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There has GOT to be a better way... (Read 1402 times)
Reply #15 - Oct 2nd, 2009 at 7:37pm

N2056   Offline
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The mapping looks okay, but from studying the 2 pics it looks to me like you are forgetting to flip the texture before you save the .dds file  Wink
 

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Reply #16 - Oct 2nd, 2009 at 7:46pm

Daycab   Offline
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Can you elaborate on 'flip the texture?'

Also, when you save it as a .dds, do you save it as a 2d or 3d image?

Last but not least, why are dentists designing texture formats for FSX? Smiley
 
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Reply #17 - Oct 2nd, 2009 at 8:04pm

N2056   Offline
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I took your posted texture & flipped it in PSP...for me when I am ready to save a .dds version I 'merge' all of my layers into a single layer, and then I flip it (not sure of the photoshop function). Then I save it in .dds format.

...
 

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Reply #18 - Oct 2nd, 2009 at 8:37pm

Brett_Henderson   Offline
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Ahh yes.. the flipping  Smiley

I use ImageTool for the DDS save (it flips it for you)  Cool
 
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Reply #19 - Oct 2nd, 2009 at 10:31pm

Daycab   Offline
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I did that and the textures were properly placed, but they were backwards and all distorted...  Wink  Huh
 
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Reply #20 - Oct 3rd, 2009 at 12:11pm

Daycab   Offline
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You know, I'm beginning to think someone upstairs does not want me to complete a plane for FS.  When I logged in, there was no Reply button, just Quote...

At any rate, SUCCESS! 

...

But here's the odd thing.  It wasn't anything I did to generate this success.  I loaded the plane, got my screwed up textures, then on a whim decided to increase the texture resolution size.  The texture fell into place perfectly...   Tongue  Any guess on why that is?

daycab
 
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Reply #21 - Oct 3rd, 2009 at 12:43pm

Brett_Henderson   Offline
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First.. I want to say, that's a very nice model  Smiley

Second.. I think the differences between Max and Gmax will get me into trouble, giving advice  Cheesy

Most important, is that you're learning the true art of modeling for FSX.. in that sometimes you don't even know how or why you figured it out  Huh

I will advise though.. that as you learn FSX material options.. you're going to find that it's best to map parts individually, rather than all at once. That will make sense as you get into it.
 
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Reply #22 - Oct 3rd, 2009 at 2:14pm

Daycab   Offline
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Well, my reply button is back at least...   Grin

Thanks for the compliment; I consider that very high praise...

But I think that while modeling was a bitch-kitty, getting a good texture down is becoming the sign of a true master.  Painting is a talent and I don't think I'm that good at it.  I would love to be the modelling part of a design team... 8)

At any rate, I am developing a new respect for repainters.  I always used to think that people who did repaints were simply too lazy to learn how to do a whole model and while that may be true in a few cases, it's a LOT of work and you can't say they haven't accomplished something.

So good on ya' to the paint department...  Cheesy

daycab
 
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Reply #23 - Oct 3rd, 2009 at 2:23pm

N2056   Offline
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Looking good!  Cool

Over time you will get a feel for how texture resolution & the size of a part being mapped work together. Textures & mapping were tough for a long time for me, but now it's pretty easy.
 

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Reply #24 - Oct 3rd, 2009 at 3:59pm

Daycab   Offline
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I was playing around with textures and ended up with this...   My son asked me to make him a version for him to fly.   Wink

...

...
 
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Reply #25 - Oct 3rd, 2009 at 4:12pm

N2056   Offline
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Cool!

I'd say you are pretty much hooked now... Grin
 

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Reply #26 - Oct 3rd, 2009 at 8:54pm

Daycab   Offline
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Me become addicted?  Naa....

I was just fooling around before, but I may actually do a fictional livery like this.  Add some sponsor logos, some details like rivets, and off you go!

...

...
 
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Reply #27 - Oct 4th, 2009 at 1:41pm

Felix/FFDS   Offline
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Okay, it's time to put my foot down.  You're having waaaaay too much fun textuing the damn thing already.


GET SOME CONTROL SURFACES ON THE THING!!!
 

Felix/FFDS...
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Reply #28 - Oct 4th, 2009 at 1:48pm

Daycab   Offline
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I've got them, they're just hidden...   Wink

Speaking of which, I think I'll give animating a shot now.  Anybody know where there's tutorial on it?  The SDK isn't exactly a wealth of info on how to go about it...
 
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Reply #29 - Oct 5th, 2009 at 6:49pm

Felix/FFDS   Offline
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... good.

(post started elsewhere)
 

Felix/FFDS...
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