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Question about making sky textures... (Read 341 times)
Apr 26
th
, 2009 at 5:39pm
skoker
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Colonel
Jordan never wore his
safety goggles...
1G3
Gender:
Posts: 4611
When I try to make sky texts using DXTbmp, how the heck are you supposed to save them? If I save them as DXT3 they show as some weird bule thing with rainbowish specks.
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Apr 27
th
, 2009 at 12:58pm
Stratobat
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Colonel
To fly... Or not to fly?
Posts: 1165
Hey Skoker,
Compare your files to the original files and see if there's any difference between the two (Format, Alpha's, Mip's, etc).
Regards,
Stratobat
Edit: Which Sim is this for?
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Apr 27
th
, 2009 at 8:08pm
skoker
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Colonel
Jordan never wore his
safety goggles...
1G3
Gender:
Posts: 4611
Its for 2k4, no mips, no alphas.
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Apr 30
th
, 2009 at 10:10pm
Boikat
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Hello!
NW Loueezianner
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Posts: 2978
I looked at the "cloud" textures in my FS9, and they seem to have an alpha.
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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