Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
How to decompile BGL in to MDL format ! (Read 1329 times)
Apr 9th, 2009 at 5:54pm

Woodylepic   Offline
Colonel
Quebec Canada

Posts: 330
*****
 
Hi im working on a realy realistic and interesting navigation and bombing run mission in FSX

The battle of Midway (made whit the help of Excelent "yanco san" Battle of Midway fs9 scenary, a reworked Paul clamton SBD-3 historical mdl and a reworked very acurate SBD-3 wcpanel, and aircraft.cfg file, historical Battle of Midway map and Google hearth klm file) im working on 5 mission starting from U.S carrier yorktown,enterprise,hornett,Midway or IJN carrier hiryu .

my mission is now finisch at 60%

But i have only some USS ww2 moving carrier and Destroyer  Sad

I have find some very cool stactic ww2 carrier in the excelent "yanco san" fs9 Battle of Midway scenary

I whant to convert it as fsx MDL so it wil be very realistic  IJN moving carrier Shocked

I have try whit several programe to convert it (whit no succes for now)

Can somebody have the skill and the time to convert it for me ?

Thank You !
« Last Edit: Apr 12th, 2009 at 8:31pm by Woodylepic »  

There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines. Smiley
IP Logged
 
Reply #1 - Apr 10th, 2009 at 2:20am

Scruffyduck   Offline
Colonel

Posts: 164
*****
 
You asked this in a post on this forum a few days ago.  Have you tried using NewBglAnalyze to extract the mdl files from the bgl file?

If you email me the bgl file I will look at it.  jon AT scruffyduck.co.uk
 
IP Logged
 
Reply #2 - Apr 10th, 2009 at 9:26am

Woodylepic   Offline
Colonel
Quebec Canada

Posts: 330
*****
 
Hi Scruffyduck , i have send you the bgl thank for your help !
Smiley
 

There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines. Smiley
IP Logged
 
Reply #3 - Apr 10th, 2009 at 4:10pm

Scruffyduck   Offline
Colonel

Posts: 164
*****
 
I have not received it so far
 
IP Logged
 
Reply #4 - Apr 10th, 2009 at 8:12pm

Woodylepic   Offline
Colonel
Quebec Canada

Posts: 330
*****
 
Does you adress good ? I have send you  the file early this morning ?
 

There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines. Smiley
IP Logged
 
Reply #5 - Apr 11th, 2009 at 1:53am

Scruffyduck   Offline
Colonel

Posts: 164
*****
 
jon@scruffyduck.co.uk and yes it is good and no I have not received anything yet
 
IP Logged
 
Reply #6 - Apr 11th, 2009 at 8:47am

Scruffyduck   Offline
Colonel

Posts: 164
*****
 
What are you expecting in these files?  They are basic airport data files - there are no objects or mdl files in them.
 
IP Logged
 
Reply #7 - Apr 11th, 2009 at 1:46pm

Woodylepic   Offline
Colonel
Quebec Canada

Posts: 330
*****
 
I have finaly find some real BGL  in the folder of the excelent "Yanco san "carrier battle of Midway scenary

i have extract the MDL file from the BGL  

all seem ok and was able to create an veh_ ai  in my mission. but no mdl apear in the mission game ?

does the MDL extrack from a fs9 BGL file was compatible in to fsx as MDL ?

does i have to convert the mdl to fsx mdl whit some tool ?
« Last Edit: Apr 12th, 2009 at 8:33pm by Woodylepic »  

There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines. Smiley
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print