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› Help, I'm pulling out all my hair...
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Help, I'm pulling out all my hair... (Read 829 times)
Aug 17
th
, 2009 at 7:38pm
patchz
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I've been working on repainting this Super Cub all day. I can't find any thing in any of the texture files that is this color green. (see parts circled in red in insets in image) As you can see, the brake hubs, seats, and innner side boards are all this yucky green, which does not go well with the blue. The aircraft is J. E. Narcizo's PA18 Super Cub found on SimV. Any suggestions?
http://www.simviation.com/yabbuploads/repainthelpt.jpg
If God intended aircraft engines to have horizontally opposed engines, Pratt and Whitney would have made them that way.
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Reply #1 -
Aug 17
th
, 2009 at 8:03pm
Brett_Henderson
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Assuming that you've opened all the extended bitmaps, and/or dds files.. I'd guess that those are untextured parts.. that green is either a material from the modeling program.. or even just the color assigned to the part when it was created..
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Reply #2 -
Aug 18
th
, 2009 at 4:22am
garryrussell
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Remove the texture folder from FS and fire it up so the model comes un untextured.
If those green bits are the same then it's not on the main maps and is either a default texture or as Brett says, an untextured part.
Garry
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Reply #3 -
Aug 18
th
, 2009 at 5:36am
patchz
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That's what I was afraid of. Green has never been my favorite color, but that particular shade should be restricted to military equipment use. Thanks.
If God intended aircraft engines to have horizontally opposed engines, Pratt and Whitney would have made them that way.
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Reply #4 -
Aug 29
th
, 2009 at 3:03pm
JoBee
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There is a way to change the color of parts that are not mapped to texture sheets such as you have here.
You will need a utility from Martin Wright, author of DXTBmp.
Here is a link to his website -
http://www.mnwright.btinternet.co.uk/
Once there, on the left side click on "Beta Programs".
Scroll down till you find MDLMat and click on the yellow dot to DL.
This program scans the .mdl file and displays in a graphic interface what it finds. There you can change the colors to what you like.
A couple notes.
Back up the .mdl file before you start this in case you royally mess things up. I also copy the .mdl file to the desktop as MDLMat looks there first when you open a file and this way you don't have to repeatedly navigate to the FS folder.
The interface does not display the actual model, what you get is a table listing offset and RGB values.
This is a hit or miss process due to the fact you have no control over what parts of the plane are any given material, just the color of that material.
So you may end up with undesirable results, recoloring parts of a plane you don't want.
Also, since you are modifying the .mdl file as opposed to a texture your changes will show up on all liveries that use that .mdl file. You can work around this by using multiple model folders.
Finally, I am not advocating use of this process for redistribution without consent of the original developer, but for your own use only. Distributing modifications to the .mdl file could be considered violation of an EULA by some.
Hope this helps,
Joe
Don't argue with idiots, they drag you down to their level and beat you with experience.
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Reply #5 -
Sep 2
nd
, 2009 at 7:38am
patchz
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Colonel
What, me worry?
IN THE FUNNY PAPERS
Gender:
Posts: 10589
JoBee wrote
on Aug 29
th
, 2009 at 3:03pm:
There is a way to change the color of parts that are not mapped to texture sheets such as you have here.
You will need a utility from Martin Wright, author of DXTBmp.
Here is a link to his website -
http://www.mnwright.btinternet.co.uk/
Once there, on the left side click on "Beta Programs".
Scroll down till you find MDLMat and click on the yellow dot to DL.
This program scans the .mdl file and displays in a graphic interface what it finds. There you can change the colors to what you like.
A couple notes.
Back up the .mdl file before you start this in case you royally mess things up. I also copy the .mdl file to the desktop as MDLMat looks there first when you open a file and this way you don't have to repeatedly navigate to the FS folder.
The interface does not display the actual model, what you get is a table listing offset and RGB values.
This is a hit or miss process due to the fact you have no control over what parts of the plane are any given material, just the color of that material.
So you may end up with undesirable results, recoloring parts of a plane you don't want.
Also, since you are modifying the .mdl file as opposed to a texture your changes will show up on all liveries that use that .mdl file. You can work around this by using multiple model folders.
Finally, I am not advocating use of this process for redistribution without consent of the original developer, but for your own use only. Distributing modifications to the .mdl file could be considered violation of an EULA by some.
Hope this helps,
Joe
Thanks Joe, I appreciate the help.
If God intended aircraft engines to have horizontally opposed engines, Pratt and Whitney would have made them that way.
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Reply #6 -
Sep 21
st
, 2009 at 11:51pm
Johnh049
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Posts: 4
Actually, before you do something drastic, take a look at JEN_PA18_parts1.bmp for the green interior.
JEN_PA18_parts.bmp, i think, may have the brake plate, at least in the fs9 version, and i think they're the same.
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Reply #7 -
Sep 22
nd
, 2009 at 5:08am
patchz
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What, me worry?
IN THE FUNNY PAPERS
Gender:
Posts: 10589
Johnh049 wrote
on Sep 21
st
, 2009 at 11:51pm:
Actually, before you do something drastic, take a look at JEN_PA18_parts1.bmp for the green interior.
JEN_PA18_parts.bmp, i think, may have the brake plate, at least in the fs9 version, and i think they're the same.
I had already changed both of those, but it did not work. Thanks anyway.
If God intended aircraft engines to have horizontally opposed engines, Pratt and Whitney would have made them that way.
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