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Junkyard syndrome (Read 1153 times)
Jul 25th, 2009 at 8:38am

Boikat   Offline
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Does anyone know of a fix for this?  

...

It only appears to be happening with .dds texture add-ons, and as near as I can figure, it only started after I installed my graphics card.  What's peculiar (as if a flying junkyard is not peculiar enough!) is that it only happens with add-on textures.  Above, "junkyard", below, default:

...

To make things more interestion, I have an add-on testure to the 737-800 that I alos made into a "stand alone, along with the same texture in the default 737-800 folder (so I have it in the default, and a renamed stand alone airplane folder)  The one that is in the default folder works fine, but the standalone is "junkyard"

I've tested out a few others, and it's the same way, "Junkyarded".

(Eeek!  I just looked at Alrot's Cessna 310, and it's "ghosting" along with the distortions!  His Citation X looks normal, however.)

Any ideas on how to cure the "Junkyard effect" (or "zombification) would be appreciated!
 

...
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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Reply #1 - Jul 25th, 2009 at 8:44am

Mitch.   Offline
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I had a similar problem about a year ago when I had my old graphics card. I got the same effect but across all my aircraft, poor defualt Cessna:

...

I, for the life of me, cannot remember how I fixed the problem. Sorry mate. Perhaps installing the latest drivers?
 


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Reply #2 - Jul 25th, 2009 at 8:59am

grizzard   Offline
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I had a similar problem and effect a while back.  The wings were attached vertically, pilot fell out the bottom, and various components in a state of explosion.  In my case it was a driver problem. I went to the driver ver that Nick had suggested and have not had a problem since.
 

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Reply #3 - Jul 25th, 2009 at 10:19am

Boikat   Offline
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Thanks guys!  I'll check the drivers, but it is odd that it only mostly only effects add-on textures (the only exception I've seen so far is Alrot's Cessna 310... checking his 707...  Whew!  It's good!)

Testing another 737 texture, too.....

(update)  737-800 American Airlines works perfectly.   Huh
 

...
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Reply #4 - Jul 25th, 2009 at 11:21am

SubZer0   Offline
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Do you have a BUFFERPOOLS entry in your .cfg? Too high a number in that entry can cause this.
 
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Reply #5 - Jul 25th, 2009 at 11:25am

EJW   Offline
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Call that a junkyard?

...
 
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Reply #6 - Jul 25th, 2009 at 11:26am

EJW   Offline
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EJW wrote on Jul 25th, 2009 at 11:25am:
Call that a junkyard?

[img]


It's not like that in flight, just on the menu. Strange!
 
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Reply #7 - Jul 25th, 2009 at 11:37am

basys   Offline
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Hi Folks

Boikat -
Objects rendered as disassociated components occur as a result of a render stall.

The render stall can have several root causes -
- Sliders too high
- Inapropriate/bad modeling techniques
- Inapropriate/bad texturing techniques
- Missing Textures
- Missing/incorrect texture.cfg file
- texture.EXT called by the model, differs from that present in the repaint folder.


As your errors are occuring on repaints of default aircraft, (i.e. well optimised models),
and does not manifest itself on the default paints,
then please see the following links for the likely cause -

FSDeveloper - Wiki - Missing textures

FSDeveloper - Wiki - Texture.cfg (FSX)



HTH
ATB
Paul
 

...
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Reply #8 - Jul 25th, 2009 at 11:43am

Boikat   Offline
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SubZer0 wrote on Jul 25th, 2009 at 11:21am:
Do you have a BUFFERPOOLS entry in your .cfg? Too high a number in that entry can cause this.



I did not see one.  What [heading] is it under, if there is one?
 

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Reply #9 - Jul 25th, 2009 at 11:44am

SubZer0   Offline
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Boikat wrote on Jul 25th, 2009 at 11:43am:
SubZer0 wrote on Jul 25th, 2009 at 11:21am:
Do you have a BUFFERPOOLS entry in your .cfg? Too high a number in that entry can cause this.



I did not see one.  What [heading] is it under, if there is one?

