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Engines in the .cfg (Read 964 times)
Jun 18th, 2009 at 12:35pm

Shadow   Offline
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Is the max number of engines 4?
Also, I saw that the was a "rocket" engine type for FSX, but it is unsupported, does that mean it won't work on FSX or something else?
 

I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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Reply #1 - Jun 18th, 2009 at 6:26pm

Felix/FFDS   Offline
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Shadow wrote on Jun 18th, 2009 at 12:35pm:
Is the max number of engines 4?


Yes.  and they can be of just one type in a model - piston, turboprop, or jet.

Quote:
Also, I saw that the was a "rocket" engine type for FSX, but it is unsupported, does that mean it won't work on FSX or something else?


it is unsupported in FS-X.... it won't work in FS-X.

However, it is in CFS3.....

[GeneralEngineData]
engine_type=4
Engine.0=0.000000,0.000000,0.000000
 

Felix/FFDS...
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Reply #2 - Jun 18th, 2009 at 6:49pm

Alrot.   Ex Member
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Felix/FFDS wrote on Jun 18th, 2009 at 6:26pm:
Also, I saw that the was a "rocket" engine type for FSX, but it is unsupported, does that mean it won't work on FSX or something else?


What? It means that plans about Howard Hughe's Hercules won't work? Embarrassed

...

Just kidding ,It actually think it should be possible by adding extra engines whether Prop1 or N1 to Prop6  in the modeldef.xml ,I also been asking this question myself a while ago.

Code:
  <PartInfo>
      <Name>prop4_slow</Name>
        <Copy>prop_anim</Copy>
        <AnimLength>100</AnimLength>
        <Animation>
            <Parameter>
                <Sim>
            <Variable>PROP ROTATION ANGLE:3</Variable>
          </Sim>
            </Parameter>
        </Animation>
        <Visibility>
            <Parameter>
                <Code>
            (A:PROP MAX RPM PERCENT:3, percent) 6.25 &gt;
            if{
            (A:PROP MAX RPM PERCENT:3, percent) 12.5 &lt; if{ 1 } els{ 0 }
                    } els{ 0 }
                </Code>
            </Parameter>
        </Visibility>
    </PartInfo> 



It would be a huge job  Shocked means to add one more to each extra engine with its parameters ,Slow ,blurred, and Lever controls parameters ,Jezz just to think about it make me feel sleep.. Smiley





 
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Reply #3 - Jun 18th, 2009 at 10:28pm

Travis   Offline
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Alex, I'm fairly sure that even if you added the new entries and changed the corresponding numbers correctly (<Name>prop5_slow</Name>, <Variable>PROP ROTATION ANGLE:3</Variable>) it wouldn't work since FS only recognizes the first four engines.  What you would have to do would be to have four of the engines mimic the other four.  So for each prop entry you would have:

Quote:
prop_still0_A, prop_still0_B


. . . or something similar.  That way, you'd still get them animated, but they would start at the same time and react with the same levers in the cockpit.  You could also double all the levers in the cockpit (throttles, mixture, starters, etc) so that it would LOOK like you had eight engines.
 

...
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Reply #4 - Jun 18th, 2009 at 10:49pm

Felix/FFDS   Offline
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You have four engines, no if, ands or buts.

You can have multiple propellers, but beyond prop3_xxxx, they will be variations that need to be added/recognized


Put-Put had a similar problem.  He's created a SARO Princess (10 propllers) and was having problems once he got to propeller 5.  While he's using FSDS, the solutions in gmax would be equivalent.  You add new parts, tied to the prop0-3 visibiility.

Explanation and codes at the FFDS forums... Smiley

 

Felix/FFDS...
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Reply #5 - Jun 19th, 2009 at 11:30am

ShaneG   Offline
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Just out of curiosity,

I have several planes with more than 4 engines and they all appear to work.

Are you saying they are just animated past engine 4, and the rest are eye candy?

ex: I could shut down 4 engines, and the performance of the plane will not change at all.

