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how to level off your plane? (Read 3220 times)
Aug 6th, 2009 at 7:25pm

Stanley   Offline
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How do you make your aircraft leveled off at an altitude. I'm really noobish in FSX but I'm trying to learn. I've had the game since 2007 and its still hard to fly professionally. I took the fsx lesson to learn how to level off the airplane, but I can't get it right. Can someone explain how? I keep going up or down, and I have to use the flaps just to try to stay at the same altitude.
 

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Reply #1 - Aug 6th, 2009 at 10:59pm

Mobius   Offline
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You have to "trim" the aircraft.  Depending on the airspeed, the forces acting on the control surfaces can become unbalanced, and you fix this with trim.  As you increase your airspeed, you will need to trim the nose down, and as you slow down, you have to trim the nose back up.  You should re-trim the aircraft with every change in airspeed, but you'll find that you have to do it a little more often than that too.  If you're using a joystick, it's best to map the "elevator trim up/down" keys to buttons on your joystick since you'll have to use them rather often.
 

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Reply #2 - Aug 7th, 2009 at 12:02am

Capt.Propwash   Offline
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in all truthness, your aircaft will NEVER be perfectly level.  In normal "level" flight, you will ALWAYS have a 1-3 degrees nose UP due to the lift of the wings.  If you have ever flown in a REAL airliner, when you are at a cruising altitude (oh lets just say 30,000 feet) have you ever tried to walk from the tail of the craft up to the cockpit?? If so, have you ever noticed that it feels like you are walking slightly UPHILL ???   Well, there you go. you will NEVER be perfectly level.

you can maintain a desired altitued through PITCH / Thrust, or by using AUTOPILOT.


if you want to use AutoPilot, hit SHIFT+Z+Z+Z and look at your altitude that is being shown, or just look at the gauges on the panel.  Your Altitude will be +/- 5 of whatever you have it set for because........ THE EARTH IS ROUND "CHRISTOPHER COLUMBUS!!!" You cant fly straight level from KSFO to KJFK.  you will have to start somewhere around 45-50,000 and you would end up at the same altitude with the middle being something like 15,000.  (exageration to set the point)
 

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Reply #3 - Aug 7th, 2009 at 12:16am

Stanley   Offline
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I understand I have to trim the aircraft, which I did do, but than my plane will randomly start going up or down, and never straight. But I'll try again.  Cheesy
 

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Reply #4 - Aug 7th, 2009 at 12:34am

Stanley   Offline
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Also how do you set your desired altitude and speed?

I wanna learn how to use auto pilot, and make the airplane be able to ascend/descend to a desired altitude and level off there. But I don't know what exactly to do.
« Last Edit: Aug 7th, 2009 at 2:31am by Stanley »  

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Reply #5 - Aug 7th, 2009 at 10:19am

Mobius   Offline
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Stanley wrote on Aug 7th, 2009 at 12:16am:
I understand I have to trim the aircraft, which I did do, but than my plane will randomly start going up or down, and never straight. But I'll try again.  Cheesy

It takes a bit of fiddling with, but you should be able to fly hands off for quite a while once you get trimmed out.  Try it in the Cessna 172 first.
 

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Reply #6 - Aug 7th, 2009 at 12:19pm

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Even when you are perfectly trimmed for level flight, you still have to occasionally adjust by making small corrections on your controls.  When you trim your aircraft, ideally, it should relive the pressure that you have on the controls, so in a sense, you can almost fly it hands off as Mobius stated.  My flight instructor once said, "you should be able to fly with just your fingers [thumb and forefinger]."  So, if you are still wrestling with the controls in order to maintain your altitude, consider adjusting your trim a little more to make it easy on yourself.

 

Cheers,
RB

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Reply #7 - Aug 7th, 2009 at 1:28pm

Brett_Henderson   Offline
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Before I step into this.. I need to know which aircraft you're using.
 
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Reply #8 - Aug 7th, 2009 at 4:32pm

Stanley   Offline
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I'm trying to fly jets, like the 737.
 

