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multiplayer question.... (Read 350 times)
Apr 28th, 2009 at 10:17am

Horseman   Offline
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If I host a multiplayer session where others join my ip directly will the joiners be placed at the precise cooridinates as what I instruct at the start of the multiplayer session, ie: lat/long coordinates when they join?.........or, will the joiners also need to instruct the sames coordinates when joining?


Horse
 
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Reply #1 - Apr 30th, 2009 at 9:12am

jimski   Offline
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Horse,

Actually they will "spawn" somewhere close to you, wherever you might be, you should see them if you have their labels turned on. This will be true as the game goes along and you move about, new planes coming in or old planes respawning after a crash will still spawn in the general area of where you are at that time. It is quite the same as in Quick Combat, I think, when you allow lost planes to respawn. There is also an excellent add on called "cfo" which you should find on this website which allows players to warp to different locations while they are in the game. Thus enemies who originally spawn in the same area can each warp to their home bases for a more realistic start.

Jimski
 
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Reply #2 - May 1st, 2009 at 9:15am

james007   Offline
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Maybe you can find all this utilities and other Infromation in this Website http://www.thecfs2flightdeck.com/
 
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Reply #3 - May 1st, 2009 at 11:31am

Horseman   Offline
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Thank you both!

 
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