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So how is FSX compared to Xplane 9? Any real pilots tried both? (Read 2896 times)
Sep 3rd, 2009 at 2:07pm

motoadve   Offline
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Im learning to fly and already have 10 hrs, Im enjoying a lot.
But the more I fly  real planes the more I feel FSX is unrealistic flight model wise, the graphics are great and sceneries too but flights models miss something.
Landings aproaches turns ect

Has anyone tried Xplane? Any real pilots can compare them?
 
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Reply #1 - Sep 3rd, 2009 at 3:11pm

EJW   Offline
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My friends dad has his own C-172 and he has both FSX and Xplane 9. He thinks they're both great, but he prefers FSX as he finds the C-172 payware for FSX to be very accurate and as close as it gets to real life.
 
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Reply #2 - Sep 3rd, 2009 at 3:17pm

Brett_Henderson   Offline
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As far as  better or worse overall... there are bigger differences between two, real C172s of the same make/model, than there are between FSX and X-Plane, as far as what a user can experience realism-wise, from desktop simulators.
 
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Reply #3 - Sep 4th, 2009 at 1:24am

NickN   Offline
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...
Did I mention X-PLANE HAS A GREAT FLIGHT MODEL??
It's AMAZING... SIMPLY AMAZING!










yea.. Austin is a real loudmouth when it comes to his sim.. he thinks its the best flightsim on the market and athough there are SMALL additions to the Xplane flight model coding that barely skim by FSX for realisim, FSX is still FAR MORE advanced than his coding and will present a much more realistic flight experience over Xplane


dont fall for his hype.. its not true

and I am a retired Boeing engineer

If the aircraft developer uses the FSX code correctly they can make an aircraft fly much more realistically to the real world counterpart in FSX, far better overall than Xplane and you get the better environment the same time

The bottom line is the aircraft maker..

Take Brett for instance.. he was sober when he made his freeware planes....   








(just kidding my friend)









 
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Reply #4 - Sep 4th, 2009 at 1:45am

SubZer0   Offline
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NickN wrote on Sep 4th, 2009 at 1:24am:
Take Brett for instance.. he was sober when he made his freeware planes....   


Brett Henderson was the first name that came to mind when I read about flight models here in this thread... He simply knows what he's doing and how to do it damn well


Nick is completely right in that it all comes down to the modeler/programmer/developer (whatever you want to call it).. Brett's aircraft fly more realistically than many payware aicraft out there

Overall, FSX has much more to offer than X-plane, IMO. When it comes down to flight modeling, you just have to know which addons to get Wink
 
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Reply #5 - Sep 4th, 2009 at 7:51am

maafts   Offline
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Not to dispute what Nick or Brett have said, as I both trust and value your opinions in your respective fields of knowledge,

but do either of you have, or have used Xplane9 in a side by side comparison with FSX?

Nick, Hearing this stuff from you, is almost like hearing it from the ACES team themselves, and thus is sure to include some unintentional bias towards the MSFS series. The pic of Austin Powers as a derogatory slap towards XPlane9 proves this. Roll Eyes

  I've seen many an independent review from real world pilots saying that Xplane is more realistic in flight, but that FSX is the hands down winner because of eye candy(which is just as important in my opinion)

  These discussions always remind me of the Mac vs PC commercials.  Cheesy

I'm a MSFS user for life, but I'm also an equal opportunity simmer, and if another sim offers something that FS cannot, or will not, then I'll add it to the library.

I got Xplane9 for the sloped runways, vertical textures, bird strikes, AND the fact that most FSX addons can be ported over fairly easily.

If that new Aerosoft sim is any good, I'll get it too, as well as whatever Microsoft eventually puts out.


Best advice for the original poster, download the Xplane9 demo and compare for yourself. Asking about Xplane on a MSFS forum is like asking about purchasing Macs on a PC forum.  All answers will more than likely be biased. If you went to Xplane's forum and asked this question, you'll get exact opposite answers.  Only you will be able to answer this question.  Having flown in a real plane, you'll be able to tell which is more real to you.


Just my two cents, and not taking sides, I'm happily enjoying them all. Cool
 
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Reply #6 - Sep 4th, 2009 at 8:16am

Brett_Henderson   Offline
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I didn't want to start an FS9/X-Plane war (so I was polite).

"My"  flight models come from understanding the MSFS limitations. There could be a 100-page thread on that stuff. But to the MSFS's credit.. the key to it all, is to use REAL data. If you start building a flight model from there, you never get "lost".

I experimentd with X-Plane a while back, because of all this hype about their "more realistic" flight model. While it is true that a stall break happens more realistically (barely).. and slipping to lose altitude seems to be a tad more realistic.. the overall flight model is a mess when it comes to building a set of FDEs.. whereas the MSFS model seems to have a more sound, mathematical foundation.

In other words..If you start with accurate weights, MOIs, wing-area, wing-location, control surface-data, and engine/prop data... you can work with the MSFS model, and get predictable results.

When I sit down with a cup of coffee (beer for when it's done..  Cheesy ) and start a serious FDE session.. here's my procedure (all done at MGTW):

1-First.. get it to use up the correct amount of runway, to reach rotation speed. After countless takeoff rolls (never leaving the ground), tweaking power stuff (RPM/MP for props.. thrust for jets.. RPM/torque for turbo-props (they're the toughest)) then step two..

2-Lift-off and climb. The trick here is to keep it from "leaping" off the runway, and that it not need ridiculous amounts of trim for a climb... and the climb has to be reasonable while pitching for Vy. CoG, engine-location, and wing efficiency come into play. This usually requires several returns to step one.  Cheesy

3-The cruising model has to come close to published cruise speed WHILE at cruise settings(obvioulsy), and be just over max speed with 100% power settings. With jets, this is tricky, because they can easily reach Vne, in level flight, with less than 100% power, at lower altitudes... but will have trouble reaching published max speed at high altitude. It's a compromise. I think the MSFS model was built around small, single-engine, prop-planes.. They're realtively easy to set up. Again.. a few trips back to steps one and two are part of this..