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Reply #9 - Aug 7th, 2009 at 6:15pm

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Alright, with jets like the 737, its a little bit different.  In real life, and in most cases, they are in-fact flown on autopilot.  It has been a while since I've dared to manually steer a fat medium or heavy jet at 40,000 feet, but I do recall it rather a pain to fly by hand (though the concepts of leveling are the same).  In the default aircraft, you can flip on the autopilot by first setting your desired altitude, arming your autopilot master switch, and then selecting altitude hold.  I can't remember the proper keyboard commands to that.  Likewise, you can steer your aircraft using the heading hold, or climb and descend with the v/s function.  All these buttons can be flipped on from the top of your panel (not the overhead).  
 

Cheers,
RB

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Reply #10 - Aug 7th, 2009 at 7:19pm

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You gotta practice this stuff, and master the theories behind pitch/power, in small, slow airplanes first.

Even if you  DO  get things under control in a big jet, you aren't going to understand how it happened.

Park the jets.. fire up the C172 and work on these drills:

-Constant airspeed flight .. A climb, cruise, turns, climbing-turn, descending-turn, and approach.. ALL at 90 knots. This will give you a feel for the pitch/power relationship.

-Classic approach/landing ..  Several touch-n-goes getting a feel for controlling airspeed by pitch, and controlling vertical-speed by throttle.

-Hands-off level-flight  .. Pitch - Power - Trim ... in that order. Upon reaching your altitude, pitch to stop the climb... as airspeed increases to cruise-speed, reduce power... then adjust trim to maintain that airspeed. If the power setting is correct, that WIIL yield level-flight. If not, you need to practice the other fundementals.

Once you have a properly trimmed aircraft underneath you, you can a experiment to reinforce your instincts.. and get a feel for what being trimmed for a specific arspeed does for you. One test is to climb and descend by throttle alone. You can see that from level flight, a power change will NOT change the airspeed (a little at first) for a properly trimmed airplane.. but the altitude (vertical speed)  WILL change by power setting. In zero wind, properly trimmed; you can make an entire flight using nothing but the throttle and rudder pedals.

Learning this stuff in a big jet, is not a good idea. It's too heavy; too powerful, and jet engines don't respond immediatley...  ie.  a sloppy approach (or attempt at level-flight) is like a dog chasing his tail.. it just gets uglier if you're not understanding what's going on.. on a basic level.
 
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Reply #11 - Aug 7th, 2009 at 7:42pm

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Pitch, Power, Bank and Trim - learned that just like a 'times table'.  Brett, you're right on about the 172 to start but methinks that's not the popular answer.
 

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Reply #12 - Aug 7th, 2009 at 7:53pm

Brett_Henderson   Offline
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olderndirt wrote on Aug 7th, 2009 at 7:42pm:
Pitch, Power, Bank and Trim - learned that just like a 'times table'.  Brett, you're right on about the 172 to start but methinks that's not the popular answer.



Popular or not.. it's as applicable in the sim, as it is in real life. You can't expect to fly a 737 realistically.. if you haven't mastered the basics in a C172  Roll Eyes

Things happen quickly and pile up on you during a complex approach. If things like airspeed and vertical-speed management aren't things you can do without having to think about it.. you're gonna mess up.. a lot. .. and forget things quicker than you learn them.. Wink
 
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Reply #13 - Aug 8th, 2009 at 4:15am

Stanley   Offline
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Alright thanks for the tips. I'll try them out for sure. I have another question. When taking off, do you do anything with the flaps? Do I lower them or leave them be, and simply pull back on the stick. And once I'm flying up 10 degrees, do I have keep the thrust at maximum?
 

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Reply #14 - Aug 8th, 2009 at 8:06am

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Stanley wrote on Aug 8th, 2009 at 4:15am:
Alright thanks for the tips. I'll try them out for sure. I have another question. When taking off, do you do anything with the flaps? Do I lower them or leave them be, and simply pull back on the stick. And once I'm flying up 10 degrees, do I have keep the thrust at maximum?


