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› Airport Design Editor and SDK's
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Airport Design Editor and SDK's (Read 772 times)
Jan 28
th
, 2009 at 8:39pm
Tigerman
Offline
Lieutenant Colonel
Posts: 7
I just installed Airport Design Editor, in hopes of making my home airport closer to the real thing. However, after I installed and ran ADE, it gave me a new user wizard. I followed the steps, until it told me it needs paths to work properly. I clicked find, but it only found FSX, no SDK's. I read that you need the deluxe version of FSX to get the SDK's. Is this true? If it is, is there any other possible way to get the SDK's? Because if I can't get the SDK's, then I'll have to live with no hangars, incorrectly placed fuel pump, taxiway markings wrong, and several other incorrect things.
HP Pavilion with Vista Home Premium 6.0 32-bit&&Processor: AMD Athlon 64 X2 Duel Core Processor (2 CPU) ; 2.30GHz&&Memory: 2046 MB RAM&&Hard Drive Space: 320 GB&&Video Card: NVIDIA GeForce 8600 GTS (1008 MB memory)
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Reply #1 -
Jan 29
th
, 2009 at 6:25am
Anxyous
Offline
Colonel
I can has cheezburger?
Posts: 2670
I'm pretty sure, that you only need the SDK to compile an airport.
You can't get the SDK's any other way though.
Try sending me your .ade file, (use
www.sendspace.com
), and I'll compile it for you
&&
&&
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Reply #2 -
Jan 29
th
, 2009 at 8:33pm
Tigerman
Offline
Lieutenant Colonel
Posts: 7
Thanks a lot for your offer, but what's a .ade file? (I'm pretty new at this)
HP Pavilion with Vista Home Premium 6.0 32-bit&&Processor: AMD Athlon 64 X2 Duel Core Processor (2 CPU) ; 2.30GHz&&Memory: 2046 MB RAM&&Hard Drive Space: 320 GB&&Video Card: NVIDIA GeForce 8600 GTS (1008 MB memory)
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Reply #3 -
Jan 30
th
, 2009 at 6:24am
Anxyous
Offline
Colonel
I can has cheezburger?
Posts: 2670
The file containing the airport you're editing
&&
&&
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Reply #4 -
Jan 30
th
, 2009 at 4:26pm
Tigerman
Offline
Lieutenant Colonel
Posts: 7
You mean before I edit it right? Because when I open Airport Design Editor, it says "Cannot find BglComp folder. Please check your folder settings." From what I remember, BglComp was a SDK it was looking for in my first post.
HP Pavilion with Vista Home Premium 6.0 32-bit&&Processor: AMD Athlon 64 X2 Duel Core Processor (2 CPU) ; 2.30GHz&&Memory: 2046 MB RAM&&Hard Drive Space: 320 GB&&Video Card: NVIDIA GeForce 8600 GTS (1008 MB memory)
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Reply #5 -
Jan 30
th
, 2009 at 4:52pm
Anxyous
Offline
Colonel
I can has cheezburger?
Posts: 2670
If you've edited and saved an airport, go to C:/MSFS/FS Design Tools/Airport Design Editor/Work.
There should be an .ade file of your work there. Send me that
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&&
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Reply #6 -
Jan 31
st
, 2009 at 1:22pm
Scruffyduck
Offline
Colonel
Posts: 164
ADE needs the FSX SDK. The only way to get it is if you have the deluxe edition of FSX. The alternative is to buy AFX. This does not need the SDK, however the cost of AFX needs to be taken into account when compared to the cost of the deluxe edition. Also to be borne in mind is that a lot of other scenery design tools for FSX expect that you have the SDK.
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #7 -
Feb 1
st
, 2009 at 1:06am
Tigerman
Offline
Lieutenant Colonel
Posts: 7
Well, thanks a lot for your help! It may be a while until I'm finished, though, since Google Earth images are pretty blurry, and I'm going to have to wait until 8 inches of snow and ice (mainly ice) melt to get measurements.
In the meantime, I've done some work, with lots of help by the tutorials on ADE's website and a free version of Google Earth. Here's what I've done so far (keep in mind this is my very first experience with this)
http://lotsofaviation.wetpaint.com/page/Project+KPYN
I'm still trying to figure out what those two buildings in the bottom are supposed to be (One of them are highlighted), but otherwise, I think it's good for a couple hours. If you see any problems, please tell me so I can correct it. (I'm not done yet...
)
Since tomorrow is only 10 minutes away here, can I create custom objects (signs, buildings), apply textures and add them? How would I do this?
HP Pavilion with Vista Home Premium 6.0 32-bit&&Processor: AMD Athlon 64 X2 Duel Core Processor (2 CPU) ; 2.30GHz&&Memory: 2046 MB RAM&&Hard Drive Space: 320 GB&&Video Card: NVIDIA GeForce 8600 GTS (1008 MB memory)
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Reply #8 -
Feb 1
st
, 2009 at 6:04am
Scruffyduck
Offline
Colonel
Posts: 164
Quote:
I'm still trying to figure out what those two buildings in the bottom are supposed to be (One of them are highlighted), but otherwise, I think it's good for a couple hours. If you see any problems, please tell me so I can correct it. (I'm not done yet...
)
They are generic buildings.
Quote:
Since tomorrow is only 10 minutes away here, can I create custom objects (signs, buildings), apply textures and add them? How would I do this?
For that you would need a 3D design tool such as GMax or FSDS. There is also a tool called Instant Object Maker (I think that is the name) that allows the creation of simple objects
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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