Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
Help with FSDS Booleans (Read 690 times)
May 13th, 2009 at 1:04pm

model_maker   Offline
Major
I love YaBB 1G - SP1!

Posts: 4
*****
 
Hi,

I can't get the booleans to work in FSDS v 3.5.1.  Not even on the sample that is included in the program.  I am asking for help here because I only have a little time off and want to get back to finish my project.  The technical support team is taking their time answering my email.

Basically, the problem is that after lining up the tool and the main piece, I select the the main piece, then the tool (like the docs say) then I use Part>Boolean  Op, but all I get is an error message that says "Error found on Boolean part".  Any advise is welcome.

-The Bat
 
IP Logged
 
Reply #1 - May 13th, 2009 at 5:07pm

jrom   Offline
Colonel
Go CAP!
Location: Earth

Posts: 203
*****
 
I had the same problem. Let's just put it this way, booleans in FSDS 3.5.1 don't work unless the shape hasn't been modified (which makes this tool almost useless). This is probaly why the Tech Support staff are taking their time (they know it doesn't work).

Even if it does work, it looks very strange. So if you have stuff you need to do boolean on, do it in GMAX (Gmax booleans work WAY better). There are ways to port stuff from FSDS to GMAX and back. Wink
 

43 6F 6E 67 72 61 74 73 20 6F 6E 20 64 65 63 6F 64 69 6E 67 20 6D 79 20 73 65 63 72 65 74 20 63 6F 64 65 21 0D 0A 0D 0A 48 65 72 65 20 69 73 20 79 6F 75 72 20 72 65 77 61 72 64 3A 0D 0A 0D 0A 68 74 74 70 3A 2F 2F 79 6F 75 74 75 2E 62 65 2F 64 51 77 34 77 39 57 67 58 63 51
IP Logged
 
Reply #2 - May 13th, 2009 at 5:23pm

garryrussell   Offline
Colonel
Hello!

Gender: male
Posts: 677
*****
 
TBH I get that same error at times and when it does work it's a mess so I just cut the shapes out manually.

I have spoken to others who say it does not work well in FSDS.

Garry
 
IP Logged
 
Reply #3 - May 13th, 2009 at 6:34pm

Felix/FFDS   Offline
Admin
FINALLY an official Granddad!
Orlando, FL

Gender: male
Posts: 1000000627
*****
 
WHen I get a mental relapse and actually do a boolean in FSDS (the actual function, not my "manual"  version which is a masochist's delight) ...


Generally, I do my FSDS booleans on a COPY of the original, structured,  part.

Before going into the boolean, I will retriangulate the part by performing a "check parts"  operation on THAT part alone.

Then I will do the boolean.

IF it doesn't work that way, I'll port over into gmax, do a boolean or shape merge on the part(s) and port back...  Smiley

 

Felix/FFDS...
IP Logged
 
Reply #4 - May 15th, 2009 at 3:34pm

model_maker   Offline
Major
I love YaBB 1G - SP1!

Posts: 4
*****
 
Well thank you all for confirming what I thought I would have to do.
Normally I work in Maya.  I bought FSDS because I thought maybe it would have shortcuts to create aircraft. I guess I can only use it as a compiler.

I appreciate your help.

Ed - The Bat
 
IP Logged
 
Reply #5 - May 15th, 2009 at 5:29pm

Felix/FFDS   Offline
Admin
FINALLY an official Granddad!
Orlando, FL

Gender: male
Posts: 1000000627
*****
 
As a modelling program, FSDS does NOT have as many features/functions/tools as others, notable Maya, gmax, etc etc.

If you know MAYA, you're almost better off modelling in MAYA and exporting the mesh into FSDS (as a non-animated, non-textured dxf file) to finish off, or to gmax (as a 3ds mesh, that generally preserves mapping)

Animating and such finishing off in gmax is the easy part.
 

Felix/FFDS...
IP Logged
 
Reply #6 - May 15th, 2009 at 7:28pm

jrom   Offline
Colonel
Go CAP!
Location: Earth

Posts: 203
*****
 
Felix/FFDS wrote on May 15th, 2009 at 5:29pm:
As a modelling program, FSDS does NOT have as many features/functions/tools as others, notable Maya, gmax, etc etc.

If you know MAYA, you're almost better off modelling in MAYA and exporting the mesh into FSDS (as a non-animated, non-textured dxf file) to finish off, or to gmax (as a 3ds mesh, that generally preserves mapping)

Animating and such finishing off in gmax is the easy part.


I agree. I used to just use FSDS, but now I have discovered GMAX and use that for everything but part names, materials and exporting.
 

43 6F 6E 67 72 61 74 73 20 6F 6E 20 64 65 63 6F 64 69 6E 67 20 6D 79 20 73 65 63 72 65 74 20 63 6F 64 65 21 0D 0A 0D 0A 48 65 72 65 20 69 73 20 79 6F 75 72 20 72 65 77 61 72 64 3A 0D 0A 0D 0A 68 74 74 70 3A 2F 2F 79 6F 75 74 75 2E 62 65 2F 64 51 77 34 77 39 57 67 58 63 51
IP Logged
 
Reply #7 - May 15th, 2009 at 10:16pm

Felix/FFDS   Offline
Admin
FINALLY an official Granddad!
Orlando, FL

Gender: male
Posts: 1000000627
*****
 
jrom wrote on May 15th, 2009 at 7:28pm:
I agree. I used to just use FSDS, but now I have discovered GMAX and use that for everything but part names, materials and exporting.



Before Fr. Bill comes in and goes into apoplectic shock ...   Do you mean to tell me that after creating your model in gmax, you bring it back to FSDS to finish it off?
 

Felix/FFDS...
IP Logged
 
Reply #8 - May 22nd, 2009 at 6:24pm

jrom   Offline
Colonel
Go CAP!
Location: Earth

Posts: 203
*****
 
Felix/FFDS wrote on May 15th, 2009 at 10:16pm:
jrom wrote on May 15th, 2009 at 7:28pm:
I agree. I used to just use FSDS, but now I have discovered GMAX and use that for everything but part names, materials and exporting.



Before Fr. Bill comes in and goes into apoplectic shock ...   Do you mean to tell me that after creating your model in gmax, you bring it back to FSDS to finish it off?


No.  Smiley
 

43 6F 6E 67 72 61 74 73 20 6F 6E 20 64 65 63 6F 64 69 6E 67 20 6D 79 20 73 65 63 72 65 74 20 63 6F 64 65 21 0D 0A 0D 0A 48 65 72 65 20 69 73 20 79 6F 75 72 20 72 65 77 61 72 64 3A 0D 0A 0D 0A 68 74 74 70 3A 2F 2F 79 6F 75 74 75 2E 62 65 2F 64 51 77 34 77 39 57 67 58 63 51
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print