It's one that you add yourself.. It would look like this:

[BUFFERPOOLS]
PoolSize=

 
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Reply #10 - Jul 25th, 2009 at 11:46am

SubZer0   Offline
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Boikat wrote on Jul 25th, 2009 at 11:43am:
SubZer0 wrote on Jul 25th, 2009 at 11:21am:
Do you have a BUFFERPOOLS entry in your .cfg? Too high a number in that entry can cause this.



I did not see one.  What [heading] is it under, if there is one?

It's one that you add yourself.. It would look like this:

[BUFFERPOOLS]
PoolSize=

Because you don't have it in there, it can't be that. It could be, as basys pointed out, sliders too high or simply bad texturing techniques.
 
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Reply #11 - Jul 25th, 2009 at 11:47am

Boikat   Offline
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basys wrote on Jul 25th, 2009 at 11:37am:
Hi Folks

Boikat -
Objects rendered as disassociated components occur as a result of a render stall.

The render stall can have several root causes -
- Sliders too high
- Inapropriate/bad modeling techniques
- Inapropriate/bad texturing techniques
- Missing Textures
- Missing/incorrect texture.cfg file
- texture.EXT called by the model, differs from that present in the repaint folder.


As your errors are occuring on repaints of default aircraft, (i.e. well optimised models),
and does not manifest itself on the default paints,
then please see the following links for the likely cause -

FSDeveloper - Wiki - Missing textures

FSDeveloper - Wiki - Texture.cfg (FSX)



HTH
ATB
Paul


Thanks. I'll have to look into that too.  (Unfortunatly, I must now run so,e errands, then mow the lawn.  RL bites, at times....)
 

...
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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Reply #12 - Jul 25th, 2009 at 5:19pm

crazyhorseabg   Offline
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I had that problem with my f 16 patch. But only when running fsx sp 2.
whish you luck solving the problem. Wink
 
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Reply #13 - Jul 25th, 2009 at 6:14pm

Brett_Henderson   Offline
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basys wrote on Jul 25th, 2009 at 11:37am:
Hi Folks

Boikat -
Objects rendered as disassociated components occur as a result of a render stall.

The render stall can have several root causes -
- Sliders too high
- Inapropriate/bad modeling techniques
- Inapropriate/bad texturing techniques
- Missing Textures
- Missing/incorrect texture.cfg file
- texture.EXT called by the model, differs from that present in the repaint folder.


As your errors are occuring on repaints of default aircraft, (i.e. well optimised models),
and does not manifest itself on the default paints,
then please see the following links for the likely cause -

FSDeveloper - Wiki - Missing textures

FSDeveloper - Wiki - Texture.cfg (FSX)



HTH
ATB
Paul


If it were "hard" errors.. i.e. cfg syntax, or physically non-present textures, it would manifest itself on all computers.

It seems to be animated parts only, and in the past, this has been a hardware problem (software if consider drivers software). It's kinda like the video-card is overwhelmed, and "decides" that it's just gonna render animated parts as static.. not even ATTEMPT to render-re-render them through their animation, above and beyond the models motion as a whole.

The "easy" solution is a high-end video card
 
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Reply #14 - Jul 25th, 2009 at 11:56pm

Boikat   Offline
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basys wrote on Jul 25th, 2009 at 11:37am:
Hi Folks

Boikat -
Objects rendered as disassociated components occur as a result of a render stall.

The render stall can have several root causes -
- Sliders too high
- Inapropriate/bad modeling techniques
- Inapropriate/bad texturing techniques
- Missing Textures
- Missing/incorrect texture.cfg file
- texture.EXT called by the model, differs from that present in the repaint folder.


As your errors are occuring on repaints of default aircraft, (i.e. well optimised models),
and does not manifest itself on the default paints,
then please see the following links for the likely cause -

FSDeveloper - Wiki - Missing textures

FSDeveloper - Wiki - Texture.cfg (FSX)



HTH
ATB
Paul


Tried the sliders, no change.
Checked everything I could check on the textures, the componants are all there, all have the same nmaes coresponding to working textures.

Had a busy day, so I'm checking the links now.

Thanks!
 

...
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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