Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Pages: 1 2 3 
Send Topic Print
New and confused!!! (Read 3150 times)
Aug 28th, 2009 at 6:08pm

Basteward   Offline
Colonel
I Like Flight Simulation!
London UK

Posts: 67
*****
 
Hey all im not the most technical person in the world so pls bare with me!!

Right

I have vista on my pc and have been using flight fx for  a while! When buying new aircraft and traffic on cd rom the system performed fine. I have now become a member with simvation and want to download further models and liveries for my aircraft and I am having a nightmare!!

I downloaded service pack 1 & 2 for fsx and then had to uninstall as the pc's graphics card was not good enough to support or so it said.

I have since tried to follow the instructions to install the 747 additional liveries as I have the aircraft already and am still not succeeding I am doing everything it says in the help boxes!

I am ready to scream!

Is it vista that is the problem???

Thanks Angry
 

If your gonna do it do it properly!
IP Logged
 
Reply #1 - Aug 28th, 2009 at 6:15pm

dave3cu   Offline
Colonel
Procrastinate now, don't
put it off.
3CU, Northern Wisconsin, USA

Gender: male
Posts: 3077
*****
 
Welcome to SimV,

If you've properly installed the texture folders and have made the aircaft.cfg edits and things are not working, you may indeed be up against Vista's UAC.

Here is a recent topic that addresses the problem and solutions.

http://205.252.250.26/cgi-bin/yabb2/YaBB.pl?num=1250292507/4#4

Dave
 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
IP Logged
 
Reply #2 - Aug 28th, 2009 at 6:49pm

Basteward   Offline
Colonel
I Like Flight Simulation!
London UK

Posts: 67
*****
 
Hi Dave well I think i am doing everything as Im supposed to be will try again and see if it works with the crj and then come back but its taken me all eve already and im getting a little frustrated to say the least!

thanks

Jay
 

If your gonna do it do it properly!
IP Logged
 
Reply #3 - Aug 31st, 2009 at 12:48am

Capt.Propwash   Offline
Colonel
Let's get a little mud
on the tires!
KCHS, Charleston, SC, USA

Gender: male
Posts: 1958
*****
 
make sure that Vista's UAC is turned OFF so that you can save things in NOTEPAD.

you have your DEFAULT 747, and a TEXTURE (repaint) for that craft that you want to add.

put the TEXTURE.X folder inside the DEFAULT 747 folder in SIMOBJECTS / AIRPLANES

now open the DEFAULT 747.cfg using NOTEPAD, and copy/paste the following into the .cfg. after you have made modifications to THIS entry, save the file and then go look in your FSX Select Aircraft to see if it shows up.




[fltsim.X]
title=Boeing 747-400
sim=Boeing747-400
model=
panel=
sound=
texture=XXXXXXXXX
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=N747
atc_airline=
atc_flight_number=1123
atc_heavy=1
atc_parking_types=CARGO
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation="White"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."



Change all the of the bold areas
[fltsim=X]  X is the next number in order in the list of craft
title=Boeing 747-400 keep this, but what paint job is it???
texture=XXXXXXXXX  what is the name of the texture file? 1, 2, 3, ?? Texture.?
ui_variation="White" what airline is it?

By changing these things and adding the new section in the .cfg file, you are telling FSX there is a new texture that you want to associate to that craft.  if you have any problems, just come back and let us know.
 

The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.

Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
IP Logged
 
Reply #4 - Sep 2nd, 2009 at 6:03pm

Basteward   Offline
Colonel
I Like Flight Simulation!
London UK

Posts: 67
*****
 
Hi There thanks for your reply. i have now tried so many things and this is getting to the point where i am not sure what files i have and dont and am really confused!! Help!!
 

If your gonna do it do it properly!
IP Logged
 
Reply #5 - Sep 3rd, 2009 at 8:55am

Basteward   Offline
Colonel
I Like Flight Simulation!
London UK

Posts: 67
*****
 
im still not getting anywhere with this and its really frustrating. Can i contact anyone to perhaps give me some help or an idiots guide! I have tried so many things and none of it working!!!
 

If your gonna do it do it properly!
IP Logged
 
Reply #6 - Sep 3rd, 2009 at 9:08am

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
Basteward wrote on Sep 3rd, 2009 at 8:55am:
im still not getting anywhere with this and its really frustrating. Can i contact anyone to perhaps give me some help or an idiots guide! I have tried so many things and none of it working!!!

I think the best way to do this is for you to choose a file you wish to install & tell us where it's posted. We need the file description & number of the page it's posted on. Then perhaps someone (ideally with both FSX & Vista) can download the file & walk you through it with the exact details for that specific repaint. Unfortunately I don't have FSX myself but this is the method that worked well for me over the last ten years of helping people with earlier versions of FS.

Quote:
Is it vista that is the problem???

Vista can complicate things but that is a separate issue. It would help to know what the exact problem is. The most common one when adding repaints is Vista not allowing changes to be saved in Aircraft.cfg files. There are various ways of overcoming this.
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Reply #7 - Sep 3rd, 2009 at 9:48am

Basteward   Offline
Colonel
I Like Flight Simulation!
London UK

Posts: 67
*****
 
ok thanks will try this later thanks!
 

