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› I've never modeled a jet....
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I've never modeled a jet.... (Read 1518 times)
Apr 2
nd
, 2009 at 8:52am
Brett_Henderson
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Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB
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Posts: 3593
... but I started tinkering with this,,, And I like.. (forgive me, prop gods)
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Reply #1 -
Apr 2
nd
, 2009 at 10:01am
microlight
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It's a bird...
Southern UK
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Posts: 2236
Great choice, Brett! Still lots of BAe146s flying into and out of London City and Gatwick...
Just for FSX (boo!) or FS9 too (yay!)?
Whatever platform: great start!
BAe ATP for FS9 now available!
www.enigmasim.com
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Reply #2 -
Apr 2
nd
, 2009 at 11:40am
JBaymore
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Global Moderator
Under the curse of the
hombuilt cockpit!
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Oh my god!
A 146-200. PLEASE continue with this and make it compatible with fs2004 as well as FSX.
Now you need a panel designer (hint, Martyn, hint
) that can set it up for control of ALL of the systems via KEYPRESSES and/or FSUIPC offests in addition to the usual mouseclicks. A model designed for not only the more casual and typical user.... but SPECIFICALLY also for the SIMPIT construction of an aircraft.
To my knowledge... that approach would literally be a FIRST for ANY aircraft.
best,
......................john
Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M, Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #3 -
Apr 2
nd
, 2009 at 11:41am
scalper_old
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Posts: 1466
Looks good so far. best of luck.
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Reply #4 -
Apr 2
nd
, 2009 at 12:47pm
Brett_Henderson
Offline
Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB
Gender:
Posts: 3593
JBaymore wrote
on Apr 2
nd
, 2009 at 11:40am:
Oh my god!
A 146-200. PLEASE continue with this and make it compatible with fs2004 as well as FSX.
Now you need a panel designer (hint, Martyn, hint
) that can set it up for control of ALL of the systems via KEYPRESSES and/or FSUIPC offests in addition to the usual mouseclicks. A model designed for not only the more casual and typical user.... but SPECIFICALLY also for the SIMPIT construction of an aircraft.
To my knowledge... that approach would literally be a FIRST for ANY aircraft.
best,
......................john
I can't do both formats..
it's just too much work.. But I can say this much.. the main landing gear alone will be months worth of modeling.. all that geometry AND the gear doors.
This model is a solid 18 months away from completion.. so hopefully you'll be an FSX-er by then
As far as a 2-D panel goes.. the sky is the limit (because I won't make one
)... I'd be more than happy to base the VC with sim-pits in mind (do you sim pit from a VC ?).. I can model/attach/animate/bind ANYthing to it. That stuff is easy compared to modeling and texturing. You just might end up being the primary tester ..
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Reply #5 -
Apr 2
nd
, 2009 at 1:22pm
Fr. Bill
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Colonel
I used to have a life;
now I have GMax!
Hammond, IN
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Brett_Henderson wrote
on Apr 2
nd
, 2009 at 12:47pm:
I can't do both formats..
it's just too much work..
Actually, "downconverting" from FSX => FS9 is fairly trivial compared to "upconverting" FS9 => FSX...
Practically speaking, the only real changes are to replace the FSX Materials with Standard Materials.
Nearly all of the XML script animations are already in the default MakeMDL.parts.xml file, and any custom animations are easily "translated" back to FS9 schema...
BTW, that's some very nice mesh you've done!
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #6 -
Apr 2
nd
, 2009 at 2:21pm
JBaymore
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Global Moderator
Under the curse of the
hombuilt cockpit!
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Posts: 10261
Brett_Henderson wrote
on Apr 2
nd
, 2009 at 12:47pm:
I can't do both formats..
it's just too much work.. But I can say this much.. the main landing gear alone will be months worth of modeling.. all that geometry AND the gear doors.
This model is a solid 18 months away from completion.. so hopefully you'll be an FSX-er by then
Possible, but not likely on the FSX by then. My next main machine upgrade will be to max out fs2004, not run FSX at reduced settings. I have to spread available sim-cash between the simpit and the main computer. Right now the "budget" doesn't seem to support both.
