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Drifmater view exterior down view trouble in FSX ! (Read 24 times)
Apr 6th, 2009 at 5:54pm

Woodylepic   Offline
Colonel
Quebec Canada

Posts: 330
*****
 
I am working a modified fs9 driftmeter for  a SBD-3 Dauntless that i was working on to simulate the floor windown for the diving run  (im making Midway 1942 historical mission for FSX that will be release on june or before mission finisch at 67 %)
the gauge work good in fs9 but not so well in FSX

HERE the xml coding

Gauge Name="Driftmeter Icon" Version="2.0">
 <Image Name="WD_icon.bmp" />
- <Mouse>
 <Tooltip>Driftmeter</Tooltip>
 <Cursor Type="Hand" />
 <Click>(L:db_driftmeter_on,bool) if{ 0 (>L:db_driftmeter_on,bool) 0 (>K:CLOSE_VIEW) 251 (>K:PANEL_ID_CLOSE) } els{ 1 (>L:db_driftmeter_on,bool) 0 (>K:NEW_VIEW) 0 (>K:AERIAL_VIEW) 251 (>K:PANEL_ID_OPEN) }</Click>
 
this pice of code open an areal windows loking down in fs9 (new windows, aerial view)

</Mouse>
 </Gauge>


(>K:CLOSE_VIEW) 251 (>K:PANEL_ID_CLOSE) } els{ 1 (>L:db_driftmeter_on,bool) 0 (>K:NEW_VIEW) 0 (>K:EXTERIOR) 0


the probleme come that in FSX there an extra folder like  (new windows, exterior, and aerial view)

i have try this whit no succes i have a new view but they look front

<Click>(L:db_driftmeter_on,bool) if{ 0 (>L:db_driftmeter_on,bool) 0 (>K:CLOSE_VIEW) 251 (>K:PANEL_ID_CLOSE) } els{ 1 (>L:db_driftmeter_on,bool) 0 (>K:NEW_VIEW) 0 (>K:EXTERIOR) 0 (>K:AERIAL_VIEW) 251 (>K:PANEL_ID_OPEN) }</Click>


im sure its just a little tipographie probleme can some body can tel me what is the extra key word i have to put in the drifmater xml to get the aerial view to work  ?

thank you
« Last Edit: Apr 6th, 2009 at 11:58pm by Woodylepic »  

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