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So how is FSX compared to Xplane 9? Any real pilots tried both? (Read 2897 times)
Reply #15 - Sep 5th, 2009 at 2:07pm

Aiden327   Offline
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When not comparing realism, you can compare traffic, Atc, and Graphics.

FSX has traffic and Full atc of all traffic. With mods like radar contact it can be made extremely realistic. X-plane has hours of pre-recorded atc but the user interface is hard to use. I honestly have to give it a try again and see If I can figure it out.

Graphics are odd. They use Fields per second not frames per second. So if the GPU can't keep up with the world time slows down so the graphics card can spit out 30 frames per second to match the fields per second setting.

This is similar to how the human brain works with its senses. Ex. When your life is in danger your 5 senses spit out 60 frames but the mind plays them back at 30fps giving you extra time to think.

Also I haven't figured out how to start at a gate or parking space, I can only select runways.

last thing I want to say is X-Plane 9 is NOT FAA certified! The loading menu says the real version is a special version of x-plane 8 and the website it gives says its not available to the public and very expensive.

Also the fact that x-plane 9 has anime gundam space ships was kinda funny and fun but disappointing as I fell for the marketing on the box which said it was the most realistic flight simulator.

My first impression was not very good but I will try it again later today and hope I was just stubborn. I did read the manual too which is why I was so frustrated.

- Aiden



 
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Reply #16 - May 18th, 2010 at 4:00am

FridayChild   Offline
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How does XPlane compare to FS9? Look at my signature for my computer specifications, tell me if switching from FS9 to Xplane 9 would be a good idea in my case.
Thanks!
 

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Reply #17 - May 18th, 2010 at 9:34am
NNNG   Ex Member

 
FSX and FS9 is generally better than X-Plane 9 in my opinion. I still find X-Plane fun at times so I think it's worth picking up cheap off ebay or something.
 
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Reply #18 - May 19th, 2010 at 9:08pm

Formula_1   Offline
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Short answer;

They are both entertainment software, neither one is all that realistic.
Use the one you feel most comfortable with Wink
 

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Reply #19 - May 19th, 2010 at 9:18pm

Thud   Offline
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Well. That's a tough question. I have around 20 hours in a 172 and 152 in real life.
Generally I would say FSX is better. Even though they advertise X-Plane being more realistic, it doesn't feel natural.
But FSX is much more of a resource hog.

Also to what Aiden said, it's not too nice when you first start (X-plane) but you can learn to love it.

I would say get FSX.
 

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Reply #20 - May 19th, 2010 at 10:28pm

flaminghotsauce   Offline
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I've only flown a Cessna 172 in real life, so I base my comparison on this aircraft alone.

In my opinion the FSX version feels far more realistic as to handling, turns, etc. X-Plane has always felt to jittery on the controls. Rolls seem too fast, elevator effectiveness a little too responsive. I can't really put a mathmatical finger on it, it's all feel to me.

Plus, FSX looks good. Visually, both have drawbacks. FSX world is too cartoony on a clear day, X-Plane is too dark.

FSX = Win. But I'm glad I have both to compare. I love the Cirrus Jet in Xplane. That alone is worth the price of admission.
 
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Reply #21 - May 19th, 2010 at 10:34pm
U4EA   Ex Member

 
In my humble, yet very noobian, opinion, I'll toss in my $0.02 worth.

I got X-Plane last year 'cause I couldn't find anything else to burn a GameStop giftcard on.

My take on it is that it's sorta like what make of auto do you like, after all, they all do basically the same thing.

But my preference is FSX by far!  X has a bit better (basic) graphics package, but for overall user-friendliness and availability of add-ons, both free and pay, the MS sims have a rather significant advantage.

And with the advantage of awesome sites like right here at SimV, X has a long way to go before it can be even considered any sort of "competition".

That's my nickel's worth.
 
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Reply #22 - May 20th, 2010 at 1:58am
NNNG   Ex Member

 
^^ Agreed.

One thing, however, I do love about X-Plane is the flight dynamics in certain situations and aircraft. For example, the X-15, Sr-71, V-22, F-22, and X-35B have flight dynamics that are way beyond anything FS9 or FSX could accomplish. Then there's Lock On Flaming Cliffs 2.0, which kicks ass also. If you only fly general aviation, then stick with FS9 / FSX.
 
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Reply #23 - May 20th, 2010 at 5:07am

Fozzer   Offline
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A little gem I have had for many years, and quite enjoy now and again, for something "different"....>>>

Micro Flight

Quite realistic flight dynamics especially with the little Cessna 152... Wink...!

Old, but fun!

Paul...G-BPLF...FS 2004...FS Navigator... Cool...!

..just given it a try...(my original purchased copy)... works wonderfully!... Smiley....!
 

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Reply #24 - May 23rd, 2010 at 11:10pm

Papafox   Offline
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Some problems with the FSX flight modeling occur regularly, and so I can understand the frustration of some sim pilots. My pet peeves:

1) The need to hold rudder while in a turn to maintain ball-in-center coodinated flight. If the plane is trimmed properly in level flight, a moderate bank should not require continued rudder input. Rudder should only be required to counteract the adverse yaw of aileron deployment in such conditions. This trait is so common I wonder if it is possible to get rid of it.