I really do not want to run FSX at significantly reduced settings. When I go that way, I want to go there and actually see a HUGE improvement in the sim. I'd be like buying a Massaratti and putting a governor on the engine.
Brett_Henderson wrote
on Apr 2
nd
, 2009 at 12:47pm:
As far as a 2-D panel goes.. the sky is the limit (because I won't make one
)... I'd be more than happy to base the VC with sim-pits in mind (do you sim pit from a VC ?).. I can model/attach/animate/bind ANYthing to it. That stuff is easy compared to modeling and texturing. You just might end up being the primary tester ..
Simpit control really requires NO visible panels at all.
All of the aircraft controls are run from physical hardware switches and such (brake levers, throttles, yoke, pedals, etc.) located in the simpit itself. Simpit builders use pretty much "out the windscreen" views with the panels not visible at all. We HAVE the panels.
Some people that use multiple monitors or multiple projectors also utilize angled or 90 degree side views also to create the entire 3-d environment around the "aircraft's" windows.
What IS necessary is the ability to control all the aircraft systems the designer creates WITHOUT needing any mouseclicks at all or displaying any panels at all.
So for example, you need to be able to turn on the engine #2 generator by using an assignable keypress or a combination of keypresses. And use a different keypress to turn it off. Or you need to be able to have the aircraft system check the status of a specific FSUIPC offset (Pete Dowson, FSUIPC author, will assign offsets for specific projects if you ask him......for freeware....they are free) and turn on (or off) something based on the value held in that offset (this are the same offsets that all normal panels look at). And so on.
Anyway.... hope that helps. I have amassed some decent materialson the 146-200 if you want some info.
Brett_Henderson wrote
on Apr 2
nd
, 2009 at 12:47pm:
You just might end up being the primary tester ..
Hope that I can.
best,
.....................john
Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M, Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #7 -
Apr 2
nd
, 2009 at 4:39pm
microlight
Offline
Colonel
It's a bird...
Southern UK
Gender:
Posts: 2236
Sounds like we have the makings of a team here! If Brett could model in FSX and then Fr. Bill could help him down-converting to FS9, and the our resident 146 expert John could test-fly ... what possibilities. I'd be happy to input where my meagre talents might assist.
Martyn
BAe ATP for FS9 now available!
www.enigmasim.com
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Reply #8 -
Apr 2
nd
, 2009 at 6:33pm
JBaymore
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Global Moderator
Under the curse of the
hombuilt cockpit!
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Posts: 10261
This whole idea would be VERY WELL recieved by the simpit building community, althjough the 146 is far less utilized than say the 737 NG.
Amazingly, no one has yet approached an aircraft model with the pit builder FULLY in mind at the initial design stage. Level D (payware) is the closest yet, to my knowledge.
best,
....................john
Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M, Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #9 -
Apr 2
nd
, 2009 at 7:46pm
Alejandro Rojas L.
Ex Member
I Love Simviation.
To convert any FSX model into FS9 ,its easy cake , I've done it before ,kill some animations ,turn dds into dtxbmp3, convert materials Flightsimx into Standard maps, Mmm! here and there and whala! FS9 model
I'll think Ill do it with Both Citations ,two versions..
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Reply #10 -
Apr 2
nd
, 2009 at 8:02pm
Brett_Henderson
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Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB
Gender:
Posts: 3593
OK then.. we're on roll
John, start feeding me info on what it will need, model-wise, to be sim-pit friendly..
And Alejandro.. You'll be helping come texture time (and giving me a pilot), so you'll get to also make the FS9 conversion
Remember, we're talking about a year or more, so no hurry..
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Reply #11 -
Apr 3
rd
, 2009 at 4:02am
microlight
Offline
Colonel
It's a bird...
Southern UK
Gender:
Posts: 2236
I can assist John with putting together key press controls to facilitate simpit operation. The majority of my recent gauges have been dual function, so that they either operate by mouse click or key press.
John, can you can give me a list of functions you'd see as essential for key press operation?
Brett/Alex, I can assist with flight dynamics if required (I did the 737 Experience dynamics).
