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› Armed Assault 2
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Armed Assault 2 (Read 864 times)
Jul 17
th
, 2009 at 7:41pm
Jeff.Guo
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Colonel
Hello!
Posts: 283
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Reply #1 -
Jul 17
th
, 2009 at 9:39pm
Mazza
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Colonel
:D
Melbourne, Australia.
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Posts: 3184
Sunset Chasing...RULES
AMD 9550 2.43 X4 - 2Gb RAM 800Mhz DDRII - Asus 4670
Corsair TX-750W
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Reply #2 -
Jul 17
th
, 2009 at 11:33pm
a1
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Colonel
Tied In A Knot I Am
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I am getting this as soon as I can.
790i : QX9650 : 4Gb DDR3 : GeForce 8800 GTX : 1 WD Raptor : 1 WD VelociRaptor 150
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Reply #3 -
Jul 18
th
, 2009 at 5:18am
Vodka Burner
Ex Member
Nice pics. I'm sure your rig obliterates mine since mine doesn't look as good.
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Reply #4 -
Jul 18
th
, 2009 at 12:17pm
EJW
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Colonel
Lincolnshire, UK
Posts: 2786
Shots 2,3 and 4 look real! Wow!
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Reply #5 -
Jul 19
th
, 2009 at 3:55pm
Jeff.Guo
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Colonel
Hello!
Posts: 283
a1 wrote
on Jul 17
th
, 2009 at 11:33pm:
I am getting this as soon as I can.
I'd hold off on that until after you've tried the demo.
...its buggy and unfinished (in my opinion) and unless you like absolute realism, and the complete lack thereof when it comes to aircraft, this really isn't the game for you.
It is honestly easier to aim a rifle in real life than in this game.
Jeff
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Reply #6 -
Jul 20
th
, 2009 at 1:21am
HarvesteR
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Colonel
F/A-18 HARV Almost
has my name on it!
Mexico, DF :D
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Posts: 707
I bought the game the day it became available on Steam, and I must say I'm having a blast
You're right about the flight sim realism... it's lacking in several respects... my biggest peeve is the autothrottle feature on fixed-wing aircraft, that cannot be disabled as of yet... hopefully a mod or patch will fix it...
You gotta hand it to BIS, though, since the game is much much more than just the flight sim... It's the "every-game", a game that can range from an RTS to a flight sim to a shooter... it's a very ambitious undertaking... and when one considers the amount of effort it takes to pull off a project like this, this game deserves a standing ovation...
games like these should be right up there with the big releases... like GTA IV or RE5... sadly that's not the way things work these days... the big games are, well... disposable... after the allotted 30-40 hours of game time, you can just forget about it... A game like ArmA 2, however, has the potential of lasting you years
I think BIS deserves all the praise for their awesome effort in this project... this iteration has amazing graphics and ambiences, and doesn't sacrifice any of the previous features for it... many thumbs up for them!!
Cheers
NEW PC SPECS: Intel Core i7 920 - 6GB Corsair DDR3 PC12800 RAM- Intel DX58SO Mobo - Geforce GTX 460 768MB GDDR5 - 3x LG1952h LCDs through Matrox's TH2Go - 640GB Seagate Barracuda 7200Rpm - 200GB Maxtor 7200Rpm - Microsoft Sidewinder X6 Keyboard - 5.1 Surround and a Saitek X52 Pro and Pro Flight Rudder Pedals -- Running Windows 7 Ultimate x64
My
8800 GTX
has at last retired... may it rest in peace in GPU heaven.
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Reply #7 -
Jul 20
th
, 2009 at 2:22am
An-225
Ex Member
Auto-throttle is being made optional with the upcoming patch, HarvestR.
I think the flight model is quite good for a combined-arms simulator. Things that need to be addressed dearly, are things like acceleration and yaw authority.
Brilliant shots Jeff.
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Reply #8 -
Jul 20
th
, 2009 at 7:06pm
Nigel©
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Colonel
Leaving on a jet plane...
CYQM
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Posts: 536
I didn't realize this was a game until I was half way down!
Learning to fly, but I ain't got wings...
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Reply #9 -
Jul 21
st
, 2009 at 8:09am
Layne.
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Colonel
Australia, Victoria, Melbourne
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Posts: 2654
Very nice shots.... Now i am waiting for a Vietnam mod to pop up in ArmA 2! VTE and UNsung Vietnam were UBER FUN! in ArmA 1
Windows 7 Ultimate x64 | 22" LED Monitor (1920x1080) | AMD Phenom II x4 970 Black Edition~3.5Ghz | 4gb RAM | ATI Radeon 6850 1gb | 1Tb HDD
[img]http://www.simviation.com/phpupload/uploads/1302666610.
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Reply #10 -
Jul 23
rd
, 2009 at 12:14pm
HarvesteR
Offline
Colonel
F/A-18 HARV Almost
has my name on it!
Mexico, DF :D
Gender:
Posts: 707
Quote:
Auto-throttle is being made optional with the upcoming patch, HarvestR.
I think the flight model is quite good for a combined-arms simulator. Things that need to be addressed dearly, are things like acceleration and yaw authority.
Brilliant shots Jeff.
I heard about the new patch shortly after posting!! FINALLY!!! I've been waiting for this since Operation FlashPoint
You're right about the other problems with the flight model... helicopter flight is also a bit weird... but one has to remember that it's a multi-sim... not a dedicated flight simulator... and I'm happy the simulation is already that good...
BTW, the shots are indeed awesome!!
Cheers
NEW PC SPECS: Intel Core i7 920 - 6GB Corsair DDR3 PC12800 RAM- Intel DX58SO Mobo - Geforce GTX 460 768MB GDDR5 - 3x LG1952h LCDs through Matrox's TH2Go - 640GB Seagate Barracuda 7200Rpm - 200GB Maxtor 7200Rpm - Microsoft Sidewinder X6 Keyboard - 5.1 Surround and a Saitek X52 Pro and Pro Flight Rudder Pedals -- Running Windows 7 Ultimate x64
My
8800 GTX
has at last retired... may it rest in peace in GPU heaven.
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Reply #11 -
Jul 23
rd
, 2009 at 9:14pm
Jeff.Guo
Offline
Colonel
Hello!
Posts: 283
Hmmm, I think the yaw authority is fine (atleast close to it). Realistically, flying at 400+ knots the FCS is going to dampen it down to virtually unnoticeable...plus, its probably the quickest way to tear apart your aircraft. NWS could do a lot of work though, I don't think its actually possible to steer the C-130.
Never had a problem with the auto-throttle though, actually, I didn't even know they had implemented it.
My biggset concern is still the environment though. As large as the game world is, its much, much too small for an aircraft combat zone. Even with the the visual distance maxed out, targets pop up and wizz by in a matter of seconds.
Oh, and even a typical traffic pattern takes you off the game map...and without any sort of navigational instrumentation, landing is damn near impossible...
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