If your gonna do it do it properly!
IP Logged
 
Reply #8 - Sep 3rd, 2009 at 5:28pm

Basteward   Offline
Colonel
I Like Flight Simulation!
London UK

Posts: 67
*****
 
ok to get the 747 to work i downloaded 26 new textures from simivation. I saved them into the new folder i made texture copy. I then went into the default cfg and added them and changed all the numbers and it still does not work. I will try to post screen shots of what i have done but struggling to copy and paste them to then put them on here so that u can see what i have done.
[fltsim.0]
title=Boeing 747-400 Paint1
sim=Boeing747-400
model=
panel=
sound=
texture=1
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=N747K
atc_airline=Boeing
atc_flight_number=1123
atc_heavy=1
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation="Boeing livery"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."

[fltsim.1]
title=Boeing 747-400 Paint2
sim=Boeing747-400
model=
panel=
sound=
texture=2
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=N747I
atc_airline=World Travel
atc_flight_number=1123
atc_heavy=1
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation="World Travel Airlines"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."

[fltsim.2]
title=Boeing 747-400 Paint4
sim=Boeing747-400
model=
panel=
sound=
texture=4
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=N747P
atc_airline=Orbit
atc_flight_number=1123
atc_heavy=1
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation="Orbit Airlines"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."

[fltsim.3]
title=Boeing 747-400 Paint5
sim=Boeing747-400
model=
panel=
sound=
texture=5
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=N747I
atc_airline=Pacifica
atc_flight_number=1123
atc_heavy=1
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation="Pacifica Airlines"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."

[fltsim.4]
title=Boeing 747-400 Paint8
sim=Boeing747-400
model=
panel=
sound=
texture=8
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=N747I
atc_airline=Global Freight
atc_flight_number=1123
atc_heavy=1
atc_parking_types=CARGO
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation="Global Freightways"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."

[fltsim.5]
title=Boeing 747-400 Paint9
sim=Boeing747-400
model=
panel=
sound=
texture=9
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=N747I
atc_airline=Mothball
atc_flight_number=1123
atc_heavy=1
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation="Decommissioned"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."

[fltsim.6]
title=Boeing 747-400
sim=Boeing747-400
model=
panel=
sound=
texture=
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=N747
atc_airline=
atc_flight_number=1123
atc_heavy=1
atc_parking_types=CARGO
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation="White"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."
[fltsim]


[fltsim.X]
title=Boeing 747-400 British Airways
sim=Boeing747-400
model=
panel=
sound=
texture=BA
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=G-CIVE
atc_airline=British Airways
atc_flight_number=BA117
atc_heavy=1
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation=British Airways
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."

[fltsim.x]
title=Boeing 747-400 United-1
sim=Boeing747-400
model=
panel=
sound=
texture=Unit-1
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=
atc_airline=United-1
atc_flight_number=1126
atc_heavy=1
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation="United-1"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."

[fltsim.X]
title=Boeing 747-400 MAI
sim=Boeing747-400
model=""
panel=""
sound=""
texture=mai
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=XY-HRP
atc_airline=Unionair
atc_flight_number=790
atc_heavy=1
ui_manufacturer=Boeing
ui_type=747-400
ui_variation=Myanmar Airways International
ui_typerole=Commercial Airliner
ui_createdby=Microsoft Corporation
description=Repaint by\nHOUSE-RP\nSwitzerland
atc_parking_codes=8M

[fltsim.x]
title=Boeing 747-400 National Airlines
sim=Boeing747-400
model=
panel=
sound=
texture=NA
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=N747
atc_airline=
atc_flight_number=1123
atc_heavy=1
atc_parking_types=CARGO
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation="National Airlines"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."

[fltsim.10]
title=Boeing 747-400 ACS
sim=Boeing747-400
model=""
panel=""
sound=""
texture=mai
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=XY-HRP
atc_airline=Air Canada
atc_flight_number=790
atc_heavy=1
ui_manufacturer=Boeing
ui_type=747-400
ui_variation=Air Canada
ui_typerole=Commercial Airliner
ui_createdby=Microsoft Corporation
description=Repaint by\nHOUSE-RP\nSwitzerland
atc_parking_codes=8M

fltsim.11] 
title=Boeing 747-400 Saudi 
sim=Boeing747-400 
model= 
panel= 
sound= 
texture=HZAIZ 
kb_checklists=Boeing747-400_check 
kb_reference=Boeing747-400_ref 
atc_id=HZ-AIZ 
atc_airline=Saudia 
atc_flight_number=1123 
atc_heavy=1 
atc_parking_types=GATE 
ui_manufacturer="Boeing" 
ui_type="747-400" 
ui_variation="Saudi Arabian Airlines" 
ui_typerole="Commercial Airliner" 
ui_createdby="Microsoft Corporation" 
description="More than 30 years ago, the 747 made its
first trip from New York to London.  Since then, it's
become  the  standard  by  which  other  large  passenger
jets are judged. Its size, range, speed and capacity
were then, and are now, the best in its class."


