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The wonderful world of Mips (Read 320 times)
Jul 3rd, 2009 at 8:04am

ShaneG   Offline
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I turned into a Martian!

Posts: 10000
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I know what mips are, and why they are used,

however,

when I do a repaint, and I save with mips, sometimes the paint will be blurry in the sim until I zoom in to it's particular LOD and then it's fine, and I can zoom back out.


What causes this? 

My procedure is to Edit the texture (PSP/PSD/24bit bmp formats)

And then save as a 24 bit bmp when I'm done.

I then load the texture into DXTBMP and save to it's native format (usually DXT1 or DXT3 with alphas for FS9)

I always select save with mips, but I don't touch the dithering selections.

Is that the probelm?

Do I need to select a special dithering filter for MSFS?

Is there a decent article that explains Mips as they relate to MSFS?



Thanks to all for the help. Smiley
 
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Reply #1 - Jul 5th, 2009 at 1:02am

garryrussell   Offline
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Hello!

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Save it without mips......that is what's causing the blur Wink

Garry
 
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Reply #2 - Jul 5th, 2009 at 4:15pm

Bruce448   Offline
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formally known as WAFU448
Newark, England

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Posts: 863
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I save without Mips and also use Imagetool that comes with the SDK instead of DTXBMP.
 

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