Those sound a lot like  JET  questions  Angry

Let's get proficient in basics first  Wink

While pitch references aren't ignored.. and power settings are critical.. it's all about AIRSPEED first. You have to get your brain thinking about pitch/power/trim by  AIRSPEED.

Flap use is situational. In the training airplane, it's all about landing.. In big jets, it's all about weight and situation. There could be a whole thread dedicated to flap-use in jets, but it might as well be in Greek, if you are still fumbling with the basics.  Smiley
 
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Reply #15 - Aug 8th, 2009 at 11:51am

olderndirt   Offline
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Brett_Henderson wrote on Aug 7th, 2009 at 7:53pm:
You can't expect to fly a 737 realistically.. if you haven't mastered the basics in a C172  Roll Eyes
'Realistically' doesn't become important 'til you discover you don't have a clue.  The sim itself seems to encourage this 'kick the tires and light the fires' attitude.  They'll all get airborne with little or no user input and, as long as you know which way is up, you're in pretty good shape - for a while.  It's only when the little finesse things like levelling off, setting power and general airmanship rear their ugly heads that flying the kerosene hummers gets just a tad difficult.  While I wholeheartedly endorse your thoughts about the basics, many simmers don't/won't understand that all those four stripers, with farts and darts on their hats, started with those same basics.
 

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Reply #16 - Aug 8th, 2009 at 3:36pm

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Stanley wrote on Aug 8th, 2009 at 4:15am:
Alright thanks for the tips. I'll try them out for sure. I have another question. When taking off, do you do anything with the flaps? Do I lower them or leave them be, and simply pull back on the stick. And once I'm flying up 10 degrees, do I have keep the thrust at maximum?


Setting flaps really depend on a lot of factors, such as runway length, winds, etc.  To answer your question, however, I would say that for airliners, yes, flaps are typically set on takeoff.  In a 737NG, they are typically set to 1 or 5 after push-back, engine-start, and before taxi.  Occasionally, 10 and 15 is also used, though that is rare.  These flaps would be retracted in steps during the climb.  There is normally a flap retraction schedule that is displayed on the real 737's PFD (the left display with the attitude indicator and speed tape) pertaining to certain airspeeds which call for the pilot to retract the flaps, though I am uncertain if that is present in the FSX default 737.  In any case, you should have your flaps fully retracted by around 210 knots.  

As for your thrust, they are normally kept -close- to full power for most of the climb, though occasionally the power is drawn back slightly to reduce wear and tear on the engines.  Keep in mind that below 10,000 feet, you need to keep your airspeed below 250 knots.  You can adjust for the airspeed by increasing or decreasing your pitch/climb.  If you are called by air traffic control (if you are using it) to level off at say, 7,000 feet, then you would probably need to reduce your thrust to maintain that airspeed.  Once you cross 10,000 feet, your typical climb speed for the 737 is around 280 knots, with thrust set as before.  

As for flying in a Cessna 172, hehe, I too would probably endorse learning the basics on one of those for any serious simmer, since the Cessna is the aircraft to fly for any hand flier.  Of course, when I first got into flight simming around 15 years or so ago, with no real flying experience back then, I too jumped into a lightning fast turbo jet before I had even 30 minutes on the Cessna.  Its all in good fun!   Wink
 

Cheers,
RB

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Reply #17 - Aug 8th, 2009 at 6:42pm

Brett_Henderson   Offline
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Quote:
Its all in good fun!  


Absolutely..  Smiley   Fun is  THE  number one priority.  I'd never TELL someone how to go about simming..  but if they  ASK about stuff.. especially realistic simming techniques.... I'm going to do my best to steer them down the realistic path  Smiley  

Some people just like collecting virtual models, and fantasize about what it would be like to fly them. Some people are perfectly satisfied by becoming, "Instant Airline Captains".. even if they whiz those jets around in ways that would scare all their virtual passnegers into never stepping on an airplane again .. and leave those jets with very short service lives Cheesy

The thing is.. the MSFS series offers an incredible learning experience for those patient enough to take advantage of it. It's kinda my mission to help those who are interested.

