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shiny and matt textures (Read 511 times)
Sep 2
nd
, 2009 at 4:16am
JakesF14
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Blistering Barnacles!
South Africa
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Posts: 1866
I need some help. this is my first repaint, and have a lot of shinyness on the plane in daylight, and matte, or less shinyness in night. where can i adjust this?
see also my post
http://205.252.250.26/cgi-bin/yabb2/YaBB.pl?num=1251873844/2#2
thanks!!
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Sep 2
nd
, 2009 at 8:10pm
RaptorF22
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WOW, whole lot better than my first repaint!
And you use the alpha channel to control shinyness.
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Sep 3
rd
, 2009 at 11:16pm
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
For the alpha channel, it should be an exact duplicate of the texture, but with monochrome shades replacing everything. For a mirror surface use 0,0,0 (black). For a dull surface, like fabrics, use 255,255,255 (white). However, the reflectivity is cut off at night, so you won't see any reflections after dusk.
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Reply #3 -
Sep 4
th
, 2009 at 3:06am
JakesF14
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Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
thanks Travis,
this make sense. I added the Alpha texture that comes with the repaint package, so if I want to add less shine, I shoud just lighten the texture used for the alpha channel?
will try that! thanks!
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Reply #4 -
Sep 5
th
, 2009 at 4:48am
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
Use caution, though. Some parts may need a darker or lighter alpha for them to look right. Don't lighten the entire texture unless you are certain it needs it.
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