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Estimate? (Read 253 times)
Feb 4th, 2009 at 4:38am

Mazza   Offline
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Can someone give me an Estimate on how well FSX could run on my setup, no yelling at me for going AMD/ATi Roll Eyes.

Just want to know if i could get decent frame rates at a good slider setting. Wink
 

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Reply #1 - Feb 4th, 2009 at 5:39am

Saitek   Offline
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You should be able to overclock that processor to easily 3.0 if you have enough cooling.

As it is though it is better than my rig and mine runs FSX quite well.  Cool
 

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Reply #2 - Feb 4th, 2009 at 6:20am
Vodka Burner   Ex Member

 
Should run ok on medium settings, however, I'm not exactly content with my 8800GT and Q6600 at 3ghz, so don't get your hopes up.
 
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Reply #3 - Feb 4th, 2009 at 6:43am

ivan.lybe   Offline
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Well, I recently bought a new rig (you can see the specs in my signature). I also got FSX Deluxe.

I have no real intention of being disrespectful to FSX, but the prevailing feeling I get when I take a look at it is that it's a software product that was not structured or built, but was instead done by just piling up everything (software code, models etc) in some non-organized way. Sure, it has some reasons to be heavy on the PC to some extent, but not nearly as much as it is. Big, open spaces are demanding and require a fair amount of computing, but it's just not optimized properly; not even close.

I was ready to give up on FSX, but instead I decided to give it another chance. If I up all the settings and keep the scenery settings at medium-high level with dense traffic and keep the traffic sliders below 30 (airport vehicles = 0 ) I get fair performance (which in my view is no less than 30 fps). Since you answered my topic, you know how the menus would behave. Wink Putting the traffic sliders to 100 drastically slows the sim and doesn't produce nearly as much visible traffic as it  probably should. Upping the scenery settings above the level I mentioned is more than likely not an option for people who have sub 3K$/4GHz CPU PCs.

Overclocking wont help very much (in my case 3.2 overclock didn't) and although the sim uses all four cores, overall CPU usage is not very high which practically means at least two cores do very little when they could be doing much more.

One thing I like about FSX are the cockpits. They are really nice. It's a shame about the rest of the sim. It could really be thoroughly enjoyed by lots of people, but I guess that's the rule in big business: you know what your consumers want, but you give them just the opposite and you sugar-coat it.

Cheers
 

ASUS P5Q Pro; Intel Q6600@2.4GHz; 2x1GB Geil Black Dragon DDRII800: ASUS Radeon HD4850 512MB; Approx. 1.4TB of disk space on 2HDDs; 600W power supply; XP SP3
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Reply #4 - Feb 4th, 2009 at 6:50am

Mazza   Offline
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ivan.lybe wrote on Feb 4th, 2009 at 6:43am:
Well, I recently bought a new rig (you can see the specs in my signature). I also got FSX Deluxe.

I have no real intention of being disrespectful to FSX, but the prevailing feeling I get when I take a look at it is that it's a software product that was not structured or built, but was instead done by just piling up everything (software code, models etc) in some non-organized way. Sure, it has some reasons to be heavy on the PC to some extent, but not nearly as much as it is. Big, open spaces are demanding and require a fair amount of computing, but it's just not optimized properly; not even close.

I was ready to give up on FSX, but instead I decided to give it another chance. If I up all the settings and keep the scenery settings at medium-high level with dense traffic and keep the traffic sliders below 30 (airport vehicles = 0 ) I get fair performance (which in my view is no less than 30 fps). Since you answered my topic, you know how the menus would behave. Wink Putting the traffic sliders to 100 drastically slows the sim and doesn't produce nearly as much visible traffic as it  probably should. Upping the scenery settings above the level I mentioned is more than likely not an option for people who have sub 3K$/4GHz CPU PCs.

Overclocking wont help very much (in my case 3.2 overclock didn't) and although the sim uses all four cores, overall CPU usage is not very high which practically means at least two cores do very little when they could be doing much more.

One thing I like about FSX are the cockpits. They are really nice. It's a shame about the rest of the sim. It could really be thoroughly enjoyed by lots of people, but I guess that's the rule in big business: you know what your consumers want, but you give them just the opposite and you sugar-coat it.

Cheers


Thanks guys, and with the overclocking i couldn't get it past wat i have now AMD Roll Eyes
 

Sunset Chasing...RULES

...
AMD 9550 2.43 X4 - 2Gb RAM 800Mhz DDRII - Asus 4670
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Reply #5 - Feb 4th, 2009 at 10:22am

mhoffman50   Offline
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ivan.lybe wrote on Feb 4th, 2009 at 6:43am:
Well, I recently bought a new rig (you can see the specs in my signature). I also got FSX Deluxe.

I have no real intention of being disrespectful to FSX, but the prevailing feeling I get when I take a look at it is that it's a software product that was not structured or built, but was instead done by just piling up everything (software code, models etc) in some non-organized way. Sure, it has some reasons to be heavy on the PC to some extent, but not nearly as much as it is. Big, open spaces are demanding and require a fair amount of computing, but it's just not optimized properly; not even close.

I was ready to give up on FSX, but instead I decided to give it another chance. If I up all the settings and keep the scenery settings at medium-high level with dense traffic and keep the traffic sliders below 30 (airport vehicles = 0 ) I get fair performance (which in my view is no less than 30 fps). Since you answered my topic, you know how the menus would behave. Wink Putting the traffic sliders to 100 drastically slows the sim and doesn't produce nearly as much visible traffic as it  probably should. Upping the scenery settings above the level I mentioned is more than likely not an option for people who have sub 3K$/4GHz CPU PCs.

Overclocking wont help very much (in my case 3.2 overclock didn't) and although the sim uses all four cores, overall CPU usage is not very high which practically means at least two cores do very little when they could be doing much more.

One thing I like about FSX are the cockpits. They are really nice. It's a shame about the rest of the sim. It could really be thoroughly enjoyed by lots of people, but I guess that's the rule in big business: you know what your consumers want, but you give them just the opposite and you sugar-coat it.

Cheers


Ivan, have you followed the setup optimizations that have been documented here on SimV by Nick.  If you haven't they can make a world of difference.  MS, with FS anyway, has always built the sim for future hardware to maiximize the life of the product.  Also, based on Nick's analysis, MS did not move to shader tech.  I don't have a clue why and that adds to the CPU load.  I believe that if you follow Nick's setup you will use more than just 2 cores.  I'm using a 2 core machine and while the sliders are not maxed I can enjoy the sim just fine.  Just something you may want to check out.
 
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Reply #6 - Feb 4th, 2009 at 3:46pm

ivan.lybe   Offline
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lybe

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I actually said that the overall cpu usage is not very high. What I mean by that is that all cores are used somewhat, but not very much (cores 2,3 and 4 are used around 20-30%, which, combined with core 1, which is used effectively, puts the overall usage meter just above 50%, which is not that great).

Recap: it uses all cores (I have acc. pack), but not enough.
« Last Edit: Feb 4th, 2009 at 5:52pm by ivan.lybe »  

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