It's a lot more fun and satisfying to get that jet from one big airport to another, realistically, because you learned how to do it, realistically..... than it is to keep crashing until you finally don't crash, and consider that successful  Roll Eyes

And the funny thing is.. that if you do take the time to learn and sim realistically.. you won't fly jets that often. You'll have your hands full perfecting your; flight-planning, navigational skills, and  instrument skills, in pairplanes that truly can be handled by a single PIC.

I get a  LOT  more satisfaction out of getting an FSX C172 from one small airport to another.. in poor weather.. by a meticulous flight-plan.. ending it all by percision approach.. because it's as mentally challenging in the sim, as it is in real life....  

Watching an autopilot fly a big jet at 35,000 feet is boring..  And getting it up and down from there realistically, is a well-scripted play. You don't really do much other than watch. And if you DO decide to wrestle it down by hand before mastereing that in smaller craft.. you're guessing and hoping; more than being a "pilot".

Cool

 
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Reply #18 - Aug 8th, 2009 at 8:55pm

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Yep, Brett's right. Even though it may seem tempting to hop into a big jumbo jet and blast through the skies to being instant airline captain, i've seen people get bogged down in the important details, concepts, techniques, and eventually lose interest in the flightsim altogether because they didn't want to take the time to learn the basics in a slower aircraft first.

I've logged a few thousand hours in the MSFS series since I started in 1996, and I'll bet I havn't spent more than a couple hundred hours in large commercial jets. I looked at my FSX logbook, and in the 900 hours that i've logged in FSX, i've only logged 80 hours in large commercial jets. The rest has mostly been spent in smaller single and twin engine props...! Cool
 
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Reply #19 - Aug 8th, 2009 at 9:08pm

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We're definitely on the same page about handflying and the basic T.  Though my instrument days are long behind me, I enjoy reading your dissertations on procedures and your exhortations to 'walk before you run'.  Looking forward to your Convair, by the way.  Got a little right seat time in a 580.
 

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Reply #20 - Aug 8th, 2009 at 9:18pm

Brett_Henderson   Offline
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olderndirt wrote on Aug 8th, 2009 at 9:08pm:
We're definitely on the same page about handflying and the basic T.  Though my instrument days are long behind me, I enjoy reading your dissertations on procedures and your exhortations to 'walk before you run'.  Looking forward to your Convair, by the way.  Got a little right seat time in a 580.



Oh my  Smiley  Shocked   Might I recruit you for some testing input when that time arrives ?

I'll spend  WEEKS trying to get flight dynamics realistic.  Every bit of input is crucial.
 
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Reply #21 - Aug 8th, 2009 at 10:12pm

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At your service but I misspoke.  My Convair had piston engines so it wasn't a 580.  Never laid a glove on anything with a turbine - 'til FlightSim Smiley.
 

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Reply #22 - Aug 8th, 2009 at 10:23pm

Brett_Henderson   Offline
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olderndirt wrote on Aug 8th, 2009 at 10:12pm:
At your service but I misspoke.  My Convair had piston engines so it wasn't a 580.  Never laid a glove on anything with a turbine - 'til FlightSim Smiley.


All the better..  the turbine 580 comes later... I'm working on the piston, 240/340

It'll be several weeks..  Thanks  Smiley
 
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Reply #23 - Aug 9th, 2009 at 1:00pm

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Stanley wrote on Aug 8th, 2009 at 4:15am:
Alright thanks for the tips. I'll try them out for sure. I have another question. When taking off, do you do anything with the flaps? Do I lower them or leave them be, and simply pull back on the stick. And once I'm flying up 10 degrees, do I have keep the thrust at maximum?