[fltsim.X]
title=Boeing 747-400 Singapore Airlines 'Tropical'
sim=Boeing747-400
model=
panel=
sound=
texture=SING3
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=
atc_airline=Singapore
atc_flight_number=1
atc_heavy=1
ui_manufacturer="Boeing"

ui_type="747-400"
ui_variation="Singapore Airlines - Tropical"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."


[fltsim.X]
title=Boeing 747-400 Qantas 'Wunala Dreaming'
sim=Boeing747-400
model=
panel=
sound=
texture=WUNALA
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=
atc_airline=
atc_flight_number=666
atc_heavy=1
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation="Qantas - Wunala Dreaming"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."

 

If your gonna do it do it properly!
IP Logged
 
Reply #9 - Sep 3rd, 2009 at 5:31pm

Basteward   Offline
Colonel
I Like Flight Simulation!
London UK

Posts: 67
*****
 


[fltsim.X]
title=Boeing 747-400 Air Vietnam
sim=Boeing747-400
model=
panel=
sound=
texture=HKVN
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=HKVN
atc_airline=Air Vietnam
atc_flight_number=1975
atc_heavy=1
ui_manufacturer=Boeing
ui_type="747-400"
ui_variation="Air Vietnam"
visual_damage=1
description="More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."

[fltsim.x]
title=Boeing 747-400 Virgin Atlantic
sim=Boeing747-400
model=
panel=
sound=
texture=virgin
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=G-VROM
atc_airline=Virgin
atc_flight_number=v554
atc_heavy=1
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation="Virgin Atlantic Airlines"
ui_typerole="Commercial Airliner"
ui_createdby="tex connolly"
description="More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."


[fltsim.X]
title=Boeing 747-400 Solar Airways
sim=Boeing747-400
model=
panel=
sound=
texture=Solar
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=
atc_airline=Solar
atc_flight_number=123
atc_heavy=1
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation="Solar Airways"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="Solar Airways is an imaginary Airlines which appear in HK TVB Drama (2003)"

[fltsim.X]
title=Boeing 747-400 RAAF
sim=Boeing747-400
model=
panel=
sound=
texture=RAAF
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=
atc_airline=Royal Australian Air Force
atc_flight_number=1
atc_heavy=1
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation="Royal Australian Air Force"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."

[fltsim.X]
title=Boeing 747-400 MAT
sim=Boeing747-400
model=
panel=
sound=
texture=MAT
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=
atc_airline=Macedonian
atc_flight_number=1
atc_heavy=1
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation="Macedonian Airlines"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."


[fltsim.X]
title=Boeing 747-400 Japan airlines
sim=Boeing747-400
model=
panel=
sound=
texture=JAL
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=
atc_airline=Japan
atc_flight_number=1
atc_heavy=1
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation="Japan airlines"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."

[fltsim.x]
title=Boeing 747-400 PaintUPS
sim=Boeing747-400
model=
panel=
sound=
texture=UPS
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=N747K
atc_airline=Boeing
atc_flight_number=1123
atc_heavy=1
atc_parking_types=CARGO
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation="United Parcel Service"
ui_typerole="Cargo Airliner"
ui_createdby="Microsoft Corporation"
description="World class

[fltsim.x]
title=Boeing 747-400 Cargolux
sim=Boeing747-400
model=
panel=
sound=
texture=CARG
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=LX-NCV
atc_airline=Cargolux
atc_flight_number=110
atc_heavy=1
atc_parking_types=CARGO
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation="Cargolux"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."

[fltsim.x]
title=Boeing 747-438 Qantas
sim=Boeing747-400
model=
panel=
sound=
texture=qfa
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=VH-OJK
atc_airline=Qantas
atc_flight_number=30
atc_heavy=1
ui_manufacturer=Boeing
ui_type=747-400
ui_variation=Qantas Airways
ui_typerole=Commercial Airliner
ui_createdby=Microsoft Corporation
description=More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class.

[fltsim.XX]
title=Boeing 747-400 Air France
sim=Boeing747-400
model=
panel=
sound=
texture=afr
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=F-PERO
atc_airline=Air France
atc_flight_number=
atc_heavy=1
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation="Air France"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class.REPAINT BY TEMPLAR92@HOTMAIL.FR"

[fltsim.XX]
title=Boeing 747-400 vag
sim=Boeing747-400
model=
panel=
sound=
texture=vag
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=
atc_airline=speedbird
atc_flight_number=1
atc_heavy=1
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation="Venga Airways Globle"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."


[fltsim.X]
title=Boeing 747-400 Northwest
sim=Boeing747-400
model=
panel=
sound=
texture=nwa
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=
atc_airline=Northwest
atc_flight_number=239
atc_heavy=1
atc_parking_types=Gate
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation="Northwest"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation" - Repaint by George Hutton
description="More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."

[fltsim.XX]
title=Boeing 747-400 IB
sim=Boeing747-400
model=""
panel=""
sound=""
texture=IB
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=TF-AMA
atc_airline=IBERIA
atc_flight_number=1959
atc_heavy=1
ui_manufacturer=Boeing
ui_type=747-400
ui_variation=IBERIA
ui_typerole=Avión comercial
ui_createdby=Microsoft Corporation
description=Hace ya más de 30 ańos que el 747 voló por primera vez desde Nueva York a Londres, y desde entonces se ha convertido en el estándar por el que se juzga a los grandes reactores de pasajeros. Si velocidad, alcance y capacidad eran entonces, como lo son ahora, los mejores de su clase.