2) Slipping- Most FSX aircraft do not slip in a reasonable fashion. They don't substantially gain drag during a slip, and heading control is unrealistic. As a positive note, the Extra 300L in the Acceleration add-on slips much more realistically than the previous Extra 300L.

3) Stalls and spins- Much work remains to be done here.

 
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Reply #25 - May 24th, 2010 at 12:07am

Formula_1   Offline
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4) Knife Edge flight is lacking too.

Pretty much off topic, but Rise of Flight has about the best flight/weather model of any current flight sim for the pc. While it is a combat sim, there will be a SDK coming sometime in the rather near future. So anything is possible once it is released. But for anyone that doesn't want to fly and fight, it has a huge map of the France Front. It is a pure pleasure to simply fly around and enjoy the planes, if nothing else.
 

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Reply #26 - May 24th, 2010 at 1:25am

Rocket_Bird   Offline
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Well, I have a bit of flying experience in real-life plus a maintenance engineering background.  I tried X-Plane 8 way back and deleted it off my hard-drive within the first 5 minutes because it was graphically inferior to my MSFS, the controls were--as someone already mentioned--jittery, and the lack of many quality planes. 

Having flown Flight Simulator for oh... I don't know, over 15 years, I tended to be a little biased.  I recently picked up X-Plane 9 in realizing this and decided to give it an honest try, and quite frankly, I wasn't disappointed. 

Setting up XP9, the controls and the like wasn't easy.  It was still very jittery for me at first, but after spending some time playing around the settings, I found something that quite accurately translates my little joystick relatively close to what I can accomplish in FS9/FSX, and perhaps even better.  When all was set up, and when I finally took the C172 (which I have flown for hours in real life), I really began to appreciate the flight dynamics.

I used to think the C172 in FS9 and FSX was pretty spot on, but it took a bit of flying around in X-Plane to realize that FS really lets you get away with a lot of things.  There is a slight feeling that seems to be lacking in FS as opposed to X-Plane; from flaring the plane to the little adjustments I need to make when trying to center-line my aircraft onto the pavement, and even the effects of the weather.  There are some things that X-Plane has which, in my opinion, is totally lacking in FS.  I know some of you can jab at the flight dynamics all you like, but there is a reason why even in X-Plane, there are so many real life pilots who fly it.  Perhaps it just takes a bit of tweaking--at least in my case. 

Out of the box, I think X-Plane looks better than FSX in scenery (I always found the latter looking a bit cartoonish.  In heart though, I'm more biased to FS9 over the two sims;)), though again it lacks in aircraft quality and almost every airport in the X-Plane world lacks objects.  Also, the autogen sucks, but I can easily forgive because the stock 60 gb worth of scenery does look quite reasonable.  Quality addons are emerging, however, and I recently had a taste of some of XP9's higher-end payware, which I absolutely -love-.  X-Plane also has its own share of freeware photoscenery, which puts it right up there with FSX. 

X-Plane is evolving, and quite frankly, I'd recommend it to anyone who can fork out $29.99 (thank goodness its that cheap) and are into flying in general.  It may not have tubes like PMDG or Level-D at the moment, it may not have much for traffic, and some of its default flight models are terrible, but I have come to recognize that the sim excels in a LOT of different areas that is not immediately recognized had I not given it the chance it deserved.  With X-Plane 10 coming out sometime by the end of this year, there may be more on the horizon.
 

Cheers,
RB

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Reply #27 - May 24th, 2010 at 8:26am

snippyfsxer   Offline
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Papafox wrote on May 23rd, 2010 at 11:10pm:
Some problems with the FSX flight modeling occur regularly, and so I can understand the frustration of some sim pilots. My pet peeves:

1) The need to hold rudder while in a turn to maintain ball-in-center coodinated flight. If the plane is trimmed properly in level flight, a moderate bank should not require continued rudder input. Rudder should only be required to counteract the adverse yaw of aileron deployment in such conditions. This trait is so common I wonder if it is possible to get rid of it.



interesting that you say this:  I started a thread last week in the Design forum concerning the flight characteristics of a particular plane that didn't feel right. You don't need to bother reading it...but to respond to this comment, I don't believe this is "an FSX thing".  This is the responsibility of the airplane designers.   There are several good payware planes that display turning characteristics exactly the way I've heard them described in real life, (and the kind of rudder/aileron interaction you are saying).

And as a real pilot, you have a big advantage:  There are but a couple of variables in the .air file that dictate the amount of adverse yaw and weathervaning tendencies.  Since you might have real world insight into how a particular plane should fly in the RW, you might have some luck modifying its flight simulator counterpart to what you think is correct.
 
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Reply #28 - May 24th, 2010 at 1:11pm

Solid   Offline
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They are very different, neither totally realistic, and both are fun... Wink
 

Gera
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Reply #29 - May 24th, 2010 at 7:10pm

Papafox   Offline
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Snippyfsxer- Thanks for the suggestion. I'll tweak some files and see if I can make things more realistic that way.

Formula_1- I found the Acceleration Extra 300 to do better knife edge than the previous Extra 300, but the sliipping issue of FSX seems to constrain just how realistic rudder use can become for aerobatic flight. I only have an hour in the Extra 300 and so it is hard to judge the fine points, but at the Reno Air Races I watched an Extra do a wings level 360 degree turn using rudder and the lift off the fuselage to turn the plane. It was pretty impressive and such a maneuver is not presently possible with FSX.
 
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