This is a frustrating thread. A guy asks for help to fly something more "realistically" then ignores the advice to start simple.

I learned to fly a real airplane, while using FS2000 at home. I was able to apply things I learned from each experience to the other.

If ya want to fly more realistically, please take advice when you ask for it. I'm trying to be polite and kind, and want to help a new guy learn to fly and enjoy his simulator flying, BUT, one must crawl first. PLEASE take the advice to learn the 172 first. Otherwise, what exactly is the point of "realistically" flying a 737? If you take it as a game, just blast away and ignore realism. Otherwise, take it step by step. Learn and grow. You'll get more out of the sim, more out of your experiences, and stay with it longer.

Said another way: If you just want to fly a 737 from the git-go, you don't care about realism anyway, so why ask for advice?
 
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Reply #24 - Aug 10th, 2009 at 3:24am

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I mean no disrespect to you, flaminghotsauce, though I do feel I should interject a little bit on this matter.  For one, Stanley did not ask so much on how to fly "realistically" than to improve his sim flying a certain way.  I mean yes, some of us may be certified pilots, who have clocked hours and hours doing touch and goes and rate one turns in a Cessna.  We know some tried and true methods of the real world, but quite frankly, flight simulator isn't the real world, and how people enjoy the sim is up to them.  I mean, I would fully recommend someone who wants to 'fly like real pilots do' to learn a few things on small and simple aircraft, but then hey, with FS, people have the right to learn things on the bigger meaner stuff first if they so choose, and its not outright impossible to 'learn and grow' either.  I mean, some of the real world advice offered here on these boards by Brett and others is good advice indeed, though no simmer should be obligated to take heed to everything said.  Advice is advice, people can take it or leave it, and for Flight Simulator, which I would assume is a hobby for all of us, whether one takes it or not does no harm to anyone.

One can learn a great deal in a simulator even without following a set curriculum or learning formula that is applicable to the real world.  You have, for instance, a little liberty on trial and error.  Let's be honest, who, even real pilots out there, have not crashed at least once in Flight Simulator?  Heck, I've crashed plenty of times, and for doing foolish things that I would never do in real life.  I've also made mistakes in flight simulator that would have prevented me from doing the same in real life as well.  There is nothing wrong with exploring around in FS, and certainly not with learning how to fly a 737 before a Cessna.  

Cheers
 

Cheers,
RB

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Reply #25 - Aug 10th, 2009 at 10:03am

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At the end of the day, it's still just a game paid for by the individual to be played as he or she sees fit.  There's a bit of the "Walter Mitty" in all of us hence the profusion of airliners and fighter jets available to fly.  When a fellow member asks about flying technique, it's instinctive to try to be of help, if you can.  This help usually includes advice based on personal experience and should be used or discarded, as the member sees fit.  It's still just a game Smiley.  
 

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Reply #26 - Aug 10th, 2009 at 4:59pm

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Stanley, in keeping with most if not all of the information provided so far, be it real-world practices, or just for FS; If you would like I could try to put together some kind of tutorial on how to fly the 737NG (sim-only). It will most likely NOT follow exact real-world procedures, but it will get you up and zooming around the skies with some sort of professionalism.

I also have a Flight Group that I am the owner of called "437th Virtual Airlift Command" http://437thvairliftkchs.co.nr -- We mainly fly Airforce C-17's, but then again we do just goof around a bit flying whatever we have in inventory..... 737ng, 747/57/67, Trip7 (777), F14/15/16/18, P51, whatever you got...

If you would like some 1 on 1 personal training we can cover that too; from Cessna 172's, to Anotov 225, to helicopters.  All that is required for 1 on 1 personal training is a download of 1 or 2 programs (both are totally free) and a Microphone with speakers or a Headset.  Just let me know and we can set up a meeting and instruction time.  ------ This goes for ANYONE on the forums, not just Stanley.
 

The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.

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Reply #27 - Aug 10th, 2009 at 8:13pm

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Quote:
This goes for ANYONE on the forums, not just Stanley.