Just wondering, that could explain why my Hughes Hurcules is so hard to get out of the water. Grin Maybe I need to change the cfg to add some Trents to her. Wink
 
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Reply #6 - Jun 19th, 2009 at 12:32pm

Alrot.   Ex Member
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ShaneG wrote on Jun 19th, 2009 at 11:30am:
Just out of curiosity,

I have several planes with more than 4 engines and they all appear to work.

Are you saying they are just animated past engine 4, and the rest are eye candy?



Shane give me the link (If its a freeware ) and I will tell you my friend ,but that doesn't matter those are not real engines that pull the plane fowards all are  0 and 1  Grin if the Airplane flies well and have all propellers working ,nothing to worried  Wink


BTW ,I was joking about the Hercules ,just jets for me ,and if they re too well done  Like Posky or proyect opensky ,I rather fly in other airplanes
I will claim once again I never fly my own planes ,its likedancing with my sister , Roll Eyes I rather dance with some buddy else's sister  Roll Eyes


, But I hate the way they have a complex menu to download in each plane, I can't even ensamble that 777 I fall in love yesterday ,the wings are invisible and the VC shows about 1 second then disapear ,Yes I have sp2 Undecided  
 
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Reply #7 - Jun 19th, 2009 at 6:32pm

Shadow   Offline
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Ok, a few other questions...

1. My friend has what he calls a "hover cfg" his plane takes off vertically but transitions to normal flight... Is this possible in FSX? I've seen the vertal takeoff from his plane on multiplayer, but not the transition.

2. I have an add-on plane for FS'04 (2004 not 1904 if any of you were thinking that, LOL Grin). It is OK but the props are horrible, and thats when you can see them. Sad Good thing is, the add-on came with the Gmax files. Smiley (I beleive this is quite rare). Could I load the file into Gmax and export it as a true FSX model?

I think there was another question hoping around in my head, but I can't remember it.
 

I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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Reply #8 - Jun 19th, 2009 at 10:51pm

Travis   Offline
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Which aircraft is it that your friend has?  Some designers have gotten around the problems with vectored thrust and rotating engine nacelles by using gauges attached to the panel.  It's a fairly complicated process, and only really applies to the aircraft in question.

I'm guessing it's either the V-22 Osprey by AlphaSim or the BA609 Tilt Rotor by Wilco. Wink

As for your other question, you could certainly put the aircraft into Gmax and fiddle with it to make it compatible with FSX.  What aircraft is it?  (A link would be preferable)
 

...
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Reply #9 - Jun 19th, 2009 at 11:01pm

ShaneG   Offline
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There are several here like that, harriers, sci-fi ships,F-35's, all of it done with flaps to go from VTOL to normal flight. There are a couple harriers that have been 'transplanted' to FSX.

There is a cool Su-35LEX that uses the flaps to replicate thrust vectoring in an exagerated sort of way.
 
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Reply #10 - Jun 20th, 2009 at 12:25pm

Shadow   Offline
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Ok I though it was an FS'04, but it is actually for FS'02, but what ever, I have the source files...

Here is the link:

http://flyawaysimulation.com/downloads-file-126-details.html

Ok, so its flaps to mimic thrust vectoring, or something with the gauges.
 

I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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Reply #11 - Jun 21st, 2009 at 10:53pm

Shadow   Offline
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If anyone can load it up into Gmaxand then export it and send it to me it would be greatly appreciated, if you don't want to download it, I can send the file. Thanks.
 

I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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Reply #12 - Jun 21st, 2009 at 11:37pm

Travis   Offline
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How is the file a gmax file when the stub on the page says "FSDS Pro model"?
 

...
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Reply #13 - Jun 22nd, 2009 at 12:37pm

Shadow   Offline
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I don't know, but it is a Gmax file...
I've been having wierd glitches with gmax recently, so I can't export it.
 

I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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Reply #14 - Jun 22nd, 2009 at 7:16pm

Felix/FFDS   Offline
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And the link points to a Tu-95 that does NOT have thrust vectoring!!!


If it's an FS2002/FS2004 model, you WILL have problems bringing it into FS-X = if that's what you're trying to do.

 

Felix/FFDS...
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