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Extended bitmap (Read 410 times)
Sep 1st, 2009 at 8:28am

JakesF14   Offline
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Blistering Barnacles!
South Africa

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Hi,

This is the first time I try to repaint an aircraft , and need some help. i see that most texture files are in extended bitmap format, and cannot be read by normal windows programs. ok I have a converter that cinvert them fo normal 24 bit BMP.

Q1)  after I edited the texture, do I have to convert them back to extended bitmaps, or will normal BMP files work?
Q2) when saving the bitmap in photoshop, I have to choose the bit setting. wil 32 Bit work, or not? and what is really the difference?

I will appreciate any help  Smiley

Thanks
 

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Reply #1 - Sep 1st, 2009 at 10:18am

JoBee   Offline
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Quote:
Q1)  after I edited the texture, do I have to convert them back to extended bitmaps,

Yes
Quote:
Q2) when saving the bitmap in photoshop, I have to choose the bit setting. wil 32 Bit work, or not?

Don't think so
Quote:
Q2) what is really the difference?

The extended bitmaps used by flightsim contain 8 bits each of red, green, and blue[edit.]per pixel[/edit]. The remaining 8 bits are the Alpha channel that controls reflections. The programs that convert .bmps to something usable in FS actually combine 2 seperate images (the RGB image and the Alpha image) into one. I don't think Photoshop can do this. At least I know PS6 which I use can't.

Hope this helps,
Joe
« Last Edit: Sep 1st, 2009 at 12:01pm by JoBee »  

Don't argue with idiots, they drag you down to their level and beat you with experience.
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Reply #2 - Sep 1st, 2009 at 1:36pm

JakesF14   Offline
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Blistering Barnacles!
South Africa

Gender: male
Posts: 1866
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Thanx very much. I have the program DXTbmp,and just finished my first painting,and had several test flights. Will post them tomorrow ,then you can tell what you think.
 

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