I'm game  Smiley
 
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Reply #28 - Aug 10th, 2009 at 9:42pm

BFMF   Offline
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Capt.Propwash wrote on Aug 10th, 2009 at 4:59pm:
If you would like some 1 on 1 personal training we can cover that too; from Cessna 172's, to Anotov 225, to helicopters.  All that is required for 1 on 1 personal training is a download of 1 or 2 programs (both are totally free) and a Microphone with speakers or a Headset.  Just let me know and we can set up a meeting and instruction time.  ------ This goes for ANYONE on the forums, not just Stanley.


You say you can do one on one flght training, but you don't say what kind of experience you have?
 
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Reply #29 - Aug 11th, 2009 at 10:54pm

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well, as i said, it will not be EXACTLY to real world specifications, but I do have well over 8,000 hours logged in FS2004.  I have flown everything in sim from the Cessna 172 to Anotov 225.  Everytime I download a plane I look for the spec-sheet on it so that I can create a Reference file for it so that I can pull it up in the Knee Board.


Example from the 737-400 (default):

V1 - Takeoff Decision Speed dry runway; flaps 5
Standard temperature, sea level pressure altitude
143,000 lbs    150 KIAS
132,000 lbs   143 KIAS
Standard temperature, 5,000' pressure altitude      
143,000 lbs    152 KIAS
132,000 lbs    145 KIAS


VR - Rotation Speed dry runway, flaps 5
Standard temperature, sea level pressure altitude  
143,000 lbs    154 KIAS
132,000 lbs    147 KIAS
Standard temperature, 5,000' pressure altitude  
143,000 lbs    157 KIAS
132,000 lbs    149 KIAS


V2 - Takeoff Safety Speed dry runway, flaps 5
Standard temperature, sea level pressure altitude  
143,000 lbs    162 KIAS
132,000 lbs    155 KIAS
Standard temperature, 5,000' pressure altitude  
143,000 lbs    161 KIAS
132,000 lbs    155 KIAS


VREF - Landing Approach Speed flaps 30, gear down  
136,400 lbs    147 KIAS
132,000 lbs    144 KIAS



This is just SOME of the basics that would be covered in the 737-400 lesson.
 

The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.

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Reply #30 - Aug 11th, 2009 at 11:37pm

2Low   Offline
1st Lieutenant
Fly FS
Ontario, Canada

Gender: male
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Hi everyone,
First post here. Reading this thread convinced me to register. I like the helpfull advice and desire to teach I'm seeing here. I need some learnin' myself.

Back on topic,
Although all the advice being given is correct it may be that it is something much more simple.

When I first started with FSX (a whole 8 months ago) I had trouble trimming several of the aircraft correctly. I felt I was flying a yo-yo. What helped me was;
1/ taking the lessons provided (still had some troubles),
2/ adjusted the repeat rate in the control settings for the trim buttons and 3/ eventually purchased a Saitek x-52 and mapped the trim to a rotary knob (this worked best).

Although you need propper technique it won't help you much if your controls are too coarse to dial it in. This can be very frustrating and make it much harder to learn that proper technique.

I may be way off here but thought I might point this out.

Repeat rate for trim buttons is accessed through Settings - Controls - Buttons/Keys in FSX.

Look under Settings - Controls - Control Axes to map your trim to a rotary knob or slider if you have one availible. I found this worked best for fine tuning.

If I am wrong here maybe this can help someone else searching for an answer to the same issue.

Rob

 
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Reply #31 - Aug 12th, 2009 at 1:34am

BFMF   Offline
Colonel
Pacific Northwest

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Capt.Propwash wrote on Aug 11th, 2009 at 10:54pm:
well, as i said, it will not be EXACTLY to real world specifications, but I do have well over 8,000 hours logged in FS2004.