[fltsim.X]
title=Boeing 747-400 FedEx
sim=Boeing747-400
model=
panel=
sound=
texture=fdx
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=
atc_airline=FedEx
atc_flight_number=2671
atc_heavy=1
atc_parking_types=CARGO
ui_manufacturer="Boeing"
ui_type="747-400F"
ui_variation="FedEx"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation" - Repaint by George Hutton
description="More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."

[fltsim.xX]
title=Boeing 747-400 KLM
sim=Boeing747-400
model=
panel=
sound=
texture=1
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=N747K
atc_airline=Boeing
atc_flight_number=1123
atc_heavy=1
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation=KLM
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."

[fltsim.XX]
title=Boeing 747-400 MAR
sim=Boeing747-400
model=
panel=
sound=
texture=1
kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=N747K
atc_airline=Boeing
atc_flight_number=1123
atc_heavy=1
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation=Martinair
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="More than 30 years ago, the 747 made its first trip from New York to London.  Since then, it's become the standard by which other large passenger jets are judged. Its
 

If your gonna do it do it properly!
IP Logged
 
Reply #10 - Sep 3rd, 2009 at 5:34pm

Basteward   Offline
Colonel
I Like Flight Simulation!
London UK

Posts: 67
*****
 
fallback.1=..\texture
fallback.2=..\..\..\..\Scenery\Global\texture
fallback.3=..\..\..\..\..\..\Scenery\Global\texture
[General]
atc_type=BOEING
atc_model=B744
editable=0
performance="Cruise Speed\n0.85 Mach         565 mph         910 km\/h\n\nEngine options\nPratt & Whitney PW4062\nRolls-Royce RB211-524H\nGeneral Electric CF6-80C2B5F\n\nMaximum Range\n7,325 nm         13,570 km\n\nMaximum Certified Operating Altitude              45,100 ft          13,747 m\n\nFuel Capacity\n57,285 gal       216,840 L\n\nBasic Empty Weight\n394,088 lb    178,755 kg\n\nMax Gross Weight                        875,000 lb       396,893 kg\n\nLength\n231 ft, 10 in       70.6 m\n\nWingspan\n211 ft, 5 in         64.4 m\n\nHeight\n63 ft, 8 in         19.4 m\n\nSeating Typical 3-class configuration - 416\nTypical 2-class configuration - 524"
Category = airplane

[CameraDefinition.0]
Title = "Right Side Window"
Guid = {54F54B8A-3EC2-2D4E-8D10-B8F9D0F16ACC}
Description = View of the right wing from the passenger cabin
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 1.0
ShowWeather = Yes
InitialXyz = 5.5, 0.75, -13
InitialPbh = 0, 0, 95
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

[CameraDefinition.1]
Title = "Left Side Window"
Guid = {0ae3f864-da10-4e5a-977c-b9bba47d6f7a}
Description = View of the left wing from the passenger cabin
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 1.0
ShowWeather = Yes
InitialXyz = -5.5, 0.75, -13
InitialPbh = 0, 0, 265
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

[CameraDefinition.2]
Title = "Landing Gear"
Guid = {96873AAD-621B-4C45-8A58-DEF7B7FCB051}
Description = View of the landing gear and left wing inboard flaps
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = .58
ShowWeather = Yes
InitialXyz = -11, -4.1, -16
InitialPbh = 0, 0, 44
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

[CameraDefinition.3]
Title = "Tail"
Guid = {5c1df273-034b-4e7f-953a-9d5e26f1646c}
Description = Looking forward from behind the aircraft
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = .75
ShowWeather = Yes
InitialXyz = 0, 9.0, -80.0
InitialPbh = 5, 0, 0
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

[CameraDefinition.4]
Title = "Right Wing"
Guid = {C690EAFD-223A-42d0-99E0-681ADF93BB59}
Description = View from the right wing tip looking at the cockpit
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.5
ShowWeather = Yes
InitialXyz = 40.8, 1.4, 4.0
InitialPbh = 6, 0, 270
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect = FALSE
ClipMode=Minimum

[CameraDefinition.5]
Title = "Left Wing"
Guid = {f25dfa2e-fd2e-4b89-81e2-0575cbcb60de}
Description = View from the left wing tip looking at the cockpit
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.5
ShowWeather = Yes
InitialXyz = -40.8, 1.4, 4.0
InitialPbh = 6, 0, 90
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect = No
ClipMode=Minimum

[CameraDefinition.001]
Title = "Right Seat"
Guid = {8ff6c134-098d-409f-baec-caba3f683f98}
Origin = Virtual Cockpit
MomentumEffect = YES
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = .75
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=1.25, 0.0, 0.0
InitialPbh=0, 0, 0

[CameraDefinition.002]
Title = "Radio Stack"
Guid = {195EAB58-9E4A-2E2A-A34C-A8D9D948F078}
Origin = Virtual Cockpit
MomentumEffect = No
SnapPbhAdjust = None
SnapPbhReturn = False
PanPbhAdjust = None
PanPbhReturn = False
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = .75
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.6, 0.30, -0.05
InitialPbh=85, 0, 0