4-Approaches (to me), are  THE  most important part of a flight model. This is where you can give each model, it's realistic personality. Some jets require you to NAIL the numbers.. some props allow you to commit a variety of piloting sins.. and everything in between. Obvioulsy, I've not flown all the aircraft I model... but I have flow a wide variety.. and have ready access to several pilots who have flown just about everything you can imagine. Like.. for the Convair.. I was blessed with input from a guy who flew thousands of hours in an Air Force C-131. He stressed that even though it was near impossible to screw up the approach, that once in ground-effect, a C-131 (Convair 240) will float into the next county. You might not have to worry about falling out of the sky on final, but if you come in too fast, you'll either float past the airport, or bury a wing-tip trying to force it onto the runway .. Cheesy  The Saab 340, I modeled, is kind of the opposite. If you don't have the approach nailed well out.. you'll be all over the throttle on short-final  Angry

-When all that stuff is good... then I just tweak fuel consumption and range... double-checking engine parameters against performance. Nothing kills the realism buzz, like an airplane that cruises accurately, while the gauges say otherwise  Cool

Good lord.. I rambled (I'm kinda passionate about this stuff). Long story short, FSX is a much bewtter sim, not even considering the visual stuff. THAT puts it over the top  Smiley
 
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Reply #7 - Sep 4th, 2009 at 8:23am

maafts   Offline
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Brett your work on dynamics is second to none, and your modeling skills are level with this hobbies finest.

I wasn't trying to start a debate either, just pointing out that they each have their differences, some that are painfully obvious, and others you will never notice.

I don't really think that one is better than the other, I find them to be on an equal ground because of their differences, that's why I have them both.

I will say, EVERY MSFS sim I've used, I can load in and take off without ever even getting in the cockpit.

It took me a week with Xplane to get off the ground! Embarrassed

I still stand by this statement thought:

Quote:
Best advice for the original poster, download the Xplane9 demo and compare for yourself. Asking about Xplane on a MSFS forum is like asking about purchasing Macs on a PC forum.  All answers will more than likely be biased. If you went to Xplane's forum and asked this question, you'll get exact opposite answers.  Only you will be able to answer this question.  Having flown in a real plane, you'll be able to tell which is more real to you.
 
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Reply #8 - Sep 4th, 2009 at 8:26am

Brett_Henderson   Offline
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As for the side-by-side..  I've not only done it on my computer..  there is a high-end simulator at a competing flight club, at my "home" airport. It's set up to run,  On Top, FSX, and XP9.

The best way I can word it, is how some people evaluate flight-dynamics...  Easier does not = better.

Bottom line though (like I posted originally), within the limitations on realism that one can experience from a desktop; you'll find larger discrepancies between two real airplanes, than you will between FSX/XP9.

Smiley
 
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Reply #9 - Sep 4th, 2009 at 8:30am

maafts   Offline
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Brett_Henderson wrote on Sep 4th, 2009 at 8:26am:
The best way I can word it, is how some people evaluate flight-dynamics...  Easier does not = better.


Is this why we have so many Fighters that fly like Lears?  Grin Wink



Brett_Henderson wrote on Sep 4th, 2009 at 8:26am:
Bottom line though (like I posted originally), within the limitations on realism that one can experience from a desktop; you'll find larger discrepancies between two real airplanes, than you will between FSX/XP9.

Smiley



I agree with that 100%
 
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Reply #10 - Sep 4th, 2009 at 8:50am

Brett_Henderson   Offline
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I chuckled at the Austin Powers  poke  Cheesy

It reminds me of all the hype around X-Plane's ability to take an actual 3D model into account, when it sets up flight-dynamics  Roll Eyes

That would require software that NASA would covet  Cool
 
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Reply #11 - Sep 4th, 2009 at 9:42am

maafts   Offline
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Maybe this will help in some way:

http://www.simpilotnet.com/index.php?option=com_content&task=view&id=20&Itemid=9

Comparision test of FSX/FS9/Xplane9, Brett's statements are pretty much backed up in this article.  Smiley



 
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Reply #12 - Sep 4th, 2009 at 4:11pm

NickN   Offline
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Brett_Henderson wrote on Sep 4th, 2009 at 8:50am:
I chuckled at the Austin Powers  poke  Cheesy

It reminds me of all the hype around X-Plane's ability to take an actual 3D model into account, when it sets up flight-dynamics  Roll Eyes

That would require software that NASA would covet  Cool


Which is exactly why I posted it...    I am no Aces lover but I am also no dummy and know a massive bag of hot air when I see it.


As long as people realize what they are reading is nothing but hype, I dont care what people prefer or use.

 
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Reply #13 - Sep 4th, 2009 at 7:27pm

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The number of FSX forums compared to XPlane forums might be some indication?   Wink
 

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Reply #14 - Sep 5th, 2009 at 11:14am

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grizzard wrote on Sep 4th, 2009 at 7:27pm:
The number of FSX forums compared to XPlane forums might be some indication?   Wink


I wouldn't put that as a good "marker".   From the beginning, FS has had a powerful marketing colossus behind it.

From what I've seen, I agree with NickN that it's the modeller's abilities to work within the confines of the program that determines whether a model in FSn is "more accurate"  than the same model in Xplane.

*I* think that both programs offer the user an enjoyable set of challenges.  In the end, it's the user's decision.


 

Felix/FFDS...
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