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shiny and matt textures (Read 511 times)
Sep 2nd, 2009 at 4:16am

JakesF14   Offline
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Blistering Barnacles!
South Africa

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Posts: 1866
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I need some help. this is my first repaint, and have a lot of shinyness on the plane in daylight, and matte, or less shinyness in night. where can i adjust this?

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see also my post http://205.252.250.26/cgi-bin/yabb2/YaBB.pl?num=1251873844/2#2

thanks!!
 

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Reply #1 - Sep 2nd, 2009 at 8:10pm

RaptorF22   Offline
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WOW, whole lot better than my first repaint!
And you use the alpha channel to control shinyness.
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Reply #2 - Sep 3rd, 2009 at 11:16pm

Travis   Offline
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

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Posts: 4515
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For the alpha channel, it should be an exact duplicate of the texture, but with monochrome shades replacing everything.  For a mirror surface use 0,0,0 (black).  For a dull surface, like fabrics, use 255,255,255 (white).  However, the reflectivity is cut off at night, so you won't see any reflections after dusk.
 

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Reply #3 - Sep 4th, 2009 at 3:06am

JakesF14   Offline
Colonel
Blistering Barnacles!
South Africa

Gender: male
Posts: 1866
*****
 
thanks Travis,

this make sense. I added the Alpha texture that comes with the repaint package, so if I want to add less shine, I shoud just lighten the texture used for the alpha channel?

will try that! thanks!
 

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Reply #4 - Sep 5th, 2009 at 4:48am

Travis   Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

Gender: male
Posts: 4515
*****
 
Use caution, though.  Some parts may need a darker or lighter alpha for them to look right.  Don't lighten the entire texture unless you are certain it needs it.
 

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