I know what mips are, and why they are used,
however,
when I do a repaint, and I save with mips, sometimes the paint will be blurry in the sim until I zoom in to it's particular LOD and then it's fine, and I can zoom back out.
What causes this?
My procedure is to Edit the texture (PSP/PSD/24bit bmp formats)
And then save as a 24 bit bmp when I'm done.
I then load the texture into DXTBMP and save to it's native format (usually DXT1 or DXT3 with alphas for FS9)
I always select save with mips, but I don't touch the dithering selections.
Is that the probelm?
Do I need to select a special dithering filter for MSFS?
Is there a decent article that explains Mips as they relate to MSFS?
Thanks to all for the help.