
RaptorF22 wrote
on Oct 30
th
, 2009 at 8:16am:
Is it OK if I modify the CFG and other things a little?
Looks like a great jet!!!
You are welcome, I don't mind- It is actually not even touched yet - just borrowed from a Cessna Citation Excell. I will work on the CFC way later - concentrating on the model for now! Glad you like it! I am busy wit animating the gear and swing wings as well as control surfaces
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Reply #11 -
Oct 30
th
, 2009 at 8:45pm
BrandonF
Offline
Colonel
The Future of Flight
Location: Earth...Duh!!!!
Gender:
Posts: 2296
JakesF14 wrote
on Oct 30
th
, 2009 at 12:44am:
BrandonF wrote
on Oct 29
th
, 2009 at 9:06pm:
I can place the lights if you'd like.
Just let me know.
Brandon
Thank you,you can do that,but I think they have to be linked to the wings somehow for when the wings are swept aft and fwd?!
Oh, I don't know how to link the lights to the winds or anything so never mind.
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Reply #12 -
Oct 31
st
, 2009 at 1:53am
JakesF14
Offline
Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
Oh pleeeez not the winds!! They will blow away on MACH 0.5!!
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Reply #13 -
Oct 31
st
, 2009 at 9:23am
MiltonShupe
Offline
Colonel
Fly FS
Gender:
Posts: 55
[Thank you,you can do that,but I think they have to be linked to the wings somehow for when the wings are swept aft and fwd?! [/quote]
You will need to use the gmax modeled lights for any animated parts. The list is in the Makemdl SDK. Here is a partial list of available lights (The name tags must be used as shown but can be appended with _02, _03 etc:
LIGHT_BEACON A beacon point light is drawn, and the diffuse color is the light color.
LIGHT_STROBE A strobe point light is drawn, and the diffuse color is the light color
LIGHT_RECO A recognition point light is drawn, and the diffuse color is the light color
LIGHT_WING A wing point light is drawn, and the diffuse color is the light color.
LIGHT_LOGO A logo point light is drawn, and the diffuse color is the light color.
LIGHT_NAV A navigation point light is drawn, and the diffuse color is the light color.
LIGHT_TAXI A taxi spotlight is drawn, and the diffuse color is the light color.
LIGHT_LAND A landing spotlight is drawn, and the diffuse color is the light color.
A material and color has to be assigned to these parts (which are typically just a 3 or 4 point very small planar) and it must be linked to a parent (light bezel or housing). The parent must be linked to the wing.
The pivot of the planar dictates the location of the light source; the pivot of the parent dictates the light beam direction (Z faces backwards to light beam). So, set them accordingly.
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Reply #14 -
Oct 31
st
, 2009 at 9:37am
skoker
Offline
Colonel
Jordan never wore his
safety goggles...
1G3
Gender:
Posts: 4611
You want me to make you a sound pack?
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