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› adding lights...
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adding lights... (Read 359 times)
Apr 14
th
, 2009 at 11:31pm
Capt.Propwash
Offline
Colonel
Let's get a little mud
on the tires!
KCHS, Charleston, SC, USA
Gender:
Posts: 1958
ok, so i have the F-14D Rev 2-4(/Final) and F14D Pheonix, but a few things that are missing from this craft is the Nose wheel light, and the "slime lights" for nighttime formation flying.
Pic of landing light::
www.aircraftresourcecenter.com/AWA1/101-200/walk169_tomcat/disk2/Mvc-003s.jpg
I have looked all through FS9's aircraft folders looking for "Landing and taxi lights" but i dont see any that are just labeled "R_LANDING= XXX, or L_LANDING=XXXX.... or even TAXI=XXXXXX" all that I see is NAV_RED, NAV_GREEN, NAV_STROBE...... and maybe a NAV_WHITE.... would it be NAV_WHITE????? and tie it to TAXI / LANDING?
Any help would be appreciated, I can figure out the placement coordinates for the light just by playing around with it, but I just cant seem to find the correct lables to be able to place them. ( or are they put in durring modeling? )
«
Last Edit: Apr 15
th
, 2009 at 8:54pm by Capt.Propwash
»
The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.
Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
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Reply #1 -
Apr 15
th
, 2009 at 5:08am
CAFedm
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I love YaBB 1G - SP1!
Between CYXD & CYEG, Alberta
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Posts: 623
The slime lighting could be added IF the aircraft has dedicated night textures (named similar to the normal texture but with _lm appended). If this is so then the night texture can be opened and resaved as a regular bitmap image, then simply draw in the formation lights and paint them an appropriate light green, saving and converting the texture back into it's original format (dxt3 or dds or whatever it may be). If there is no dedicated night version of the texture provided then the model hasn't been mapped to include them, so making such changes won't work. The landing light needs to be coded into the model upon compiling - you could add a representation using fx_landing_fx as an additional entry in the [lights] section per the other lights, however it will only appear as a small ball of glowing white and won't actually illuminate the ground.
Brian
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Reply #2 -
Apr 15
th
, 2009 at 7:47am
Alejandro Rojas L.
Ex Member
I Love Simviation.
for model made under SDK-FS9 poligons has to be made in the original model program as Gmax 3dMax FSDS Taxi and Landing Light In the exterior Model and VC So what I mean is if the model did not comes with these parts compiled with the rest in makemdl9 ,its impossible to Put landing or Taxi Lights,
Nav and Strobes and even the VC cabin light can be assign position and FX in Aircraft.cfg
And I suggest you to remove that Photo , Linked photos are not allowed in simv ,you can Upload it to simv servers
here
,or just leave the Link to the photo ,before a mod remove it for you
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Reply #3 -
Apr 15
th
, 2009 at 2:07pm
Fr. Bill
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Colonel
I used to have a life;
now I have GMax!
Hammond, IN
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For general information, FS has no distinction about Left or Right landing or taxi lights. There is only one switch for
all
landing lights and another for
all
taxi lights.
It is possible for a
modeler
to create independently controlled lights, but it's a fiddly process that's easily screwed up by the user, so most modelers tend to avoid the technique entirely.
In any event, once the model is compiled, there is nothing a
user
can do to change it...
«
Last Edit: Apr 16
th
, 2009 at 12:12pm by Fr. Bill
»
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #4 -
Apr 15
th
, 2009 at 8:53pm
Capt.Propwash
Offline
Colonel
Let's get a little mud
on the tires!
KCHS, Charleston, SC, USA
Gender:
Posts: 1958
thanks for the help guys. as it was made by our great late friend STEVE HINSON, there is no way for me to contact him to ask him to please help me out on the light.........
as for the pic now that i know that there is nothing I can do to add it and it illuminate the ground, I'll gladly remove it. Thanks anyways.
The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.
Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
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