[CameraDefinition.003]
Title = "Overhead Panel"
Guid = {4ca337db-ae88-4c5f-96ea-ddebbd2a86fe}
Origin = Virtual Cockpit
MomentumEffect = No
SnapPbhAdjust = None
SnapPbhReturn = False
PanPbhAdjust = None
PanPbhReturn = False
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.8
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.635, -0.58, -0.2
InitialPbh=-55.0, 0, 0

[CameraDefinition.004]
Title = "Engine Controls"
Guid = {195EAB58-9E4A-3E2A-A34C-A8D9D948F078}
Origin = Virtual Cockpit
MomentumEffect = No
SnapPbhAdjust = None
SnapPbhReturn = False
PanPbhAdjust = None
PanPbhReturn = False
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 1.0
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.6, 0.3, 0
InitialPbh=59.5, 0, 0


[pitot_static]
vertical_speed_time_constant = 1                //Increasing this value will cause a more instantaneous reaction in the VSI
pitot_heat = 1.0    //Scalar on heat effectiveness, 0 = not available


[WEIGHT_AND_BALANCE]
max_gross_weight = 875000                       // (pounds)
empty_weight = 394088                           // (pounds)

reference_datum_position     =  83.5, 0, 0      // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline)
empty_weight_CG_position     =  -90.5, 0, 0     // (feet) longitudinal, lateral, vertical distance from specified datum

max_number_of_stations = 50

station_load.0  =   170.0,       -19.0,      -2.0,       8.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.1  =   170.0,       -19.0,       2.0,       8.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.2  =  1700.0,       -83.5,       0.0,       0.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.3  =  5440.0,       -27.0,       0.0,       0.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.4  =  5780.0,       -65.0,       0.0,       0.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.5  =  7140.0,       -50.0,       0.0,       8.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.6  = 10710.0,       -91.0,       0.0,       0.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.7  = 18020.0,      -119.0,       0.0,       0.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.8  = 23800.0,      -160.0,       0.0,       0.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.9  = 18000.0,       -52.0,       0.0,      -6.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.10 =  6000.0,      -123.0,       0.0,      -6.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

station_name.0  =  "Pilot"          
station_name.1  =  "Co-Pilot"       
station_name.2  =  "Crew"            
station_name.3  =  "First Class"    
station_name.4  =  "Business Class" 
station_name.5  =  "Upper Deck"      
station_name.6  =  "Coach 1-7"      
station_name.7  =  "Coach 8-18"      
station_name.8  =  "Coach 19-34"    
station_name.9  =  "Forward Baggage"
station_name.10 =  "Aft Baggage"    

;Moments of Inertia
empty_weight_roll_MOI    = 13352310
empty_weight_pitch_MOI   = 24223159
empty_weight_yaw_MOI     = 39531785
empty_weight_coupled_MOI = 0


[fuel]
LeftMain  =   -96.0, -28.0, -4.0, 12546.0, 0.0    //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
RightMain =   -96.0,  28.0, -4.0, 12546.0, 0.0    //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
LeftAux   =  -112.0, -36.5, -3.0,  4482.0, 0.0    //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
RightAux  =  -112.0,  36.5, -3.0,  4482.0, 0.0    //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
LeftTip   =  -130.0, -73.0,  0.0,  1322.0, 0.0    //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
RightTip  =  -130.0,  73.0,  0.0,  1322.0, 0.0    //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
Center1   =   -83.5,   0.0, -7.0, 17164.0, 0.0    //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
Center2   =  -193.5,   0.0,  6.0,  3300.0, 0.0    //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)

fuel_type = 2                                     //Fuel type: 1 = Avgas, 2 = JetA
number_of_tank_selectors = 1                   
electric_pump=1
fuel_dump_rate = 0.0167                        //Percent of max quantity per second, i.e. about 1 minute for full fuel

[airplane_geometry]
wing_area               = 5825.0                //Square feet
wing_span
 

