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mdl but not xml. (Read 643 times)
Sep 3rd, 2009 at 3:17am

nandi   Offline
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Hey.
I`m a beginner.
I got FS 9 and it works well.
I learned a lot of things.
Now I make my own airports.
On my airports I want parking aircrafts in the easiest way as object.
But therefore I need xml data from the default or downloaded aircrafts.
I`m able to make aircrafts with GMax.
After converting there are mdl and xml.

What I could´t understand is, all aircrafts has only the mdl and not a xml .
Why that ?
Is there not a way to convert mdl in xml ?

nandi
 
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Reply #1 - Sep 3rd, 2009 at 7:15am

ShaneG   Offline
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This Topic was moved here from General Discussion by ShaneG.
 
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Reply #2 - Sep 3rd, 2009 at 10:50am

JoBee   Offline
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This is pretty simple to do if you have an understanding of how AI works.

There is a nice tutorial in the Avsim library (couldn't find it here).

Here is a link - http://library.avsim.net/esearch.php?DLID=64570

Hope this helps,
Joe
 

Don't argue with idiots, they drag you down to their level and beat you with experience.
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Reply #3 - Sep 4th, 2009 at 11:04am

nandi   Offline
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Hey Joe.
I found it,I did it,it works fine.
Thanks.

Sorry this isn`t it I want.
Why ?
I must fly in a timewindow to see it in AI.
I want to see it, when ever I come.
even outside of an airport in a szenery.

The best way is as staticobject.
MS has had an utility mdl to xml in earlier time on their CD.
May bee I find it and it works?

nandi


 
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Reply #4 - Sep 4th, 2009 at 10:21pm

meshman   Offline
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If you go to the FSDeveloper site, under the Downloads section are a couple of tools that will;

1. Allow you to take you MDL file and make it into a object library,

2. Allow you to take that object library created in #1 and place objects, generating a placement BGL file.

http://www.fsdeveloper.com/forum/downloads.php?do=cat&id=5

Don't know if you must be registered to download stuff?
 
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Reply #5 - Sep 5th, 2009 at 12:43am

JoBee   Offline
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Don't think that will work as scenery models are different from aircraft models.

Scenery models include reference to textures, aircraft don't. They get their texture reference from the aircraft.cfg.

But I might be wrong.

regards,
Joe
 

Don't argue with idiots, they drag you down to their level and beat you with experience.
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Reply #6 - Sep 5th, 2009 at 2:50am

nandi   Offline
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Hey all.
@ meshman
thanks for the link.
But there I could not find mdl to xml.

@ JoBee.
Your idea is right I think.
But maybe after converting mdl to xml textures are included ??

Perhaps there is another way.
In FS it is allowed to declare an aircraft as static.

[fltsim.5]
title=Cessna Skylane 182S (Static 1)
sim=Cessna182S
model=
panel=
sound=
texture=4
kb_checklists=Cessna182S_check
kb_reference=Cessna182S_ref
atc_id=N882LS
ui_manufacturer=Cessna
ui_type="C182S Skylane"
ui_variation=C182 (Static 1)
atc_parking_types=RAMP
atc_parking_codes=Kee

I am going to be trying  what ist able to do .
(Last 2 lines ) or moving the folder to szenery????

Say never never.

The last way I try to get the mxl or bgl from the aircraftdeveloper.
I need only 3 or 4 special aircrafts.

Thanks for help

nandi
 
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Reply #7 - Sep 7th, 2009 at 1:18pm

nandi   Offline
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Hey.
On my old harddisk outside I found Mdl to Bgl.
What a surprise.
In the describition, it should be for FS 98 and 2000.
So I think it doesn`t work in FS9 ?



Now I made an airport with afcad somewere else.
OK.
I saw the runway .
But it was a little bit wrong.
Trees and smal hills.
After flatten and exclude,  all is well but I don´t see the runway no more.
Different altitude, no result.
Is that ok and I must make runway and so on for myself as object??
ILS and approach works well.

I hope you understand me.
I`m 73 years old and my English is rising from the dead. Wink

nandi
 
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