Wow, that's quite a bit. Is that all real time, or with the liberal use of time acceloration...? Grin
 
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Reply #32 - Aug 13th, 2009 at 6:06pm

Capt.Propwash   Offline
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Let's get a little mud
on the tires!
KCHS, Charleston, SC, USA

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BFMF wrote on Aug 12th, 2009 at 1:34am:
Capt.Propwash wrote on Aug 11th, 2009 at 10:54pm:
well, as i said, it will not be EXACTLY to real world specifications, but I do have well over 8,000 hours logged in FS2004.


Wow, that's quite a bit. Is that all real time, or with the liberal use of time acceloration...? Grin


all flights are logged WITHOUT time acceleration.  All flight times are as is.   (yeah yeah, i know... i have nothing better to do with my life or time. and i need more hobbies)
roughly 5-6 hours every day MONDAY - Friday
sometimes up to 15 hours on SATURDAY "AND" SUNDAY

so lets just say 6hrs a day (times) 365 days a year = 2,190

so, 2190 x 5 years (number of years FS2004 has been out) = 10,950

There might have been a few days that I did not fly ensim, so I am subtracting a number of hours for that, or days that I went to visit my now fiance' while she was in college.


oh... and roughly 4000 hours of REAL WORLD "break riding" for US AIRWAYS.  We had to start the APU, Rotating Anti-collision Beacons, NAV lighting, and move 737-300's / -400's from the gate to a remote parking area by Tug.


I also worked for Delta Airlines before working for US AIR.  Worked at both airlines for roughly 6 months each before finding a job that paid more than what I was currently getting paid.
 

The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.

Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
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Reply #33 - Aug 13th, 2009 at 7:35pm

BFMF   Offline
Colonel
Pacific Northwest

Gender: male
Posts: 19820
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Capt.Propwash wrote on Aug 13th, 2009 at 6:06pm:
BFMF wrote on Aug 12th, 2009 at 1:34am:
Capt.Propwash wrote on Aug 11th, 2009 at 10:54pm:
well, as i said, it will not be EXACTLY to real world specifications, but I do have well over 8,000 hours logged in FS2004.


Wow, that's quite a bit. Is that all real time, or with the liberal use of time acceloration...? Grin


all flights are logged WITHOUT time acceleration.  All flight times are as is.   (yeah yeah, i know... i have nothing better to do with my life or time. and i need more hobbies)
roughly 5-6 hours every day MONDAY - Friday
sometimes up to 15 hours on SATURDAY "AND" SUNDAY

so lets just say 6hrs a day (times) 365 days a year = 2,190

so, 2190 x 5 years (number of years FS2004 has been out) = 10,950

There might have been a few days that I did not fly ensim, so I am subtracting a number of hours for that, or days that I went to visit my now fiance' while she was in college.


No, no, I'm just kidding. I believe you. I won't criticize you for flying so much. That would be a bit hypocritical of me....lmao

i'm impressed with your dedication.
 
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Reply #34 - Oct 4th, 2009 at 1:16pm

DenisH   Offline
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Fly FS
ca, usa

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I  can't see the point in flying the push-button jets. The real challenge in FS is flying the old taildraggers and the later model single and twin engines in real weather Smiley. I've been flying FS 9 (and lately FSX) for only 6 mos now and have yet to try a jet. The luddite in me resists! 

 
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Reply #35 - Nov 9th, 2009 at 12:08am

BSW727   Offline
Colonel
Please upload all images
to SimV.
Inside a Boeing 727

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Well, having learned to fly in 172's and Mooney's, I don't see the fun in pushbutton planes either, but there are plenty of builders and desktoppers who get a real charge out of it.

For an aircraft to practically take off itself and perform a CATIII landing to a roll-out sort of makes the pilot more of a monitor than a pilot. And I'd venture to guess many desktop pilots couldn't get from point A to B without the FMC and AP/AT combo. And handflying a SID or STAR? Forget about it.

Though I know full well professional pilots are very well trained in flying the aircraft, it's a very tempting cheat for those in the sim world who are too impatient to start with such a 'lowly' airplane as a 172.

 
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