Cheers,
Martyn
BAe ATP for FS9 now available!
www.enigmasim.com
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Reply #12 -
Apr 3
rd
, 2009 at 7:38am
Brett_Henderson
Offline
Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB
Gender:
Posts: 3593
Every little bit helps
I make it a rule to build flight dynamics around real-world geometry.. so that's where it starts. Come testing and tweaking time; the more input from experienced simmers, the better
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Reply #13 -
Apr 3
rd
, 2009 at 10:02am
JBaymore
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Global Moderator
Under the curse of the
hombuilt cockpit!
Gender:
Posts: 10261
Brett_Henderson wrote
on Apr 3
rd
, 2009 at 7:38am:
I make it a rule to build flight dynamics around real-world geometry.. so that's where it starts.
microlight wrote
on Apr 3
rd
, 2009 at 4:02am:
Brett/Alex, I can assist with flight dynamics if required (I did the 737 Experience dynamics).
One of the biggest problems that has been the "
900 pound gorilla in the room
" on the BAe 146 series is supposedly that an accurate flight model has not been achieved yet. Not being an ATP and never having flown the real bird, I can't say from my experiences. But supposedly the FDEs for the Jon Murchison, Mike Stone, and Eurowings (payware) models are said not to perform like the real plane. I have read that real world pilots have tested these ones and have not put their "stamp of approval" on them. But that is all total heresay on my part from reading everything I can find on the aircraft and the available models.
I'd say one important step in this project is to try to find a real 146 jockey who can get access to the sim and have him/her fly it and give input.
best,
.......................john
Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M, Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #14 -
Apr 3
rd
, 2009 at 10:29am
JBaymore
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Global Moderator
Under the curse of the
hombuilt cockpit!
Gender:
Posts: 10261
microlight wrote
on Apr 3
rd
, 2009 at 4:02am:
I can assist John with putting together key press controls to facilitate simpit operation. The majority of my recent gauges have been dual function, so that they either operate by mouse click or key press.
John, can you can give me a list of functions you'd see as essential for key press operation?
Yup, I can.
A lot depends on if we are looking for "close enough" to the 146-100/200/300 , sort of more like the default aircraft (Boo!
) or something closer akin to what PMDG did with the
747-400 Queen of the Skies
release (Yippie!
.
Basically this "
real as it gets
" approch would include creating a pretty complex panel system and really complex gauges that replicate the function of all the BAe systems that are different than the default Microsoft ones, and then providing external control input access to them. Also it will require outputting information from some of those systems to FSUIPC offset locations so that external hardware has access to the "outside the sim" custom information. (Pete Dowson will supply cistom offset locations in FSUIPC for
freeware
projects if you just tell him what is needed. He'll do it for payware too, but likely a financial deal must be struck.)
So Martyn, for example to do it "right" it would be taking the APU gauge function for the 146 that you and I were working on a while ago, and adding a
number
of complicated aspects to the existing sound and visual and external control functions.
Thinking about this one element quickly, it would be something like:
before the APU can start there has to be fuel in the tanks (gauge checks fuel level)
before the APU can start there has to be electrical power (gauge checks internal DC buss for power on)
before the APU can start there has to be a source of compressed air (gauge checks to see if ground cart is connected)
before the APU can start the APU pump has to be turned on (external switch command)
before the APU can start the APU pump must be functioning correctly at the correct pressure (gauge checks the pump pressure at an offset location)
the APU start switch has to be turned to "run" (external switch command)
when the start switch is set to run, a series of offset locations need to be filled with steadily increasing values to reflect realistic N1, N2, EGT and so on until normal run conditions are met (these engine values are placed into FSUIPC offsets)
when the APU engine values are at the appropriate levels, the APU generator needs to kick in and start generating electricity (these electrical values -V and A- are placed into FSUIPC offsets)
once the APU generator is generating electricity, the APU generator switch can be thrown to "on" (external switch command)
once the APU generator switch is "on" the aircraft's electricla system has this source of power available (FSUIPC offset has voltage and amp values reflecting available powwer to be fed to different gauges to power the aircraft's systems)
As I said....... this is complex. That is ONE gauge.
best,
.......................john
Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M, Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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