If your gonna do it do it properly!
IP Logged
 
Reply #11 - Sep 3rd, 2009 at 5:36pm

Basteward   Offline
Colonel
I Like Flight Simulation!
London UK

Posts: 67
*****
 
airplane_geometry]
wing_area               = 5825.0                //Square feet
wing_span               = 211.4                 //Feet
wing_root_chord         = 48.8                  //Feet
wing_dihedral           = 7.0                   //Degrees
wing_incidence          = 2.0                   //Degrees
wing_twist              = -1.0                  //Degrees
oswald_efficiency_factor= 0.68                  //Measure of lift effeciency of wing
wing_winglets_flag      = 1                     //Are winglets available?
wing_sweep              = 37.5                  //Degrees, wing leading edge
wing_pos_apex_lon       = -58.2                 //Feet, longitudinal distance from reference point, negative going aft
wing_pos_apex_vert      = -5                     //Feet, vertical distance from reference point, positive going up
htail_area              = 1470                  //Square feet
htail_span              = 72.8                  //Feet
htail_pos_lon           = -210.0                //Feet, longitudinal distance from reference point, negative going aft
htail_pos_vert          = 0.0                   //Feet, vertical distance from reference point, positive going up
htail_incidence         = 0.0                   //Degrees
htail_sweep             = 37.5                  //Degrees, horizontal tail leading edge
vtail_area              = 1060                  //Square feet
vtail_span              = 37.1                  //Feet, tip to body
vtail_sweep             = 45.0                  //Degrees, vertical tail leading edge
vtail_pos_lon           = -198.5                //Feet, longitudinal distance from reference point, negative going aft
vtail_pos_vert          = 26.1                  //Feet, vertical distance from reference point, positive going up
elevator_area           = 327                   //Square feet
aileron_area            = 225                   //Square feet
rudder_area             = 230                   //Square feet
elevator_up_limit       = 25                    //Degrees
elevator_down_limit     = 15                    //Degrees
aileron_up_limit        = 25                    //Degrees
aileron_down_limit      = 15                    //Degrees
rudder_limit            = 31.5                  //Degrees
elevator_trim_limit     = 20                    //Degrees
spoiler_limit           = 45                    //Degrees
spoiler_extension_time  = 2.0                  //Seconds
spoilerons_available    = 1                     //Spoilerons Available?
aileron_to_spoileron_gain = 3                   //Aileron to spoileron gain
min_ailerons_for_spoilerons = 10                //Degrees
min_flaps_for_spoilerons = 0                    //Minimum flap handle position when spoilerons activate
auto_spoiler_available   = 1
positive_g_limit_flaps_up  =  4.0               //Design G load tolerance (positive, flaps up)
positive_g_limit_flaps_down=  3.0               //Design G load tolerance (positive, flaps down)
negative_g_limit_flaps_up  = -3.0               //Design G load tolerance (negative, flaps up)
negative_g_limit_flaps_down= -2.0               //Design G load tolerance (negative, flaps down)
load_safety_factor         =  1.5               //Design G load safety factor

[Reference Speeds]
flaps_up_stall_speed    = 140.0                 //Knots True (KTAS)
full_flaps_stall_speed  = 112.0                 //Knots True (KTAS)
cruise_speed            = 505.0                 //Knots True (KTAS)
max_mach                = 0.92
max_indicated_speed     = 365.0                 //Red line (KIAS)

[flaps.0]
type             = 1                                    // 1 - tail, 2 - lead
span-outboard    = 0.8                                  // 0.0 .. 1.0
extending-time   = 25                                   // seconds
flaps-position.0 = 0                                    // degrees
flaps-position.1 = 1                                    // degrees
flaps-position.2 = 5                                    // degrees
flaps-position.3 = 10                                   // degrees
flaps-position.4 = 20                                   // degrees
flaps-position.5 = 25                                   // degrees
flaps-position.6 = 30                                   // degrees
damaging-speed   = 200                                  // KIAS
blowout-speed    = 250                                  // KIAS
lift_scalar = 0.7
drag_scalar = 0.9
pitch_scalar= 0.9
system_type = 1                                         //Hydraulic

[flaps.1]
type             = 2                                    // 1 - tail, 2 - lead
span-outboard    = 0.8                                  // 0.0 .. 1.0
extending-time   = 2                                    // seconds
flaps-position.0 = 0                                    // degrees
flaps-position.1 = 1.0                                  // degrees
damaging-speed   = 250                                  // KIAS
blowout-speed    = 300                                  // KIAS
lift_scalar = 0.3
drag_scalar = 0.1
pitch_scalar= 0.1
system_type = 1                                         //Hydraulic

[flight_tuning]
cruise_lift_scalar     = 1.0
parasite_drag_scalar   = 1.0
induced_drag_scalar    = 1.0
elevator_effectiveness = 1.0
aileron_effectiveness  = 1.0
rudder_effectiveness   = 1.0
pitch_stability        = 1.0
roll_stability         = 1.0
yaw_stability          = 1.0
elevator_trim_effectiveness = 1.0
aileron_trim_effectiveness  = 1.0
rudder_trim_effectiveness   = 1.0

[GeneralEngineData]
engine_type = 1                                 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
Engine.0 = -107.5, -69.5,  -6.9                 //(feet) longitudinal, lateral, vertical distance from reference datum
Engine.1 = -76.0, -38.9, -10.4                  //(feet) longitudinal, lateral, vertical distance from reference datum
Engine.2 = -76.0,  38.9, -10.4                  //(feet) longitudinal, lateral, vertical distance from reference datum
Engine.3 = -107.5,  69.5,  -6.9                 //(feet) longitudinal, lateral, vertical distance from reference datum
fuel_flow_scalar        = 1.0                   //Scalar for fuel flow efficiency
min_throttle_limit = -0.25;                     //Minimum percent throttle.  Generally negative for turbine reverser

[TurbineEngineData]
fuel_flow_gain          = 0.002                 //Gain on fuel flow
inlet_area              = 60.0                  //Square Feet, engine nacelle inlet area
rated_N2_rpm            = 29920                 //RPM, second stage compressor rated value
static_thrust           = 56750                 //Lbs, max rated static thrust at Sea Level
afterburner_available   = 0                     //Afterburner available?
reverser_available      = 1                     //Thrust reverser available?
ThrustSpecificFuelConsumption = 0.40

