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multiplayer question.... (Read 350 times)
Apr 28
th
, 2009 at 10:17am
Horseman
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I love YaBB 1G - SP1!
Posts: 17
If I host a multiplayer session where others join my ip directly
will the joiners be placed at the precise cooridinates as what I instruct
at the start of the multiplayer session, ie: lat/long coordinates when they join?.........or, will the joiners also need to instruct the sames coordinates when joining?
Horse
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Reply #1 -
Apr 30
th
, 2009 at 9:12am
jimski
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I love YaBB 1G - SP1!
Posts: 109
Horse,
Actually they will "spawn" somewhere close to you, wherever you might be, you should see them if you have their labels turned on. This will be true as the game goes along and you move about, new planes coming in or old planes respawning after a crash will still spawn in the general area of where you are at that time. It is quite the same as in Quick Combat, I think, when you allow lost planes to respawn. There is also an excellent add on called "cfo" which you should find on this website which allows players to warp to different locations while they are in the game. Thus enemies who originally spawn in the same area can each warp to their home bases for a more realistic start.
Jimski
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Reply #2 -
May 1
st
, 2009 at 9:15am
james007
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I love YaBB 1G - SP1!
Posts: 1514
Maybe you can find all this utilities and other Infromation in this Website
http://www.thecfs2flightdeck.com/
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Reply #3 -
May 1
st
, 2009 at 11:31am
Horseman
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I love YaBB 1G - SP1!
Posts: 17
Thank you both!
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