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Saving Extended Bitmaps with Gimp (Read 488 times)
Oct 4
th
, 2009 at 6:08pm
aussiewannabe
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When saving textures as extended bitmaps, there are 9 options under save as type.
Which one should be used when saving?
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Reply #1 -
Oct 4
th
, 2009 at 9:06pm
Felix/FFDS
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It depends on for what sim you're repainting for... and what format the original textures you're painting were created.
For FS-X, in *most* circumstances, you want to save as DDS, DXT5 format.
You DO NOT want to save as a 24-bit "regular" bitmap (*.bmp).
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Oct 5
th
, 2009 at 5:51am
Frequent Flyer
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Felix/FFDS wrote
on Oct 4
th
, 2009 at 9:06pm:
It depends on for what sim you're repainting for... and what format the original textures you're painting were created.
For FS-X, in *most* circumstances, you want to save as DDS, DXT5 format.
You DO NOT want to save as a 24-bit "regular" bitmap (*.bmp).
I've always saved as DXT3 - I have no idea why, in fact.
What are the differences between DXT3 and DXT5?
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Reply #3 -
Oct 5
th
, 2009 at 10:18am
aussiewannabe
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http://www.fsdeveloper.com/wiki/index.php?title=DXT_compression_explained
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