[jet_engine]
thrust_scalar = 1.0

[autopilot]
autopilot_available             = 1
flight_director_available       = 1
default_vertical_speed          = 1800.0
autothrottle_available          = 1
autothrottle_arming_required    = 1
autothrottle_max_rpm            = 99
autothrottle_takeoff_ga         = 1
pitch_takeoff_ga                = 8;
max_pitch=10.0
max_pitch_acceleration=1.0
max_pitch_velocity_lo_alt=2.0
max_pitch_velocity_hi_alt=1.5
max_pitch_velocity_lo_alt_breakpoint=20000.0
max_pitch_velocity_hi_alt_breakpoint=28000.0
max_bank=25.0
max_bank_acceleration=1.8
max_bank_velocity=3.00
max_throttle_rate=0.05
nav_proportional_control=16.00
nav_integrator_control=0.17
nav_derivative_control=0.00
nav_integrator_boundary=2.50
nav_derivative_boundary=0.00
gs_proportional_control  = 18.0
gs_integrator_control    = 0.33
gs_derivative_control    = 0.00
gs_integrator_boundary   = 0.70
gs_derivative_boundary   = 0.00
yaw_damper_gain = 1.0

[contact_points]

        //0  Class                        <0=none,1=wheel, 2=scrape, 3=float>
        //1  Longitudinal Position        (feet)
        //2  Lateral Position             (feet)
        //3  Vertical Position            (feet)
        //4  Impact Damage Threshold      (Feet Per Minute)
        //5  Brake Map                    (0=None, 1=Left, 2=Right)
        //6  Wheel Radius                 (feet)
        //7  Steer Angle                  (degrees)
        //8  Static Compression           (feet)  (0 if rigid)
        //9  Max/Static Compression Ratio
        //10 Damping Ratio                (0=Undamped, 1=Critically Damped)
        //11 Extension Time               (seconds)
        //12 Retraction Time              (seconds)
        //13 Sound Type
        //14 Airspeed limit for retraction     (KIAS)
        //15 Airspeed that gear gets damage at (KIAS)

point.0 = 1,  -25.0,     0.0, -17.2, 1600, 0, 2.0, 70.0, 0.5, 3.5, 0.900,  9.0,  8.0, 0, 220, 250
point.1 = 1, -114.0,   -18.0, -20.0, 1600, 1, 2.0, 13.0, 3.0, 2.5, 0.900, 11.0,  9.0, 2, 220, 250
point.2 = 1, -114.0,    18.0, -20.0, 1600, 2, 2.0, 13.0, 3.0, 2.5, 0.900, 11.0,  9.0, 3, 220, 250
point.3 = 2, -152.6,  -103.5,   3.0, 1000, 0, 0.0,  0.0, 0.0, 0.0, 0.000,  0.0,  0.0, 5,   0,   0
point.4 = 2, -152.6,   103.5,   3.0, 1000, 0, 0.0,  0.0, 0.0, 0.0, 0.000,  0.0,  0.0, 6,   0,   0
point.5 = 2,    3.0,     0.0,   0.0, 1000, 0, 0.0,  0.0, 0.0, 0.0, 0.000,  0.0,  0.0, 9,   0,   0
point.6 = 2, -222.7,     0.0,   4.0, 1000, 0, 0.0,  0.0, 0.0, 0.0, 0.000,  0.0,  0.0, 4,   0,   0
                                    
static_pitch = 0.0
static_cg_height = 17.0
gear_system_type=1      //Hydraulic

[gear_warning_system]
gear_warning_available = 1    //Normal
pct_throttle_limit =  0.1     //Percent throttle that activates warning
flap_limit_idle    =  5.0     //Flap angle that activates warning at idle
flap_limit_power   = 25.5     //Flap angle that activates warning at above idle

[brakes]
parking_brake = 1        //Parking brake
 

If your gonna do it do it properly!
IP Logged
 
Reply #12 - Sep 3rd, 2009 at 5:37pm

Basteward   Offline
Colonel
I Like Flight Simulation!
London UK

Posts: 67
*****
 
[brakes]
parking_brake = 1        //Parking brake available
toe_brakes_scale = 1.24  //Brake scalar
auto_brakes = 4
hydraulic_system_scalar = 1  //On brakes dependant on the hydraulic system, ratio hyd system to max brake hyd pressure

[hydraulic_system]
normal_pressure = 3000.0    //PSI
electric_pumps  = 0         //no electric pumps
engine_map      = 1,1,1,1   //pumps on Eng1,2,3,4

[Views]
eyepoint = -18.55, -2.0, 11.0              ; Longitude, Latitude and Vertical position from Reference Point, (FEET)

[electrical]
                ;BusType, MaxAmpLoad, MinVoltage       BusTypes:0=MainBus,1=AvionicsBus,2=BatteryBus,3=HotBatteryBus,4-7=Generator/Alte
rnatorBus(1-4)
autopilot          = 0, 5 , 17.0
avionics_bus       = 0, 5 , 17.0
avionics           = 1, 5 , 17.0
gear_warning       = 0, 2 , 17.0
fuel_pump          = 0, 5 , 17.0
light_nav          = 0, 5 , 17.0
light_beacon       = 0, 5 , 17.0
light_landing      = 0, 5 , 17.0
light_taxi         = 0, 5 , 17.0
light_strobe       = 0, 5 , 17.0
light_panel        = 0, 5 , 17.0


