I had to take a bit of a break from work on this due to monitor issues, but fortunately it's been resolved and now I can get it done.
Once the problem was resolved, I decided it was time to do some housekeeping, so I went through and eliminated around 8,000 polys and where I started with 196 separate parts, I now have 119 thruogh combining them. Hopefully I can reduce those numbers more as I refine it. Right now we're looking at 43,000 polys with the cockpit taking up the vast majority of that. Is that a lot?
Here it is with most of the textures in place, but these too will also be refined...