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(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
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Passenger Windows (Read 477 times)
Jun 24
th
, 2009 at 7:44am
lewlew0106
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Lieutenant Colonel
FSX
Huntingdon
Gender:
Posts: 5
Hello All,
I am new to FSX and to this forum. I love it so far.
I am trying to find an Airbus or Boeing plane that has the ability to have views from the inside of the plane from the passengers point of view. I have seen some in youtube but cant find any.
Can youone point me in the right direction?
Thanks V Much
Lewis
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Reply #1 -
Jun 24
th
, 2009 at 10:30am
Boikat
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Hello!
NW Loueezianner
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I thought most of the default passenger aircraft had passenger window views?
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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Reply #2 -
Jun 24
th
, 2009 at 10:46am
lewlew0106
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FSX
Huntingdon
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I didnt think they had. There is no option when you right click and choose what view or i cant find it by hitting the A or S keys.
If so how do you get to it lol?
Thanks
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Reply #3 -
Jun 24
th
, 2009 at 11:19am
Brett_Henderson
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EVERY OUTER MARKER SHOULD
BE AN NDB
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The passenger cabin needs to be modeled as part of the interior model.. kinda like an extended virtual-cockpit.
Then, there needs to be a camera definition for it, so that it becomes one of the available cockpit views.
OR.. you can use the view keys, to "move" your current view around the interior.. but again, if ther is no interior modeled, you'd not "see" what the passenger would see.
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Reply #4 -
Jun 24
th
, 2009 at 11:30am
lewlew0106
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Lieutenant Colonel
FSX
Huntingdon
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Posts: 5
thanks for the help guys but i didnt mean a passenger window in the cockpit. I ment where the aircraft passengers sit back in the plane?
Cheers
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Reply #5 -
Jun 24
th
, 2009 at 11:35am
dave3cu
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Procrastinate now, don't
put it off.
3CU, Northern Wisconsin, USA
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The largest default ac to have a modeled passenger cabin is the Cessna Caravan.
For ac that do have cabins modeled you can use the default 'Eyepoint (move *)=' key commands to move around. They're listed in the...Kneeboard-Keys-View Commands or under Settings>Controls. If you have a spare hat switch you can assign movements to it.
Ac with cabins may also have camera definitions for the cabin area.
There are also a couple of utilities that allow you to use the mouse to move around:
F1View
(free) and 'Walk and Follow' (payware-Google to find it.)
As for ac with cabins, I can't help as I fly mostly ga single engine props.
Dave
«
Last Edit: Jun 24
th
, 2009 at 2:20pm by dave3cu
»
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation. Igor Sikorsky
I intend to live forever....so far, so good. Steven Wright
You know....you can just rip up a to-do list.
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Reply #6 -
Jun 24
th
, 2009 at 11:42am
lewlew0106
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Lieutenant Colonel
FSX
Huntingdon
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Posts: 5
Kool thats great, thanks for the commands and advice, I wil have a look when i get home.
Cheers
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Reply #7 -
Jun 24
th
, 2009 at 12:09pm
Brett_Henderson
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EVERY OUTER MARKER SHOULD
BE AN NDB
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lewlew0106 wrote
on Jun 24
th
, 2009 at 11:30am:
thanks for the help guys but i didnt mean a passenger window in the cockpit. I ment where the aircraft passengers sit back in the plane?
Cheers
I know what you meant
... The passenger cabin has to be modeled as part of the interior model (VC)
The FSX only Saab 340 that I modeled has a completely modeled interior.. AND a passenger camera definition already in place... So does Alrot's Citation X
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