[Radios]
// Radio Type = availiable, standby frequency, has glide slope
Audio.1       = 1
Com.1         = 1, 1
Com.2         = 1, 1
Nav.1         = 1, 1, 1
Nav.2         = 1, 1, 0
Adf.1         = 1
Transponder.1 = 1
Marker.1      = 1

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing                  
light.1 = 3, -223.85,    0.00,   8.85, fx_navwhih ,
light.2 = 2, -228.97,    0.00,  44.62, fx_strobeh ,
light.3 = 1,  -45.05,    0.00,  15.65, fx_beaconh ,
light.4 = 1,  -80.22,    0.00, -11.05, fx_beaconb ,
light.5 = 4,  -18.24,    0.00,  11.19, fx_vclighth,

[direction_indicators]
//1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another
//2 Indicator number of slaving indicator if Type = 4
direction_indicator.0=3,0

[airspeed_indicators]
airspeed_indicator.0=1
airspeed_indicator.1=1

[attitude_indicators]
//Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro
attitude_indicator.0 = 2
attitude_indicator.1 = 2

[altimeters]
altimeter.0=1
altimeter.1=1

[turn_indicators]
//Type: 0=None, 1=Electric Gyro, 2= Vacuum Gyro
turn_indicator.0=0,0

[vacuum_system]
//Type: 0=None, 1=Engine pump (default), 2=Pneumatic, 3=Venturi
max_pressure=5.150000
vacuum_type=2

[pneumatic_system]
max_pressure=18.000000
bleed_air_scalar=1.000000

[keyboard_response]
//Breakpoint speeds (knots) on the keyboard increments of control surfaces.
//Speed at which the incremenet is reduced to  1/2 and 1/8 respectively.
elevator = 150, 250
aileron  = 150, 250
rudder   = 150, 250

[EFFECTS]
wake=fx_wake
water=fx_spray
dirt=fx_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn, 1

[exits]
number_of_exits = 2
exit.0 = 0.4, -30.30,  -9.0,  0.88,0 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency)
exit.1 = 0.4, -146.0,   8.0, -7.5, 1 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency)
exit.2 = 0.4, -42.30,   9.0, -7,   2 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency)

[forcefeedback]
gear_bump_nose_magnitude=3000           ; 0 - 10000
gear_bump_nose_direction=18000          ; 0 - 35999 degrees
gear_bump_nose_duration=250000          ; in microseconds
gear_bump_left_magnitude=2700           ; 0 - 10000
gear_bump_left_direction=35500          ; 0 - 35999 degrees
gear_bump_left_duration=250000          ; in microseconds
gear_bump_right_magnitude=2700          ; 0 - 10000
gear_bump_right_direction=00500         ; 0 - 35999 degrees
gear_bump_right_duration=250000         ; in microseconds
ground_bumps_magnitude1=1300            ; 0 - 10000
ground_bumps_angle1=08900               ; 0 - 35999 degrees
ground_bumps_intercept1=3.0
ground_bumps_slope1=0.20
ground_bumps_magnitude2=200             ; 0 - 10000
ground_bumps_angle2=09100               ; 0 - 35999 degrees
ground_bumps_intercept2=1.075
ground_bumps_slope2=0.035
crash_magnitude1=10000                  ; 0 - 10000
crash_direction1=01000                  ; 0 - 35999 degrees
crash_magnitude2=10000                  ; 0 - 10000
crash_direction2=9000                   ; 0 - 35999 degrees
crash_period2=75000                     ; in microseconds
crash_duration2=2500000                 ; in microseconds

[stall_warning]
type=2
stick_shaker=1

[deice_system]
structural_deice_type=1     //0 = None, 1 = Heated Leading Edge, 2 = Bleed Air Boots, 3 = Eng Pump Boots

 

If your gonna do it do it properly!
IP Logged
 
Reply #13 - Sep 3rd, 2009 at 5:39pm

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
OK, that's enough. LOL

First of all there's no point in adding more entries to Aircraft.cfg if the first one doesn't work.

Try changing the new [fltsim.x] entries to the next numbers in sequence. For example, the entry following [fltsim.6] should be [fltsim.7]

Then if you've installed the corresponding textures correctly they should work as advertised.
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Reply #14 - Sep 3rd, 2009 at 5:40pm

Basteward   Offline
Colonel
I Like Flight Simulation!
London UK

Posts: 67
*****
 
ok guys sorry for the long stream of posts but this is what i have on the screen. I have changed all the numbers of the textures and then saved but it seems the numbers changed again. i will check the original cfg though.

Also i have tried all of the things like turning off the uac and changing admin rights for me and notepad.

I will try hagars suggestion and come back. but if you spot anything in the files i have posted pls let me know!

Thanks
 

If your gonna do it do it properly!
IP Logged
 
Pages: 1 2 3 
Send Topic Print