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› There has GOT to be a better way...
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There has GOT to be a better way... (Read 1402 times)
Reply #15 -
Oct 2
nd
, 2009 at 7:37pm
N2056
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Colonel
I roll my own!
San Diego, CA, USA
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Posts: 62
The mapping looks okay, but from studying the 2 pics it looks to me like you are forgetting to flip the texture before you save the .dds file
Remember...This is Fun!
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Reply #16 -
Oct 2
nd
, 2009 at 7:46pm
Daycab
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Where Zen ends, ass-kicking
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Posts: 71
Can you elaborate on 'flip the texture?'
Also, when you save it as a .dds, do you save it as a 2d or 3d image?
Last but not least, why are dentists designing texture formats for FSX?
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Reply #17 -
Oct 2
nd
, 2009 at 8:04pm
N2056
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Colonel
I roll my own!
San Diego, CA, USA
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Posts: 62
I took your posted texture & flipped it in PSP...for me when I am ready to save a .dds version I 'merge' all of my layers into a single layer, and then I flip it (not sure of the photoshop function). Then I save it in .dds format.
Remember...This is Fun!
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Reply #18 -
Oct 2
nd
, 2009 at 8:37pm
Brett_Henderson
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EVERY OUTER MARKER SHOULD
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Ahh yes.. the flipping
I use ImageTool for the DDS save (it flips it for you)
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Reply #19 -
Oct 2
nd
, 2009 at 10:31pm
Daycab
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Where Zen ends, ass-kicking
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I did that and the textures were properly placed, but they were backwards and all distorted...
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Reply #20 -
Oct 3
rd
, 2009 at 12:11pm
Daycab
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Where Zen ends, ass-kicking
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You know, I'm beginning to think someone upstairs does not want me to complete a plane for FS. When I logged in, there was no Reply button, just Quote...
At any rate, SUCCESS!
But here's the odd thing. It wasn't anything I did to generate this success. I loaded the plane, got my screwed up textures, then on a whim decided to increase the texture resolution size. The texture fell into place perfectly...
Any guess on why that is?
daycab
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Reply #21 -
Oct 3
rd
, 2009 at 12:43pm
Brett_Henderson
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EVERY OUTER MARKER SHOULD
BE AN NDB
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Posts: 3593
First.. I want to say, that's a very nice model
Second.. I think the differences between Max and Gmax will get me into trouble, giving advice
Most important, is that you're learning the true art of modeling for FSX.. in that sometimes you don't even know how or why you figured it out
I will advise though.. that as you learn FSX material options.. you're going to find that it's best to map parts individually, rather than all at once. That will make sense as you get into it.
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Reply #22 -
Oct 3
rd
, 2009 at 2:14pm
Daycab
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Where Zen ends, ass-kicking
begins!
Posts: 71
Well, my reply button is back at least...
Thanks for the compliment; I consider that very high praise...
But I think that while modeling was a bitch-kitty, getting a good texture down is becoming the sign of a true master. Painting is a talent and I don't think I'm that good at it. I would love to be the modelling part of a design team... 8)
At any rate, I am developing a new respect for repainters. I always used to think that people who did repaints were simply too lazy to learn how to do a whole model and while that may be true in a few cases, it's a LOT of work and you can't say they haven't accomplished something.
So good on ya' to the paint department...
daycab
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Reply #23 -
Oct 3
rd
, 2009 at 2:23pm
N2056
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Colonel
I roll my own!
San Diego, CA, USA
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Posts: 62
Looking good!
Over time you will get a feel for how texture resolution & the size of a part being mapped work together. Textures & mapping were tough for a long time for me, but now it's pretty easy.
Remember...This is Fun!
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Reply #24 -
Oct 3
rd
, 2009 at 3:59pm
Daycab
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Where Zen ends, ass-kicking
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Posts: 71
I was playing around with textures and ended up with this... My son asked me to make him a version for him to fly.
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Reply #25 -
Oct 3
rd
, 2009 at 4:12pm
N2056
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Colonel
I roll my own!
San Diego, CA, USA
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Posts: 62
Cool!
I'd say you are pretty much hooked now...
Remember...This is Fun!
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Reply #26 -
Oct 3
rd
, 2009 at 8:54pm
Daycab
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Where Zen ends, ass-kicking
begins!
Posts: 71
Me become addicted? Naa....
I was just fooling around before, but I may actually do a fictional livery like this. Add some sponsor logos, some details like rivets, and off you go!
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Reply #27 -
Oct 4
th
, 2009 at 1:41pm
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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Okay, it's time to put my foot down. You're having waaaaay too much fun textuing the damn thing already.
GET SOME CONTROL SURFACES ON THE THING!!!
Felix/
FFDS
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Reply #28 -
Oct 4
th
, 2009 at 1:48pm
Daycab
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Colonel
Where Zen ends, ass-kicking
begins!
Posts: 71
I've got them, they're just hidden...
Speaking of which, I think I'll give animating a shot now. Anybody know where there's tutorial on it? The SDK isn't exactly a wealth of info on how to go about it...
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Reply #29 -
Oct 5
th
, 2009 at 6:49pm
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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... good.
(post started elsewhere)
Felix/
FFDS
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